[-] Erk@cdda.social 32 points 1 year ago* (last edited 1 year ago)

My issue with it in Starfield (and any game in its genre) is that the game seems to be confused about how it feels about encumbrance. Am I supposed to be looting everything I see? If not, then why is it the major income source, why are so many random objects worth selling and taking? If so, why do merchants have such low credit stores? Am I supposed to be collecting cool stuff to display? If not, then why all the display objects? If so, why have my companions constantly nag me about bringing junk? Why make ship storage so low? Or, am I supposed to be carefully considering what I want to bring as loot? If so, why is there so much of it and why isn't there some way to quickly see what's worth taking? Am I supposed to spend an hour after each combat carefully weighing what to take home?

It's entirely unclear what they want. If they want looting to be less of a game loop, junk items should have no sell value and missions should be more of a reward, and item value/kg should be easy to assess. We should be quickly able to discard valueless items from inventory. Otoh if they want looting to be a bigger part of the game, I should be able to readily carry and sell my loot and doing so shouldn't make me so rich it breaks the economy.

It's one of my main complaints, not so much about starfield, but pretty much anything in this genre. It feels like they can't tell if they want me to loot everything or not, the design is fundamentally at odds with itself.

[-] Erk@cdda.social 28 points 1 year ago

The far right is seriously outnumbered. Encouraging people to apathy helps them, because most people who get involved are their enemies.

[-] Erk@cdda.social 29 points 1 year ago

It's amazing how "righteous fury" people seem to get over folks protesting sporting events because the fucking planet is on fire.

"Oh but couldn't they be more calm and quiet about it, I want to watch the race!"

10
NPC chat (cdda.social)

I've been finding a little time to do micro PRs with just a bit of small talk for NPCs I write. Having been out of commission for months, it feels good. I've added a little small talk for Jenny Forcette, Uyen Tran, and Mandeep Singh in the refugee centre.

If there's an NPC, particularly in the refugee center but I'm open to other suggestions, who you would love to get a little more characterization and dialogue, feel free to suggest. Or, if there's a short-answer question you'd like to ask a particular NPC, let me know. In my next pass I am going to try to add a bit of dialogue where you can ask Rubik about where they came from, for example.

[-] Erk@cdda.social 104 points 1 year ago

What better way to show how much you don't care about Reddit than to spend all your time talking about it?

[-] Erk@cdda.social 31 points 1 year ago

I use Lemmy to talk to strangers, but I use discord to talk to specific people. Unless I can convince the vast majority of them to switch to matrix it doesn't matter how much I prefer the foss service, it's useless to me. I still have an account, sure, but I don't use discord out of laziness. I use it because matrix literally can't provide that service.

[-] Erk@cdda.social 28 points 1 year ago

"Under my window alone I've had a shootout — guns blazing between cars. So my understanding is you'll have benches in the middle of the street and people can gather. It's not a great place between Amsterdam and Broadway to open up to the nefarious folks, you know."

God this is frustrating. Literally sees problems happening with the cars and somehow assumes it will be worse without the cars.

[-] Erk@cdda.social 62 points 1 year ago

Nah. That's what Local is for

[-] Erk@cdda.social 35 points 1 year ago

I saw, and smelled, things in my medical student days that are just best not explored too deeply online. There are holes, abscesses that form in dark places, abscesses that fill with things, and age, and rot. There are things that can make even experienced colorectal surgeons get a bit queasy. The details are best left unspoken.

[-] Erk@cdda.social 54 points 1 year ago

I had been an advocate of getting just an ordinary person to do the first Lemmy ama but apparently we've got an absolute legend.

Have you ever had a favourite reference to your joke come up?

[-] Erk@cdda.social 29 points 1 year ago

That employee mentioning the time card modification sure did the fired manager dirty, hope they didn't face serious legal consequences for that.

[-] Erk@cdda.social 42 points 1 year ago

I've been watching sh.itjust.works implode in hand-wringing what-ifs over the prospect of having to defederate alt-right instances to keep from having their hate speech plastered all over the internet. This is an appropriate time to remember the actual human life costs of letting people think their anti-human garbage is widely accepted.

[-] Erk@cdda.social 27 points 1 year ago

Agreed. I don't envy them at all, in fact I think there's evidence both anecdotal and scientific that being ultra-rich fucks you up quite seriously, and/or you need to be seriously fucked up to get that way. I actually pity them, to some degree. My pity is, however, eclipsed by my anger at a world that allows them to exist, in a cycle they perpetuate.

Frankly, I suspect pamela rutledge's out-of-touch words suggest she is beholden to some of their interests. I see much less envy than I see anger at the ultra-rich.

13
submitted 1 year ago* (last edited 1 year ago) by Erk@cdda.social to c/dda_discussion@cdda.social

See title. If you could just instantly implement one thing exactly as it works in your mind, what would you add?

2

!dda_discussion@cdda.social

If you don't already know the game but like obscenely detailed, complex, and weird roguelike survival games, come check us out!

4

Due to life circumstances I haven't been able to play or follow development closely since a few months after G stable. Any interesting developments in H-experimental?

view more: next ›

Erk

joined 1 year ago