357
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Sep 2023
357 points (97.9% liked)
No Man's Sky
3389 readers
1 users here now
Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.
Related Communities
founded 2 years ago
MODERATORS
Huh?
My chief complaint has been that there are too many things. If you go to a moon in the middle of nowhere, your landing site will have an abandoned research station and a secret factory and an observation post all within a couple KM around it. These aren't tied to the location, but they are hand-crafted, and as soon as the mod API drops I plan to decrease the frequency they show up, because my only complaint is that I hear after a while they get repetitive. So far I've been doing enough different things that I haven't found the same one twice, a hundred hours in.
Many of these sites contain their own storylines and characters, and links to other quests.
Maybe you and I just have different definitions of interesting. I actually got annoyed at one point during a survey mission because I kept going past something new and compelling that I wanted to explore, but I also really wanted to finish the mission I was on.
edit to add: I think it's specifically interesting to compare this to NMS, which has the exact same problem but a far lower variety of locations to stumble on, none of which have any story or link to each other at all... yet I think we're all okay with the exploration in NMS?
You're right that "interesting" is very subjective, and I don't begrudge anyone who finds Starfield's randomly generated areas interesting. It's true that there are a bunch of hand-crafted areas which are randomly placed in such areas, but as you said, it's far too easy to find copies over and over again. I just don't find the way Starfield handles random exploration fun the way I did in their previous titles. No Man's Sky does indeed have the same sort of issues, but that's kind of its whole thing, being a Minecraft-style creativity sandbox. You don't have nearly the same amount of control over creative options in Starfield.