Which makes it even more strange considering Ubisoft is based in the EU.
Seriously, on both ends. The players never learn to stay out of trouble, and the Vikings GMs never learn to avoid players with off-field issues. As a Vikings fan it gets really frustrating to see. Though I don't know if the high number of issues is due to us having more players with those personal issues or due to Minnesota law enforcement not giving players a pass compared to other places (though I don't have a problem with that - nobody should get a pass for dangerous behavior).
Yeah, designing games geared towards kids and younger audiences isn't just about story/aesthetics, it's also about difficulty. Most young kids don't have the attention span or critical thinking skills to sit there and try to beat an enemy or puzzle that older kids or adults would find genuinely challenging.
I could split Nintendo games (I've played) into three groups based on target audience:
Younger: cute art style, simple challenges, short game play for young children; Kirby, Yoshi
All Ages: easy-to-learn basics to get you through the main game, but there's more complex stuff and greater challenge if you want it; mostly pick-up-and-play but not TOO short; Mario, Pokemon, DK Country, Super Smash Bros.
Older Gamers: more (relatively) mature subject matter, challenge from the beginning, complex mechanics and/or puzzles or both to get teen/adult brains going; Metroid, Xenoblade, Fire Emblem, Zelda BotW and TotK (previous Zelda games would be in my All Ages tier)
Flathub is likely safer than most other places to get flatpaks from, certainly safer than just some random repo you find on some guy's website somewhere, but no software source is guaranteed to be 100% safe.
It's not a super-hot take, but art style >>>>> graphics when it comes to "beautiful" looking games. There are games coming out today that can run on a toaster that look far better than many AAA titles with all the fancy lighting effects and ray tracing that require you to dump 4-digit sums into a monster gaming PC to fully enjoy, all due to how the smaller games masterfully handle their art design.
Generally I agree. Many of the largest and most popular distros are run by corporate entities: Canonical (Ubuntu and its various flavors), Red Hat (RHEL, Fedora), SUSE (SLE, OpenSUSE), and so on. Many more of the popular distros are community developed but are based on, or draw heavily from, corporate distros. Most of the more "beginner friendly" distros just so happen to be these corporate distros or ones based on them. It would be foolish to think Linux would be where it's at today without the contributions of these companies and others such as Valve, who has almost singlehandedly made Linux gaming commercially viable. It's still up to the community, however, to keep these companies honest when it comes to staying true to FOSS principles and compliance with the FOSS licenses they work under. That includes things like telemetry and a respect for privacy and security, allowing for freedom as to when an end user wishes to update their software, and retaining the open source nature of code and companies' contributions to it. Corporations have the freedom to use and contribute to open source software, and they even have the freedom to make profit from it. But they have no more or less freedom than anyone else has to do so as well, and that's where we have to keep an eye on them.
The only times I allow it myself are in this case (zero legal availability) and for unofficial/fan translations of games not available in your home region/language. Nobody would be getting your money anyway, no theft of compensation/profits there. If any games do become available, though, then we should support them. The more we put our money where our mouth is for a return to market for these games, the more incentive there is for companies to bring more of them back.
You could say... That's no good?
It's a start, but hopefully they drop the idea altogether It's bad enough as it is, we don't need more.
Basically "embrace, extend, extinguish" in a nutshell.
Almost at the end of the vanilla portion of my 100-hour journey through Persona 5 Royal. That'll leave just the extra semester/true ending left to play before I can finally move on to Tears of the Kingdom, lol. I tend not to play more than one game at a time, especially not really big games like P5R or TotK. Each deserves my full attention or I'd never finish them.
Yep, plenty of girls/women out there who don't really consider themselves "gamers" who will put multiple-digit hours into those management types of games. I personally know several like that. I would imagine a lot of women don't really get into direct PVP online gaming due to the online environment and lack of attempts to appeal to female gamers with the designs of such games, but would probably play a lot of single-player in a bunch of different genres and series. As the article implies, Nintendo IPs in particular would be appealing due to lack of pandering to either the common "gamer" demographic or to what many other publishers think women want in games (overly stereotypical "girl stuff").