[-] Khrux@ttrpg.network 2 points 2 days ago

If you get around to Microscope and enjoy it, it recommend both The Quiet Year and For the Queen.

When I played Microscope, I found that the game was a little too unconstrained and it was very hard to keep things from becoming totally silly, then in the close up scenes, everyone would basically want to default to playing a super rules-light generic TTRPG, and two or three of those scenes would dominate the session. I feel that it may get better with frequent play, but that's not really what it's designed for. Ben Robbins, the creator is a very talented game designer and is also famous for the West Marches style of D&D play, and has made numerous GMless TTRPGs since, and I've only ever heard great things about them.

The Quiet Year is a game with a more constrained setting, that basically uses a map you fill in as you please and a bunch of prompts tied to playing cards to play out the 4 seasons of a small settlement moving from it's founding to a final point where either the settlement is implied to die out, or is a fantastic springboard for a traditional TTRPG to take over. There are plenty of hacks online that move the tone from a post apocalypse feeling survival focused game to basically anything that charts a settlement for a year, including one by the creators called The deep forest which I understand to be a decolonising focused and a bit more cottagecore / cottagecore. I preferred this to Microscope mostly because of the fact that it's prompts constrain the tone from becoming all out silly.

Finally For the Queen has been one of the best games I've ever discovered. I've played the first edition but there is a second created by the same creator, Alex Roberts, produced by Critical Role's Darrington Press. If you're Critical Role averse for some reason, the first edition was not tied to them at all. This game is by far the easiest to teach new players, and is the first game I'd bring to play with absolute TTRPG newbies. In my opinion it generates the best story, although rather than being solely worldbuilding, it places a primary interest on your characters and relationships to a queen figure. I find that despite this, the world's that comes out of it are far more evocative and exciting to develop than other GMless TTRPGs, and a large part of that is the hard to hack reality that it's just got good prompts. Despite that it's got the most hacks of the original of anything here, as the original game is so streamlined and well playtested, which really shows while playing it.

[-] Khrux@ttrpg.network 57 points 3 months ago

There's a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that's a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.

I'd say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There's a fine line between accommodating your players' preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.

[-] Khrux@ttrpg.network 70 points 5 months ago

I was at the end of school during the 2016 election and my closest friend in my Comp-Sci class who I'd known from 11 was in the far right pipeline; this person found Hillary absolute abhorrent, loved trump and was generally the 2016 Pepe style crypto-facist. We live in the UK too, so this is even less common than it probably was in the USA.

When school ended, I stopped speaking to this person, but a few years ago saw that she's come out as a trans woman. I'm happy for her and not really keen to reconnect at all, but oh boy am I nosy about the timeline of her political views. I wonder if she still holds them, was struggling with internalised issues or just had a huge realisation at some point.

[-] Khrux@ttrpg.network 76 points 6 months ago

It's reasonably safe to Google, it's about this letter where the FBI encourage Martin Luther King Jr. to commit suicide, using particularly abusive, dehumanising and degrading language. The content of the letter isn't necessarily hard to read the if you want to read it, particularly as it didn't work, but it's still bad to know that this was an official government plot.

[-] Khrux@ttrpg.network 56 points 9 months ago* (last edited 9 months ago)

I have no sympathy for the people who are being scammed here, I hope they lose hundreds to it. Making fake porn of somebody else without their consent, particularly that which could be mistaken for real if it were to be seen by others, is awful.

I wish everyone involved in this use of AI a very awful day.

[-] Khrux@ttrpg.network 43 points 9 months ago

The third one down almost certainly intentionally has the numbers 14 and 88 as a reference to a nazi dog whistle.

I can't decide if this makes it more likely to be satire or less.

9
submitted 10 months ago by Khrux@ttrpg.network to c/dm_academy@lemmy.world

This is for D&D 5e.

I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.

This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.

It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?

The simple way this NPC works that I want them to pick 3 options from:

  • Dagger
  • Crossbow
  • Special action
  • Dash
  • Disengage
  • Hide
  • Make an ability check
  • Use an object
  • Use a set of tools

At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.

[-] Khrux@ttrpg.network 51 points 11 months ago

That's the most Lemmy response I've ever read, I love it.

[-] Khrux@ttrpg.network 59 points 1 year ago

Fun fact, sperm whales can generate a sonar click at 230dB. Decibels are a logarithmic scale so increasing by only a few dB is basically double the volume.

A sperm whale may swim past you, think you're interesting and give a little click to scan you, and basically stun or kill you instantly.

[-] Khrux@ttrpg.network 136 points 1 year ago

I'm not sure I agree with the take for farenheit. It's an arbitraty choice, and to me who grew up in a country that uses celsius, I find that far easier to understand and farenheit may as well be random numbers to me.

[-] Khrux@ttrpg.network 46 points 1 year ago

7 ton seems pretty big and I think they were warm-blooded, I recon they'll start starving before I run out of food. They may not be dead by day 30 but on those final nights of starving unconciousness you could probably stick it with the knife. Large birds of prey may only eat once per day but they still starve within a couple of days, and the bigger they are, the hungrier they get.

[-] Khrux@ttrpg.network 57 points 1 year ago

It's an old picture, before AI image generation. It's a tiger teddy with some stuffing removed.

[-] Khrux@ttrpg.network 56 points 1 year ago

I'd like to see a horror film where the the generic killer navigates a small town that's had its locals form into a militia under homegrown martial law, and the killer actually thrives in the paranoia that comes from it.

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Khrux

joined 1 year ago