[-] GammaGames@beehaw.org 2 points 22 hours ago

You should use > for quotes, 4 space indents render as code blocks and don’t wrap in some clients

this

vs

this
[-] GammaGames@beehaw.org 1 points 1 day ago

Take a picture of your prescription!

[-] GammaGames@beehaw.org 5 points 1 day ago

I didn’t realize it was his, that would make sense! Now I’m even more curious why he would pull out of the project

[-] GammaGames@beehaw.org 6 points 1 day ago

I wonder why the role can’t be recast?

[-] GammaGames@beehaw.org 2 points 2 days ago* (last edited 1 day ago)

Scavenger birds would probably have scratched that face up! The current eyes haunt my nightmares, I say peck em out 🐦‍⬛

I think the new model looks better, maybe make the skin look more frostbitten if you’re going for realistic

[-] GammaGames@beehaw.org 17 points 2 days ago

This is the kinda garbage redditor-tier comment I didn’t miss since coming to lemmy

[-] GammaGames@beehaw.org 3 points 2 days ago

I used to use the app years ago, does it still hold up? Would be nice to use if it supports rss 🤔

[-] GammaGames@beehaw.org 19 points 3 days ago

Lawyers hate this one simple trick

[-] GammaGames@beehaw.org 6 points 3 days ago

You can set Pocket Casts to skip the first or last X seconds of an episode, which I’ve found helps. I also set fast forward to go 30s and rewind to 15 so it’s easier to scrub forward through an ad and I’m never too far off when I go over and have to rewind.

[-] GammaGames@beehaw.org 1 points 4 days ago

Loved that thing, I could play party games from downstairs with our 5ghz network. Made college weekends so much fun!

[-] GammaGames@beehaw.org 4 points 4 days ago

The image is a little pixelated in my client, but I like the fog! It adds depth to the world and it can help make weather effects more convincing

[-] GammaGames@beehaw.org 6 points 6 days ago* (last edited 6 days ago)

This is GMTK’s game he’s been working on for a few years, there’s a devlog series on YouTube!

Full release is Nov 6th on steam

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Update from the dev on reddit (you can skip the OP, it’s full of false and inflammatory claims just to get upvotes):

Wow, I never expected to become the centre of one of these game dev controversies - I want to set the record straight about some of the misconceptions I'm seeing in this thread.

Firstly, no it isn't coincidential that there's a visual similarity between my game and his. Yes, I was inspired by certain aspects of Kenney's game in designing the visual identity for mine. At the time I didn't believe this stepped over the line of becoming plagarism - after all this is an industry where games are always iterating on previous ideas and that's by and large seen as being a good thing. Especially in this particular genre - where there's only so much you can do visually in the first place - at the time I didn't see it as problematic whatsoever that the games look visually similar. However I've spoken with Kenney directly and come to an agreement with him. It's also not good for the long term success of my game to be seen as plagarising and I would like it to stand on its own merit rather than under his shadow. That's why I've decided to make some changes to create some distance between the two games.

I don't hold any ill will towards Kenney and as far as I'm concerned we're on good terms - yes I do wish we could have resolved the matter privately instead of using the force of 100k Twitter followers against me - which he presumably know would result in the inevitible twitter shitstorm - but I also understand that emotions were running high and I can understand the perspective that he assumed I was acting in bad faith. It's not an ideal situation but it is what it is and as far as I'm concerned this is the best outcome for everyone.

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Story by DW Planet A channel

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GammaGames

joined 1 year ago