You can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.
It's gradually getting there. The settings redesign was introduced a few versions ago, and the online content menu redesign will hopefully land in the next version (and potentially replace the current content tab after that). I agree that the main menu redesign might be a while away though.
I believe it is the implementation of the tick system in Mesecons (which VoxeLibre redstone is based on) that is the issue, and I agree it makes it nearly useless. It is absolutely an issue with the mod, not the engine, but would probably require a big rewrite of the mod to fix (not that I'm familiar with the actual implementation of mesecons).
Transcription:
A Venn diagram with the caption “Nothing to see here, folks, just a very normal venn diagram”.
I think they are complaining about the caption in the image.
Oh, that explains why ctrl is blue.
I'm assuming blue means a key is more used, so it's showing Caps never gets used. enter doesn't make sense though, so maybe it's only showing key combinations?
I decided to give this a go. This is what I came up with:
It has the usual consistency issues of mesecons/voxelibre-redstone, but seems to work the majority of the time. It won't return empty carts though, so make sure to send them in with at least 1 item.
From my experience, the large button does the flush, but the size of the flush depends on how far you push it down. The small one simply pulls the large flush button down with it, but stops it from going more than half-way, resulting in a smaller flush.
If stability was their aim, they wouldn't be breaking stuff all the time...
It wasn't even near the top of the post. (4 people fell for it in the replies)
I use LeechBlock NG. It has many different blocking options, including greyscale, or a countdown before the page loads.