Khrux

joined 3 years ago
[–] Khrux@ttrpg.network 1 points 3 weeks ago

I played and modded Skyrim at the wazoo back in the day too, and haven't touched it in a decade. It still holds a really special place in my heart in a worldbuilding and lore space that nothing I've played since, newer or older has sated quite as strongly, including other elderly scrolls games.

I've just started replaying it, as there is basically an entire story's worth of high quality expanded mod content to explore, plus the original game has faded to a point of re-enjoying it. I'm probably going to introduce my partner to it with my own riff on the Gate to Sovngarde modlist.

The thing is, I don't care for the next game. I have no trust in Bethesda to make something that scratches the itch that Skyrim did, I don't expect it to be moddable in the same way looking at the creation club, and I literally expect it to be an objectively boring game.

If I want more of the elder scrolls experience I fell in love with, I have it in the old games.

[–] Khrux@ttrpg.network 1 points 3 weeks ago

That's equally just because when working with adults after education, I feel like we all become so blind to age.

It's kinda accurate as we're all on different life paths, one colleague may be 19 with two kids, another may be 30 and their life revolves around Minecraft. Either is fine of course, but I just start seeing all colleges as a nebulous colleague age.

[–] Khrux@ttrpg.network 1 points 1 month ago

I finally got round to a significant upgrade to my PC last week. I've been running the same PC for 10 years, and it's really been dying. Fans and HDDs were failing, and it couldn't play new games at all.

I haven't replaced my GPU (still on a GTX 980ti) but I jumped to some decent DDR4 RAM, a better CPU, and moved into an SFF case, but I have no confidence any prices are set to stabilise, so I just gave in and built what I could.

[–] Khrux@ttrpg.network 1 points 10 months ago

Blurry photos is fine to make an stylistic choice. The 2019 movie The Lighthouse stylistically looked like a 1920s film, before modern music intentionally used bitcrushing, it used vinyl cracks, boomer shooters made in this decade intentionally look like 1990s Doom clones.

When a medium's shortcoming is patched by technology, it ultimately becomes an artifact of the era where it was accidental. Once a few years have passed, it becomes more synonymous with the era than the mistake.

It's not necessarily nostalgia, Gen Alpha and the younger half of Gen Z never grew up without smartphones, so they don't miss the era of poor film photography. Although every generation does this simulation of forgotten mistakes, it's particularly poignant now, where the high quality, perfectly lit, professional feeling photos convey something artificial, i.e. smartphone software emulating camera hardware, faces tuned with filters or outright AI generated content. Even if it's false imperfection, the alternative is false perfection.

Art using deliberate imperfections that were unavoidable in the past is romanticising something perceived as before commercialism, and that's admirable.

[–] Khrux@ttrpg.network 3 points 10 months ago

I agree. Provided you aren't betraying your own values in the work you do, there's no shame in not taking pride in how you sell your labour. Be are not defined by our jobs.

[–] Khrux@ttrpg.network 5 points 10 months ago

I've used ChatGPT a little, particularly a few years ago but still on rare occasion now. I won't bother giving it this prompt and wasting the processing but it probably won't be biased, I've been really really surprised with how critical it is of itself. I think by the nature of the dataset it's trained on (i.e. basically everything), it's not really showing any major bias at the moment. It matches my energy and decries capitalism, AI, OpenAI, Sam Altmann etc in a cartoonish, toadie way.

Sadly I don't think being an AI engineer is quite as bullshit, the obvious allegory is someone who provides the syllabus and marks the exams, rather than just doing addition for rich people.

[–] Khrux@ttrpg.network 18 points 10 months ago (1 children)

I cannot believe character.ai was valued at over a billion.

^bubble

[–] Khrux@ttrpg.network 3 points 10 months ago (1 children)

People disagree because it's still an abstraction of camo. Wearing it in the first place came from people fawning over militarism.

I actually think it can work with a queer look in one of two ways, so you are likely fine: Either it's effectively teasing the pro authoritarian militarism camo types, or it's a radical anarchy armed rebel look, which without praxis is really just the former look again. Either way these are fine.

Another reason maybe you've been downvoted is that people loathe the deep abstraction of modern, or rather postmoderm society. Camo was made for soldiers > Camo was worn by patriotic civilians simulating the soldier aesthetic > particularly under the Bush administration, it became less a symbol of soldiers, and more a symbol of patriots. Patriotism is nationalism.

Today when most of us camo in the military cosplaying way, we think 'nationalist'. When we see a person in a little bit of camo, perhaps just some came shorts and a regular t-shirt, we think either 'nationalist', 'okay with nationalism' or 'ignorant of nationalism'.

So when most people see someone in a blended queer and camo look, they probably assume one of three things: 'ignorant of nationalism', 'critical of nationalism in a rebellious manner' or 'pro nationalist queer'. Of course one of these is fine, but one is very bad.

[–] Khrux@ttrpg.network 2 points 10 months ago

I think there is a nebulous point where people collectively agree a game feels old. If I go back to the Witcher 3, it feels a little old graphically but otherwise it's fine.

A friend of mine was once going to run a D&D game heavily inspired by dragon age, so I bought all the games in a sale. I couldn't get through the first one, many hours in I realised that the dated mechanics actually blocked my engagement entirely.

Nostalgia also plays into this. I've replayed the assassins creed games before and I'm basically blind to the early jank because I played them when they were brand new, same with many wii games. But these games definitely feel old.

Not every game starts feeling dated, early mario games were so well polished that the intended experience still shines through playing them now. Minecraft came out closer to Quake than to today and even with updates, it's pretty similar to when it was new.

At some point I'd place near the early 2010's (although it didn't happen overnight) innovation in gaming, particularly AAA games stagnated. Most genres: 4X, Multiplayer FPS shooters, open world adventure, survival horrors, etc found a formula which has largely only been iterated on since. Different genres found this at different times, there isn't a huge noticeable difference between a 2009 Call of Duty lobby and a 2024 lobby. The Witcher series is a good example of this, the games are overhauled in almost every way in the 8 years since between their first and third installment, yet modern open world exploration games feel pretty similar to The Witcher 3.

Games from before this decline of innovation were far more wild west in their development, and sometimes you play a game from then which was beloved and it feels incredibly dated. When I think of an old game, I think of one which feels older, rather than a strict timeframe.

[–] Khrux@ttrpg.network 9 points 10 months ago

Making it up as you go along isn't inherently bad. Nine times in ten I prefer a story which is planned out but basically any medium that's open to additional seasons, novels, sequels, etc is capable of falling into this category.

It's only really a sin when the medium promises a long form mystery while doing this, hence the fact Lost is #1 here. Sherlock Holmes was written as episodic mystery and Arthur Conan Doyle clearly never planned future stories as he went and nobody minded. Togashi, the manga author for Hunter x Hunter stumbled into his most famous arc just because he'd made his metaphysic and societies up as he went and the stars aligned, leading to the Chimera Ant arc. The Simpsons rarely ever changes it's status quo between episodes, and therefore can be made up as it goes along, because it's going nowhere. Breaking Bad literally changed the ending of season one to not kill Jesse partly due to the writers strikes and subsequent shortening of the season, and Mike as a character exists because Bob Odenkirk was busy.

Any medium that decieves the audience, promising a well reasoned, long form mystery without any planning of what that mystery is, is bad. Perhaps you'll strike gold and have an epiphany as to how to bring the plot together perfectly, but that'll just be luck. Ultimately this is an expression of consumerism; baiting the expectations of art and narrative to deceive the audience for nothing more than engagement, and therefore money.

[–] Khrux@ttrpg.network 4 points 10 months ago

I find it interesting how people talk about Abrams's Mystery Box as a choice for a writing technique, despite the fact it's objectively shit. I can forgiving it in D&D sometimes, but in a professional story, it's ridiculous.

[–] Khrux@ttrpg.network 12 points 10 months ago (2 children)

I'm normally a big defender of erotic content in otherwise non erotic fiction. Enjoying this kind of content is incredibly human and if you were to definite which part is a social construct, it's deliberate inclusion or deliberate omission, clearly the latter is routed in something more artificial, in my opinion.

That being said, this panel is a lame. The cropped framing is particularly objectifying, and it feels very unnecessary, like it's just here to have an ass in shot. It's literally a pulp thirsty trap so people who see this page are interested in the comic.

 

This is for D&D 5e.

I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.

This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.

It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?

The simple way this NPC works that I want them to pick 3 options from:

  • Dagger
  • Crossbow
  • Special action
  • Dash
  • Disengage
  • Hide
  • Make an ability check
  • Use an object
  • Use a set of tools

At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.

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