[-] CriticalOtaku@hexbear.net 2 points 12 hours ago* (last edited 12 hours ago)

This show is Anno/Studio Kharaa making their own canon fan-fiction love letter to UC Gundam, which is more or less the same thing they did with Godzilla, Ultraman and Karmen Rider lol

[-] CriticalOtaku@hexbear.net 3 points 14 hours ago

I'm not in NA so I didn't get the Dandadan theatrical release. But usually we get stuff faster than NA where I am, we had the Seed Freedom movie a bit before NA release iirc.

I hear yah on the clickbait lol, but also the Evangelion creator is making a Gundam soo.... doggirl-lol

15
submitted 16 hours ago* (last edited 16 hours ago) by CriticalOtaku@hexbear.net to c/anime@hexbear.net

AHHHHHHHHHHHHHHHHHHHHHHHHHHHH I'M SO EXCITED FOR THIS IT LOOKS SO GOOD!!!! I hope the "first 3 episodes" promo movie gets picked up for distribution in cinemas where I'm at soon catgirl-cry

Goddam Gundam fans really eating good recently

(just ignore Requiem for Vengeance)

[-] CriticalOtaku@hexbear.net 3 points 1 day ago

As I said, I don't know if it's a problem with the site per-se or if it's just a general human community building problem, just that maybe we (collectively as a community) need to work harder to ensure that everyone is on the same page. It's also easy for me to yap about this as someone who, like, maybe makes a handful of posts every 2 weeks or so and doesn't make any use out of the mega's.

That said, the stuff I saw elsewhere about implementing a site portal sounds good.

I know this job has been pretty thankless, and people tend to forget that a lot of the time we're all just trying to do what we can with what we have, so for my part lemme just say thanks for everything so far stalin-approval

[-] CriticalOtaku@hexbear.net 6 points 1 day ago

But but but my Golden Deer liberals are all adorable smol beans, though powercry-1

[-] CriticalOtaku@hexbear.net 9 points 1 day ago* (last edited 1 day ago)

Idk about the cliqueishness though, do yall mean like people kinda just "sticking to their own", or the shit talking I see in some of those community megas?

Yeah it's both, but also I don't think that's a problem in-and-of-itself? Like, I get it, sometimes we all need to vent after dealing with whatever particular set of brainworms set us off and it's nice to commiserate with like-minded people. It's just that I think it has contributed to developing an "us vs them" attitude that then kinda exacerbates whatever struggle session we're having at the time?

(And to be clear I don't have any problem with people using the mega's like a microblog or chatroom)

Like, what happens when someone of a certain marginalized identity has a disagreement about something with someone of a different marginalized identity? Instead of trying to hash things out, it seems to me that we've been kinda quick to jump the gun straight to assuming the worst intentions of each other, when there's more common ground to work with here than not. (Also, don't get me wrong, just because someone might be from a marginalized identity it doesn't mean they can't carry harmful/reactionary brainworms). But then because we're all split up into our own lanes we don't actually try to address the problem and solve it long term, we just withdraw into our silos? If that makes sense. I hope this community level push to extend the benefit of the doubt is enough of a start, but it's pretty clear to me that hexbear still has a lot of work to do on intersectionality

(but also, like, this shit is HARD to do in real life as well so... I don't want to harp too much on something I don't have a ready solution for either)

[-] CriticalOtaku@hexbear.net 15 points 2 days ago

I feel you, it's easy to quote Thomas Sankara when you're not the one doing the explaining all the time.

[-] CriticalOtaku@hexbear.net 29 points 2 days ago* (last edited 2 days ago)
  • Won't rehash what other people said, but yeah moderation needs to be impartial and consistent. I know coming up with procedure's just encourages trolls to "game the system", but purely vibes-based mod action without pointing out what was done wrong in detail or recourse to appeal isn't working out (arguably it's giving an opening to wrecker's to take advantage of, because they can impersonate user's/mod voices and exacerbate any perception of preferential treatment which in turn sours sentiment further... which is what I suspect happened)

  • I think trying to replicate the success of the zero-tolerance policy wrt transphobia with misogyny and racism might have been a mistake- our community was much better equipped to combat that particular -ism, probably due to its make-up. Differentiating micro-aggressions from outright bigotry seems important but was overlooked, and giving zero room for rehabilitation and education just seems to have cooled discourse and created a cycle that encourages weaponizing our identities to bludgeon other people with. I'm glad that right now we're encouraging giving the benefit of the doubt to each other.

  • Just an observation, but maybe we have to shed the dirtbag leftist irony poisoning that characterized r/Chapo, cos most of you seem half my age now and are waaaaaaay too sincere and make me feel really really old flattened-bernie

  • Personally, I had come to the conclusion a while ago that material conditions would dictate how the website is used, so I wasn't ever really worried about whether the website was serious business or silly fun, because quite frankly that question is immaterial. However, I do think that we're gonna have to decide what we want to prioritize as a community and start building out the infrastructure for what comes next; if we're the posting vanguard we're gonna need better outreach tools and agitprop, if we're the life boat at the end of the world and the last safe space we're going to need better mod tools and basic stuff like wiki's, and procedure's to ensure the safety of people using mutual aid, etc. Or maybe we decide to be something else entirely. But we can have that conversation a little later, I think. doggirl-happy

Edit: Oh one point I kinda forgot about- the mega-threadification of hexbear means that we can't really assume a uniform site culture anymore. I know we've done this to give more people safe spaces but imo it's gotten kinda cliquey and I kinda feel like we're 2 shitposts from (completely arbitrary and made up example) the News Mega launching a civil war against Badposting or something. Idk if it's actually a problem or not tho shrug-outta-hecks

[-] CriticalOtaku@hexbear.net 3 points 2 days ago

Oh I meant "we" as in the user's, I'm not asking for the mods/admins to take action, just that it seems more productive to let go of the previous culture.

[-] CriticalOtaku@hexbear.net 4 points 2 days ago

My issue has always mainly been that the self-flagellation kinda ends up being performative because time and time again when it came time to shut up and actually listen to genuine viewpoints from marginalized people, the self-flagellators almost always end disappointing because of unexamined, internalised -ism brainworms.

To get back to OP's point, I think that the site's culture has shifted quite a bit from the Chapo day's and that maybe we're gonna have to let go of the ironic detachment dirtbag leftism that characterized where we came from, in favour of something more sincere.

40

Oh boy, I can't wait for all the chuds to over-your-head

Also I didn't know whether to post this to movies or games lol.

19
Control review (hexbear.net)

Soooo I basically spent the holidays binge playing these old-ish Remedy games I got on sale in the Steam/Epic games stores because I was down with something that was making me cough up stuff the colour of wrong, and while I desperately wanted to go out and party I also didn't want to be Patient Zero. So all I have to show for my misery before I go back to work next next week are these reviews. Going in the order I played the games in, I'll do Control first and then the Alan Wake games (I'm in the middle of Alan Wake 2 right now), also Spoilers:

Control

I've been on an SCP Foundation kick for a bit now, devouring any media even slightly adjacent to it- the concept of a bureaucratized organisation responsible for containing the unknowable, that is slowly becoming (or maybe it always was?) corrupted by those same eldritch forces it seeks to contain; I feel like no other metaphor quite captures the strange times we live in, as a sort of logical postmodern evolution of Lovecraft style Cosmic Horror. At the heart of this style of horror is the fear of the unknown, but how do you maintain that fear in an interconnected, secular, scientific world where the unknown quickly becomes categorized and well, known? Instead, now the fear is about how we maintain control of a hostile universe, and the question becomes if we were ever in control in the first place, or if everything we call normalcy is just an illusion hiding greater horrors within.

So what I find interesting about Control is that most of that is just background set dressing. The core narrative of the game is a lot more straightforward- in the tradition of most Remedy titles their are these allusions to big ideas, but instead the focus is on a more personal, emotional story. In this case it's about a sister trying to reconcile with her estranged brother. As a grounding, relatable narrative through-line it works really well set against all the inter-dimensional chaos, although I have to say it is a bit disappointing that the only narrative payoff is this kinda well trodden hero's journey to self-actualization: our protagonist finally amasses enough power to be able to reunite with her brother. The presentation really is top notch though, and you can definitely read that self-actualization in a queer lens, where our main protagonist Jesse decides to embrace her true self (as opposed to her brother, who let in the inter-dimensional evil causing havoc to erase his true self and let himself be subsumed within something else), although what complicates that is that apparently Jesse's true self is to be the ultimate girlboss, and her rampant individualism and assertion of agency is kinda figuratively and literally shown to be the other side of the coin to her brother's nihilism- to the games credit there's a certain nagging sense that maybe all this good vs evil stuff isn't as clear cut as it's presented as.

To talk about that presentation though- wow, Remedy really knocked it out of the park with this one. Brutalist, Cold War era American architecture bathed in an eerie red glow is a look, and their use of level design and visual trickery to make all the supernatural stuff happen is gorgeous. And very trippy. All the liminal spaces and impossible geometry combined with the mundane corporate brutalism is a triumph of visual design, although maybe that shouldn't be a surprise since all this was stuff they've been trying to do since Max Payne, it's just that technology finally caught up.

I think what surprised me the most of the gameplay- I'd have gotten this game sooner if someone had just told me that this game was the true heir to Max Payne. The gunplay feels exactly the same- your characters fragility, your opponents fragility, the emphasis on using the environment and the emphasis on aggression (the only way to heal is to do damage to the bad guys, then walk over their dead bodies to collect the power-ups). Instead of bullet time Jesse gets a number of supernatural abilities, the most fun one being the ability to telekinetically throw a fridge at someone, and in a nice bit of ludonarrative harmony you go from timidly darting from cover to cover taking potshots at the start of the game to walking through a battle like a vengeful god by repurposing the building's concrete as a shield, floating around the cover the bad guys are using and then ripping out a light fixture with the power of your mind to hurl into a crowd of goons like a bowling ball. And the best part is that after the battle you get to look over your handiwork, at all the destroyed cubicles and office equipment. File that under "Workplace Incident", HR. It all neatly culminates in a really awesome climax I won't spoil here, aside from the track by poets of the fall that plays during the sequence.

I think that's my main issue with Control- the power fantasy of being in control. There's definitely liberal feminist subtext running under the hood- the toxic patriarchy running the show previously is responsible for this mess, but now with multiple women in charge things will be different this time... but that kinda fails to reckon with how the organization Jesse becomes director of is itself inherently corrupt, answerable to forces (the Board) that are literally unaccountable due to them being, well, beings from beyond space and time, and who might not have our best interests at heart. (Although, to be fair, the bureau does do a public good by not letting extra-dimensional horrors from beyond space and time destroy the world, so....) Triangle/Pyramid iconography is everywhere, and that kind of encapsulates the kind of hierarchy everyone in the narrative is trapped in. (Except the Janitor, but I think that'll require multiple games to parse what exactly he represents... my best guess right now is that he's a sort of avatar for working class wisdom.)

Again, to the games credit- the dlc's are set up to facilitate the story moving to interrogate things in that direction- one's laying down the story threads for Control 2, and the other basically sets up Alan Wake 2. So in that sense things are incomplete and it's clear that this was just the first act in a much larger narrative, but unfortunately I can't review things that don't exist yet: in comparison to the high water marks of this sub-genre of what I'm going to call for simplicity's sake Bureaucratic Horror, many of which are clearly inspired by Control itself, it kinda leaves off the table the most obvious- a critique of capitalism.

(For the record- I consider those high water marks the following- Chainsaw Man, Severance and the ttrpg Triangle Agency, the latter being very clearly Control inspired, but I strongly recommend everyone check that one out in particular for having some really incredible commentary on living in late-stage capitalism, in one of the most smartly designed games I've ever seen.)

To me, what should be the core question of any story like this is: What use are all our bureaucratized systems of oppression - capital, patriarchy, white supremacy, all these "lesser evils" and "best possible worlds" if they can't even secure a future? Has all this suffering and horror been for nothing?

7

I'm at a complete loss for words

20

No please Fujimoto I can't handle this much peak

13
submitted 3 months ago* (last edited 3 months ago) by CriticalOtaku@hexbear.net to c/games@hexbear.net

cross-posted from: https://hexbear.net/post/3680064

Why yes I do love it when stuff I like is combined/takes inspiration from other stuff I like tyvm

“So much of what we do in society in general is just amelioration. It has nothing to do with curative justice,” Bloom said. “I wanted to make a game that was about that conversation."

Edit: Direct link to itch.io if y'all want it: Cain

26
submitted 3 months ago* (last edited 3 months ago) by CriticalOtaku@hexbear.net to c/ttrpg@hexbear.net

Why yes I do love it when stuff I like is combined/takes inspiration from other stuff I like tyvm

“So much of what we do in society in general is just amelioration. It has nothing to do with curative justice,” Bloom said. “I wanted to make a game that was about that conversation."

Edit: Direct link to itch.io if y'all want it: Cain

47

Tuulik even had a message for his former colleagues (“comrades”) at ZA/UM, including Kurvitz and Rostov:

“To all other former respected comrades (Kurvitz, Rostov, everyone) – long time no hear, but we would love for you to join the struggle as well: time to roll up our sleeves and start building communism!”

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submitted 3 months ago* (last edited 3 months ago) by CriticalOtaku@hexbear.net to c/games@hexbear.net

Let a hundred flowers bloom

There are now as many ZA/UM successors as there are Workers' Internationals, appropriately enough.

is a pretty legit byline, gee thanks based Proletarian Communist Gamer magazine

16

Dead Dead Demon's Dededede Destruction Ep 14

Direct quote from the episode:

spoiler

That Mothership in Japan is like a kid... who hasn't gotten laid! ...and is about to shoot it's load! It's true! We're leaders of the free world! That's us!'

28

Okay, so I never really wrote it down, but what I really really really love about CSM is how Fujimoto takes really simple, easily understood metaphors and just uses them to brutally illustrate our condition under late capitalism

Making literal deals with devils...

Just, man, this manga is just so peak

denji-just-like-me

34

Dead Dead Demon's Dedede Destruction is an amazing show. It's a bit heavy to watch though, considering current events.

yamagami

[-] CriticalOtaku@hexbear.net 111 points 11 months ago

Bwaaa : “So are ya Chai-nese or Japanese?”

[-] CriticalOtaku@hexbear.net 84 points 1 year ago* (last edited 1 year ago)

I think he misspelled lib.

Btw what we mean by liberals is the original political term for those who support capitalism, not the colloquial American synonym for Democrat that alt-right types use. Conservative and libertarians are also liberals strictly speaking because they also subscribe to the same basic underlying ideology.

Edit: quoting the relevant part

In Europe and Latin America, liberalism means a moderate form of classical liberalism and includes both conservative liberalism (centre-right liberalism) and social liberalism (centre-left liberalism). In North America, liberalism almost exclusively refers to social liberalism.

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CriticalOtaku

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