[-] 45D@sh.itjust.works 6 points 2 weeks ago

I do agree with you on corporate longevity in general, however I disagree when it comes specifically to Valve.

Unlike most companies that bring in billions in revenue, Valve is part of a comparatively small group of privately held companies. They don't have shareholders to appease, and they don't have a stock price to juice forever upward. I feel this factor alone puts them ahead of the herd, so to speak.

More than just being a non combatant in the stock market though, with so few employees compared to anyone else is a surefire way to weather even the longest storm in my opinion.

Microsoft themselves estimated a few years ago Valve's revenue to be 6.5 billion, which works out to 20 million per employee. Microsoft's gaming division brought in 16 billion in the same year, which is less than 1 million per employee. Even assuming Microsoft's profit per employee is a higher fraction of the revenue per employee compared to Valve, there's no chance its 20x higher.

Microsoft, Google, Apple, Exxon Mobil, whichever, I can absolutely see a future (that maybe I'll live to) where any of the humongous corporations die from providing worse products or service over time, or being knocked aside from the competition. In my view, primarily for the reasons I've written, I don't believe that will be Valve.

The main counterpoint I've been able to think up as I wrote this is whatever might happen when Gabe Newell dies. There's no doubt contingencies for this, and he's probably hand picked a few names he believes would carry on with his ideals. Though unless they've enacted quite iron clad bylaws or policies to prevent certain operational changes, the next leader of Valve could conceivably destroy the company as we know it. Barring anything serious I will outlive Newell, and so in this way, I can see Valve ceasing to exist in my lifetime.

[-] 45D@sh.itjust.works 4 points 2 weeks ago

I get your point, but a behemoth like Valve is so unlikely to be closing their doors in our lifetimes it's hardly worth discussing.

The real point here is that after spending thousands or tens of thousands on Steam, our next of kin or beneficiary will not get them once our lifetime ends because Steam doesn't sell games. They provide a license to access content.

Steam still suffers from the 'illusion of ownership' issue, and places that offer DRM free copies of titles are superior in this way. However it's plain for all to see that not many people care about this point. All the masses want is to play their games.

In that regard, Steam is king.

[-] 45D@sh.itjust.works 2 points 3 weeks ago

Any thoughts to Phase 2? He did ToB with Swampletics, maybe time for ToA with Lowlife109? Quest cape, collection logging, all pets?

This series has been nailbiting, I can't imagine the relief he'd have felt seeing Jad at zero hp.

[-] 45D@sh.itjust.works 33 points 3 months ago

I feel like this is how any MMO must be for the top players. Once you've learned game mechanics to the point that every aspect of the game turns into an efficiency simulator, it's easy to get frustrated at details of the game that few notice.

Add micro transactions to the mix and there's an awful concentration of the sunk cost fallacy. Good on him for being able to pull the brakes.

[-] 45D@sh.itjust.works 2 points 5 months ago

Ah thanks for pointing that out, I've fixed it now.

[-] 45D@sh.itjust.works 2 points 5 months ago

Not just that but it seems they worked essentially since their departure from Runescape to develop an engine and a custom language all leading up to this MMO. An impressive undertaking to be sure. Can't wait to see how it pays off.

[-] 45D@sh.itjust.works 1 points 5 months ago

It will be nice to have all the players on the same level to start off. I suppose that was the appeal of the Fresh Start worlds. With a fresh economy and the lack of game knowledge amongst the player base, I'm sure it'll be a great time.

21
Brighter Shores (sh.itjust.works)
submitted 5 months ago* (last edited 5 months ago) by 45D@sh.itjust.works to c/2007scape@lemmy.world

If you haven't seen, the Gower brothers have made a new RPG. Apparently it aims to be less of a grind. Launching on Steam later this year. Anyone else planning to give it a shot?

9
Vertical OSRS mobile (sh.itjust.works)
submitted 5 months ago by 45D@sh.itjust.works to c/2007scape@lemmy.world

I saw the post by @bob@midwest.social from a couple weeks ago and thought to post how I recreate this every time I play. This is Android though, and I'm assuming there aren't similar apps on Apple devices but I could be wrong.

All it takes is an orientation switching app. I've used a few, some don't work as you'd expect, but Control Screen Orientation by developer ah_apps has been doing the trick for the last year or two. It doesn't crash like some of the others I'd tried out, and has a quick select in the notification tray to flip rotation on the fly.

I also use a stylus for certain things, but that's probably personal preference.

45D

joined 5 months ago