Auster

joined 2 years ago
[–] Auster@kbin.social 1 points 2 years ago

In a 12-paragraphs news, with the later half being shorter than the first, the first 5 paragraphs are for praising the security changes (a pretty big red flag), the 6th is for introducing the important part (while using fearmongering), and only in the 7th and 8th paragraphs that they go through the important parts, with the method itself being basically a way to scare all but the most stubborn users.

I seriously suggest that the OP (or anyone else, really) unlock the bootloader as soon as possible, and if possible, changing the OS for anything Xiaomi can't touch.

[–] Auster@kbin.social 2 points 2 years ago (2 children)

I haven't read anything about Xiaomi tightening phone modding, but one thing I remember reading often when it came to modding systems for other devices is, "if possible, never update your system", so maybe something to keep in mind.

[–] Auster@kbin.social 1 points 2 years ago* (last edited 2 years ago) (1 children)

By this logic, demos from GOG could be posted too, since both are appetizers for something else (in Prime's case, an appetizer for the paid service), and both can be claimed.

[–] Auster@kbin.social 1 points 2 years ago (3 children)

Prime is a paid subscription, so users would need to pay to be able to get the game.

[–] Auster@kbin.social 8 points 2 years ago (3 children)

If you like reading books, comics, etc, maybe Librera Reader?

Dunno how it is on Google Play, but it's available FOSS and DRM free outside of it:
https://f-droid.org/packages/com.foobnix.pro.pdf.reader/

[–] Auster@kbin.social 2 points 2 years ago (1 children)

Playing Hollow Knight. Pretty fun so far! Just a tad too hard and far more expansive than I'd expect even a metroidvania to be, so progress is slow.

[–] Auster@kbin.social 2 points 2 years ago

Since 10 y.o. is old enough to be a cutoff for me, PS Vita, and because modding community never stopped. You can even play some Android and PC games through wrappers in it. *-*

[–] Auster@kbin.social 2 points 2 years ago* (last edited 2 years ago)

(Translated copypasta from the Portuguese community, yeah, but since not many English speakers understand Portuguese, worth doing)

Dunno the site, but one thing I do is to go to a site known as "AppSales" and to hide whatever titles I find with MTX with Ublock Origin filters. The process is a chore, but at least, each title needs to be hidden once and only once.

And sure, this is considering that the person uses only Google Play. I, for one, prefer to seek games in stores like Humble Bundle (owned by IGN), Itchio, and so on.

[–] Auster@kbin.social 2 points 2 years ago

Claro, isso partindo do princípio que a pessoa só usa o Google Play. Eu, pessoalmente, prefiro buscar em lojas tipo Humble Bundle (da IGN), Itchio, e afins.

[–] Auster@kbin.social 1 points 2 years ago* (last edited 2 years ago) (1 children)

Desconheço esse site, mas uma coisa que faço é ir num tal de AppSales (pelo site, e não app), e vou ocultando todos os jogos que achar que tenham MTX com filtros do Ublock Origin. É um processo enfadonho, mas pelo menos, só vê o que não gosta uma vez e depois, nunca mais.

[–] Auster@kbin.social 2 points 2 years ago

Still can't block @hexbear.net instances

[–] Auster@kbin.social 7 points 2 years ago (12 children)

Maybe don't care as much? First due to the stress it causes. Second, if you pretend to be someone you're not, people may end up liking that instead, and much like with any farce, the longer it goes, the more cracks appear.

Also, something I try to do is, without worrying much for the result, to chitchat with people. If they sound/look interested, I keep going and depending on how it evolves, I might even have gotten someone who I'm going to be hanging with for years to come. If they don't sound or look interested, I slowly drop the attempt and try it with someone else down the line.

 

Since it seems that the Ren'Py PSVita Distribution Tool (GitHub link) lacks of documentation, I think it's worth sharing what I found and had to figure out, specially for non-PS Vita devs like me. It's not meant to be a tutorial, but if people find it useful as such, great! Also, I may edit the post later on as I test it more.

1 - The process seems to work better by using both Linux and Windows 10. I used Linux Mint host machine with Win10 virtual machine, but I'd imagine the opposite (Win10 host and Linux VM) would work too, or even Win10 plus Microsoft's Windows Subsystem for Linux (WSL). And I can't seem to get the Ren'Py tool to run on Wine any longer, and I can't get it to work on Win7 either.

2 - The Vita can be a prick when it comes to file properties, and Linux/WSL seems to be ideal for properly setting the LiveArea images, from what I understand of both Windows and Linux. I followed the steps at this older post from here on vitahacks, with the only issues I noticed being all images losing all colors and thus turning black and white, and the background image getting pixelated after installing the game on the Vita (still figuring out paramenters). But despite those issues, at least this way, people who try to install the game won't get an error "0x8010113D" at 99%.

3 - for running the porting tool on Win10, you need .NET 5.0.x Desktop Runtime. "5.0.x" because I used 5.0.0 last year and 5.0.17 this week, and both seemed to work. Also, Microsoft's download page for the runtime. No reboot needed, at least for 5.0.17, but maybe worth doing anyways, just to make sure everything is loaded properly.

4 - For the tool to be able to find the projects, from what I observed, the folder structure needs to be more specific than what is said in the GitHub page:

Ren'Py PSVita Distribution Tool/

└── Assets/

└── vita-mksfoex.exe

└── Ren'Py PSVita Distribution Tool.exe

└── pngquant.exe

└── game-you-want-to-port/

  └── game/
  └── sce_sys/
  └── all other game file and folders

4.1 - The sce_sys folder is where the images from point 2 go, and you can compare it to the same folder inside the VPK for DDLC (GitHub link) to know if you did the file structure right (VPKs are just fancy ZIP files, and they may be extracted with tools such as unar and 7-Zip).

4.2 - I don't know if it's needed and I may try without it later, but I also copied the files from the Assets/ folder into the game's folder.

4.3 - Apparently, according to the DDLC page above, you can add data files later, but I still need to test how that works.

5 - Within the program, the list of valid projects it could detect will appear on the left. Click on the one you want. Then, fill the fields on the bottom right. Name doesn't seem to be too limited. ID and and update version are. ID must be 4 letters followed by 5 numbers, no two ways around (e.g. RNPY12345). Also be mindful to not use an ID already officially used or from another homebrew people would be likely to use. It seems update can be any combination of 2 numbers, one dot, and 2 more numbers (e.g. 01.19), but for the sake of identification, maybe it'd be good to have incremental numbers for each new update (e.g. first update is 01.00, and the second is 01.01). Then hit the bottom right button, the big one that mentions VPK (the program may hang for a second, so just wait).

5.1 - After done, the VPK will be in:

Ren'Py PSVita Distribution Tool/

└── dist/

└── project-name/

6 - (Optional) Before installing the VPK, install the NoSleep plugin so that you can turn the screen off without putting the Vita in sleep mode, and thus not affecting processes that need the Vita to be "awake" to work. Helps preserving the Vita screen longer, considering installing can take quite a while.

7 - About installing, it works just like you'd install any VPKs. Just beware the more small files there are in the VPK, the longer it takes for it to install, and most small files seem to be picked after the VPK is about 80~90% done, so it may take quite a while for the process to finish.

8 - Some games may be laggy (the Vita has 512 MB of RAM while some Ren'Py games can be very laggy even in their native systems with far more RAM), and also given the resolution in the Vita is not that big, if your game is lagging, you may want to get the original project, compress the assets, recompile the game for its native system and do the process of porting to the Vita again.

Hopefully, those observations can be helpful!

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