Brum
Cara Nicole discusses finance, sociology, media, and their interactions.
I still have a similar one. It's a vertical metal rod on a wooden base and a wooden ball on top. There's a ring that can slide along the rod. The ring has a tiny woodpecker figure mounted on a spring. With the ring in the top position you pull the bird and it starts pecking on the rod, moving the ring downwards with each peck, making that boinging & ticking noise. I used to love it as a kid. I still do. But I used to, too.
EDIT found a video of this exact one: https://www.youtube.com/watch?v=Szhxh1eEEL4
I really don't see a reason to complain. A lot of comments ask "Why is it just a remaster and not a remake like the first System Shock?"
SS1 first got a remaster, and later a full remake. Both were great. I have no objection for NightDive to take the same approach with SS2.
Hands down one of the best pieces of music to have ever graced Eurovision.
At least five new countries acquire nuclear weapons.
“It is better to be a warrior in a garden, than a gardener in a war.”
This happens tomorrow if we let Russia win today.
Just a correction: the sequel was released in 1999 as Battlezone 2: Combat Commander. It was a AAA release and picked up the original alternate history storyline 30 years after the events of the first game, with all Earth-based factions now forming an official alliance and fighting a new common threat. It was insanely cool for a teenager back then.
While the sequel was technically far superior, I did miss the cold war tone of US vs Soviet conflict that was present in the first game.
I also loved the interpretation of Greek mythology through the "ancient aliens" lens (Hercules Brigade and all the other stuff, quite along the lines of what Stargate SG1 was doing at the time) that was revealed to you through briefings and pre-mission voiceovers. I think this was also more pronounced in the first game.


Thank you for taking the time to write this. As a millenial from the Balkans I thoroughly enjoyed the story and the similarities of our experiences. If you ever start a blog, I would be very much interested in a retro gaming perspective from China - we don't get enough non-western human perspectives like this in Europe, and love how similar gamers are throughout the world, which could be a wonderful unifying factor in this uncertain world.