JackbyDev

joined 2 years ago
MODERATOR OF
[–] JackbyDev@programming.dev 5 points 11 hours ago

I've only been camping in a tent three times as an adult. I heard some interesting things. Never anything ur am legend worthy.

One was a bachelor's party. Some of the folks got into some things, I didn't partake. I was super anxious about the trip already. It was in the southern most part of the Appalachian mountains. Honestly probably not really even in the mountains. Maybe more in the Blue Ridge area. Anyways, it's quiet. I hear a weird noise. I immediately recognize as a helicopter. With no other sounds and being surrounded by hills and trees they sounds WEIRD! You can hear them from way further. It sounded so ominous. I jokingly turn to the group and ask "Is that the trumpet?" Implying the trumpets that will sound during the rapture. I think I sort of got a few of 'em before they realized what it was!

From that same trip I remember finally being in my tent alone. First time being in a tent alone. As a kid I always had a buddy in bot scouts or parent. I was so fucking cold. I forgot a mat to put my sleeping bag on. As I'm laying there cold, cold as hell, trying to not panic about being "alone" (because my friends are so close! Just in the other tents!) I just hear the wind. Again, in the middle of a quiet forest with only the wind creeping along my imagination takes over. I imagine it as a giant air serpent creeping along through the trees, weaving and rustling all the leaves.

The last one was with my wife for a friend's birthday party. We hear leaves crunch near the tent and hear little sniffs by our heads outside the tent. Based on the sounds I think it was a racoon or a opossum. So cute!

The other time we went camping was with my parents. They were in their RV and my wife and I just slept in the tent outside lol. It's the only time we brought our dog camping. She was such a good watch pup. Just sat on the bed, very alert. I think she was nervous. If she could talk she probably has weird stories about that night. It's interesting to think that all the noises you hear at a large campsite with RVs that you know are just folks doing stuff probably freak the dog out. She doesn't know. Even if she does, she knows she's supposed to protect us from people. Or at least thinks she does.

[–] JackbyDev@programming.dev 23 points 14 hours ago (3 children)

Y'all remember when Trump supporters danced to Rage Against the Machine? https://youtu.be/ddrFt1BHkUQ

[–] JackbyDev@programming.dev 1 points 18 hours ago

For an extra 0 on the price I hope so lol. I've been happy with it!

[–] JackbyDev@programming.dev 9 points 19 hours ago

95/100, this grade brought to you by Doctor Squatch.

[–] JackbyDev@programming.dev 1 points 22 hours ago (2 children)

Oh nice. I see it for ~$80 on their site, but still, that's cool. Never heard of it. I ended up getting a Xiegu G90 for HF. I'm curious how well the RT-880 works for HF. Gonna see if there are any reviews of it. I would've loved to know about it last year lol.

[–] JackbyDev@programming.dev 1 points 22 hours ago

There's no restriction to purchase this stuff, so licensing will only stop accidents, not intentional bad actors. Even Baofengs can be put into a "ham mode" so they don't transmit out of band. I don't think we'd see it happen, but a license class under technician targeted at getting people legally able to use lower power handhelds super quickly would be nice. Even the technician question bank has questions about things that ultimately don't really matter for making sure people operate in band as they should. The metaphor I give folks is like if your driver's license test asked you questions about how to build engines. (And part of the reason we won't ever see that is because amateur radio licenses allow you to construct and use your own equipment, as opposed to things like FRS where the part itself has to be certified.)

[–] JackbyDev@programming.dev 4 points 23 hours ago (2 children)

I get you, it's pretty easy, but I'm just saying trying to get somebody into a hobby, and then saying "actually you can't talk to people until you schedule a test" is a huge barrier.

[–] JackbyDev@programming.dev 8 points 1 day ago

All the more reason to moderate it and find weird cookie cutters and have other people draw.

[–] JackbyDev@programming.dev -4 points 1 day ago

Big Picture mode in Steam is wonky as fuck for me

[–] JackbyDev@programming.dev 14 points 1 day ago (1 children)

I don't think you do.

[–] JackbyDev@programming.dev 2 points 1 day ago (1 children)

Ham radio played a massive role while the Internet was out following hurricane Helene. https://youtu.be/w8hSHq8dGsA

[–] JackbyDev@programming.dev 1 points 1 day ago

If you don't know how to use a radio or set it up before the emergency then it's useless. You need to be ready before. And part of getting ready and learning is being licensed.

 

Today I haven't been able to login through Jerboa. It worked fine in the past. I downloaded Voyager to try and it failed as well. Weirdly the browser works perfectly fine. Any idea what might be happening? Thanks, friends!

 

It's frustrating that pawns and animals don't avoid stepping on spike traps when moving animals from pen to pen. Is there any mod that fixes this or just makes spike traps never trigger on friendlies (removing the 0.4% chance)?

 

YES, I did solve this post as I was writing it. YES, I am still going to post it. THE PROBLEM WAS THAT THERE WAS A CHESS TABLE IN FRONT OF MY THRONE. This does not prevent people from using the throne, but during the bestow ceremony they need that spot apparently.


Relevant snippet of logs below. The link has the entirety that got uploaded.

First, I am playing with mods, but even after I disable literally all mods and start this quest fresh to do the bestow ceremony it still does this, so I don't think it's the mods. Also as the title says this is 1.5. If I was playing on 1.6 I would upload these to a more official source.

When I tell my royal to begin the bestow ceremony, he just idles. Nobody else reacts to join, they just keep doing whatever. He just sits there, frozen in time. I let the game run for ~12 hours (in-game) and he still hadn't moved.

Searching around this seems to be somewhat of a known bug, but I'm not seeing anything about these logs specifically. I have tried calling the bestower in multiple times and each time he freezes. Even when I do the "cancel ceremony" and call them back later it does the same thing. Even when I remove all the optional spectators it does this.

In the bottom right you can see Grump idling. In the bottom left you can see that he is trying to attend the bestow ceremony. In the top left you can see the bestower waiting.

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Unay 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Grill 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Herc 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Dani 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Marty 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lion 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837199) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Isarita 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lynx 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Gillespie 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837443) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837531) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Wingman 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837775) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838023) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838272) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

More in depth log message about the TryMakePreToilReservations().

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837036) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride_NewTemp (single,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride (single)
RimWorld.LordToil_BestowingCeremony_Perform:UpdateAllDuties ()
Verse.AI.Group.Lord:GotoToil (Verse.AI.Group.LordToil)
Verse.AI.Group.Transition:Execute (Verse.AI.Group.Lord)
Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:ReceiveMemo (string)
RimWorld.LordToil_BestowingCeremony_Wait:StartRitual (System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.LordToil_BestowingCeremony_Wait:<ExtraFloatMenuOptions>b__7_1 (RimWorld.RitualRoleAssignments)
RimWorld.Dialog_BeginRitual:<Start>g__InnerStart|38_0 ()
RimWorld.Dialog_BeginRitual:Start ()
RimWorld.Dialog_BeginLordJob:DoButtonRow (Verse.RectDivider&,bool)
RimWorld.Dialog_BeginLordJob:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Many of the forms of the Physical Love precept forbid pawns from sharing a bed with anyone other than a spouse but they all also give negative mood modifiers for lovin' people other than a spouse. I thought the only way two pawns could engage in lovin' was through sharing a bed. Am I missing something? Why give the negative mood modifier if it's impossible for it to even happen? Are there mods that allow them to do lovin' outside of bed and get the mood modifier?

 

Pretty much the title. It's just confusing trying to compare and contrast them when all the precepts are in different spots for each ideoligion.

 

When I got to a quest site I made a hitching spot because I understand pen animals like horses (what I brought) may wander off without one. After I undrafted my colonists they hitched them. I dealt with the EMI interference, rejoice! Let's go home.

But they aren't. Turns out the problem was the hitch spot. They wouldn't unhitch the horses to leave. They loaded them but until I manually deconstructed the hitch the horses were wandering and the colonists wandering the edge of the map waiting for the horses. It took a while to figure out what was wrong. Is this a bug/known quirk?

Also, caravans in general are sort of annoying to deal with. It seems tricky to figure out why they aren't leaving. On the way to the site I had a similar problem. Turns out I said to bring 8 meals but someone grabbed one and I only had 7. I think I brought up a screen showing what was loaded and missing but I don't remember how I did. Any clues?

Edit: Okay, so I don't actually know why they didn't unhook the horses, that may still be a bug, but I see now that the intended way to leave a site is to use reform caravan once all threats are neutralized (which includes destroying or shutting down turrets). Then they just magically do everything instead of manually hauling. Also, having done a few more without caravan spots I haven't seen the pack animals wonder off. My best guess is that the game treats them differently or something. But I'm not 100% sure because when I got back home, some tried wandering off before being unloaded. Who knows.

 

My understanding is adults won't get a smoke leaf addiction if they only take it every other day. That's what the policy is set to and two people developed an addiction. What could I be missing? Or does the policy need to be a little more strict to account for them taking some at the end of a day and then again in the morning the day after? (~25 hours instead of 48 hours.)

Edit: The schedule is its own thing apart from "for recreation" and "for addiction". The proper way to avoid addictions would be to leave "for recreation" disabled and set a threshold on the schedule for when they should use them. I'm still not sure if they have "any" for mood and recreation and "every x days" if they take them on a strict schedule regardless of mood/recreation or if they still consider them. It's hard to say because I have a mod installed that affects that as well.

 

I've been getting back into Rimworld after a few years. I've played a bit but never gotten very far. I'm a huge fan of colony management games in general (Dwarf Fortress, Oxygen Not Included, etc.) but Rimworld has always been tough to me. I think part of it is that the tech tree just doesn't make sense in my head.

I think I'm more used to medieval style games with clear "Minecraft like" material progression (can't think of a better term lol). Plus a lot of games I play a gun is just already the highest tech you'll get, so it's this weird thing where I view my weapons as really strong then they're really early game things. Further, I probably think of other weapons I see that are powerful as being super late game weapons.

Can someone give me a breakdown of what techs to research over the first year or two of gameplay? I also might not be researching enough in general. I am 3 seasons in and only have one tech unlocked, batteries. Is that a good pace? I know later it will be faster.

Right now I mostly die to things in the second year it seems like. My new game I am playing with Phoebe Chillax on Adventure Story. Seems like Cassandra Classic on Strive to Survive is the "default". But going over the things they actually change it seems like this will mostly give me smaller raids and events slightly less often, as opposed to doing things like giving me more food from crops. I'm mostly dying to external threats at the moment so I'm trying to make that a teeny bit easier as I learn.

 

I noticed a repository's .gitattributes entry for *.csv used text eol=crlf so I investigated and found this.

 

Ages upon ages ago I spilled something on this keyboard. I don't really remember the details. The control key is sticky. It takes about twice as much force to push down and it really annoys me. I suppose I thought over the years it would get better, but it seems like it has gotten worse. How do I clean it or fix it? This keyboard does not have removable switches. The switch is MX Brown.

 

It only shows Drive (for each account), Bug Reports (?) and System Traces (?). Of course, I just restarted my phone to see if it fixed it. It did, but as soon as I try a second time it's gone again.

I mention Discord but I'm pretty sure this file picker screen is not directly associated with Discord.

Update: This is affecting a friend of mine as well in the same way from the same time. Haven't determined if it's just Discord yet.

Update 2: Alright, if I scroll to the photos instead of selecting "files" then go to "all albums" I see Google Photos. Not sure what changed to make it like this but at least now I know.

 

Sorry, this is a little embarrassing lol. But my notification bar with the clock and battery don't show in Jerboa any more. Is this some full screen option in the app I've accidentally turned on or something in Android itself I've enabled for this app?

Thanks!

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