JackbyDev

joined 3 years ago
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[–] JackbyDev@programming.dev 2 points 6 hours ago

Oooooh, I love it. The haunted data center. Or maybe like Amazon warehouses too?

[–] JackbyDev@programming.dev 1 points 6 hours ago

Yes it totally i-

[–] JackbyDev@programming.dev 3 points 11 hours ago (2 children)

I put my wifi router in a faraday cage to stop the viruses. I'll let everyone know how it g-

[–] JackbyDev@programming.dev 1 points 11 hours ago

AUR is something related only to Arch Linux. Bazzite is not related to Arch, so you're good.

NPM is the Node Package Manager. Unless you're doing something like installing Node JS stuff then you don't need to worry about this. I feel fairly confident that this is one of those things where you'd know if you were using it.

[–] JackbyDev@programming.dev 1 points 11 hours ago (1 children)

You're all good. This sort of became a topic that really caught my mind a few years ago. I was really confused why CC0 wasn't considered suitable for FLOSS projects. I even found the mailing list thread where it was discussed. The next logical question becomes "okay, well, if CC0 isn't suitable, and because some jurisdictions don't allow someone to decide to put something in the public domain, are there any FSF/OSI approved public domain declarations with permissive fall back licenses?" And the answer is, well, just the Unlicense.

I think the EU doesn't allow people putting things in the public domain. I forget which jurisdictions don't, but when I looked into it last, I remember I came to the conclusion that it was enough of a problem that just making a public domain declaration alone didn't seem enough.

It's sort of the best of a bad situation for folks who want to put things into the public domain but still let everyone use it. I really dislike crayon licenses as a matter of principle. (I wouldn't want lawyers making code, so I don't want programmers making licenses.) And yet, it's the only one that both FSF and OSI approve, which I also think is pretty important for choosing a license.

My biggest gripe with the Unlicense though is the name. It's so close to the word "unlicensed" which is totally the opposite. I get their logic for the name, but still, using something without a license (unlicensed) is basically the entirely opposite thing. It's a term that sounds almost the same as something illegal but means something extremely legal.

[–] JackbyDev@programming.dev 3 points 15 hours ago* (last edited 15 hours ago) (4 children)

You're getting it backwards. If you hate the idea of patents, then you should use something like Apache which protects people from patent holders, as opposed to CC0 which protects the parent holders. (Not that anyone with a patent would likely contribute to your script and sue people for using their patent.) Whether or not you philosophically agree that patents should exist, they do exist and CC0's fall back license says:

No trademark or patent rights held by Affirmer are waived, abandoned, surrendered, licensed or otherwise affected by this document.

Compare that to Apache which says this:

Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.

CC0 protect's the creator's patent rights. Apache protects others from patent litigation.

Also, I'd strongly avoid joke licenses. At that point, why use a license at all? Just use the default protections ensured by copyright. You don't need to give a license your work if you don't want people to be able to use it. If you want people to be able to use your work, you're not actually stopping them if you don't include a license. You're only stopping them from doing it illegally. If you aren't interested in pursuing legal action against people using your stuff, you don't actually need to provide a license. The only benefit you get is encouraging more people to use it (generally more corporate minded folks).

[–] JackbyDev@programming.dev 4 points 23 hours ago (6 children)

Hey OP, I'd suggest not using CC0 for code. The only "public domain declaration with permissive fallback license" that FSF and OSI approve is the Unlicense. https://unlicense.org/ I hate the name. It's a crayon license (a license not made by lawyers). But it's still actually approved by FSF and OSI unlike CC0.

The reason CC0 is not approved is because it explicitly does not grant patent rights. Compare that to permissive licenses like Apache (which explicitly does) and MIT (which implicitly does). Because CC0 says it doesn't (as opposed to not saying it does, like MIT) that makes it awful for software.

My advice is to just use extremely permissive and simple licences if you really want something in the public domain. The most widely used is MIT.

[–] JackbyDev@programming.dev 9 points 1 day ago (3 children)

It's because it's now dead malls that are getting haunted. To know what's worth haunting today we'll need to wait about 30 to 50 years to see what sorts of architecture is considered spooky.

[–] JackbyDev@programming.dev 1 points 1 day ago

You're saying you made the straw man?

[–] JackbyDev@programming.dev 1 points 1 day ago (2 children)

I'm not "beating a straw man," I was answering the "how much is that worth" question.

[–] JackbyDev@programming.dev 2 points 1 day ago (4 children)

You keep trying to make this into something it's not. All I have been saying is that the data is not worth $14k. You seem to want to make it about me being okay with them having access to my data. I never said that.

[–] JackbyDev@programming.dev 1 points 1 day ago (6 children)

"Literally priceless" that nobody would be willing to pay $14k for.

 

I'm curious about this game and might want to pitch it to my group, but I'm curious to see what actual play sessions are like. Can anyone recommend some podcasts or preferably videos of it? I'm more interested in well produced but sort of mid tier "acting" if that makes sense lol. Super top of the line productions like Critical Role can sort of give a skewed impression.

 

It's frustrating that pawns and animals don't avoid stepping on spike traps when moving animals from pen to pen. Is there any mod that fixes this or just makes spike traps never trigger on friendlies (removing the 0.4% chance)?

 

YES, I did solve this post as I was writing it. YES, I am still going to post it. THE PROBLEM WAS THAT THERE WAS A CHESS TABLE IN FRONT OF MY THRONE. This does not prevent people from using the throne, but during the bestow ceremony they need that spot apparently.


Relevant snippet of logs below. The link has the entirety that got uploaded.

First, I am playing with mods, but even after I disable literally all mods and start this quest fresh to do the bestow ceremony it still does this, so I don't think it's the mods. Also as the title says this is 1.5. If I was playing on 1.6 I would upload these to a more official source.

When I tell my royal to begin the bestow ceremony, he just idles. Nobody else reacts to join, they just keep doing whatever. He just sits there, frozen in time. I let the game run for ~12 hours (in-game) and he still hadn't moved.

Searching around this seems to be somewhat of a known bug, but I'm not seeing anything about these logs specifically. I have tried calling the bestower in multiple times and each time he freezes. Even when I do the "cancel ceremony" and call them back later it does the same thing. Even when I remove all the optional spectators it does this.

In the bottom right you can see Grump idling. In the bottom left you can see that he is trying to attend the bestow ceremony. In the top left you can see the bestower waiting.

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Unay 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Grill 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Herc 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Dani 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Marty 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lion 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837199) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Isarita 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lynx 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Gillespie 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837443) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837531) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Wingman 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837775) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838023) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838272) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

More in depth log message about the TryMakePreToilReservations().

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837036) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride_NewTemp (single,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride (single)
RimWorld.LordToil_BestowingCeremony_Perform:UpdateAllDuties ()
Verse.AI.Group.Lord:GotoToil (Verse.AI.Group.LordToil)
Verse.AI.Group.Transition:Execute (Verse.AI.Group.Lord)
Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:ReceiveMemo (string)
RimWorld.LordToil_BestowingCeremony_Wait:StartRitual (System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.LordToil_BestowingCeremony_Wait:<ExtraFloatMenuOptions>b__7_1 (RimWorld.RitualRoleAssignments)
RimWorld.Dialog_BeginRitual:<Start>g__InnerStart|38_0 ()
RimWorld.Dialog_BeginRitual:Start ()
RimWorld.Dialog_BeginLordJob:DoButtonRow (Verse.RectDivider&,bool)
RimWorld.Dialog_BeginLordJob:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Many of the forms of the Physical Love precept forbid pawns from sharing a bed with anyone other than a spouse but they all also give negative mood modifiers for lovin' people other than a spouse. I thought the only way two pawns could engage in lovin' was through sharing a bed. Am I missing something? Why give the negative mood modifier if it's impossible for it to even happen? Are there mods that allow them to do lovin' outside of bed and get the mood modifier?

 

Pretty much the title. It's just confusing trying to compare and contrast them when all the precepts are in different spots for each ideoligion.

 

When I got to a quest site I made a hitching spot because I understand pen animals like horses (what I brought) may wander off without one. After I undrafted my colonists they hitched them. I dealt with the EMI interference, rejoice! Let's go home.

But they aren't. Turns out the problem was the hitch spot. They wouldn't unhitch the horses to leave. They loaded them but until I manually deconstructed the hitch the horses were wandering and the colonists wandering the edge of the map waiting for the horses. It took a while to figure out what was wrong. Is this a bug/known quirk?

Also, caravans in general are sort of annoying to deal with. It seems tricky to figure out why they aren't leaving. On the way to the site I had a similar problem. Turns out I said to bring 8 meals but someone grabbed one and I only had 7. I think I brought up a screen showing what was loaded and missing but I don't remember how I did. Any clues?

Edit: Okay, so I don't actually know why they didn't unhook the horses, that may still be a bug, but I see now that the intended way to leave a site is to use reform caravan once all threats are neutralized (which includes destroying or shutting down turrets). Then they just magically do everything instead of manually hauling. Also, having done a few more without caravan spots I haven't seen the pack animals wonder off. My best guess is that the game treats them differently or something. But I'm not 100% sure because when I got back home, some tried wandering off before being unloaded. Who knows.

 

My understanding is adults won't get a smoke leaf addiction if they only take it every other day. That's what the policy is set to and two people developed an addiction. What could I be missing? Or does the policy need to be a little more strict to account for them taking some at the end of a day and then again in the morning the day after? (~25 hours instead of 48 hours.)

Edit: The schedule is its own thing apart from "for recreation" and "for addiction". The proper way to avoid addictions would be to leave "for recreation" disabled and set a threshold on the schedule for when they should use them. I'm still not sure if they have "any" for mood and recreation and "every x days" if they take them on a strict schedule regardless of mood/recreation or if they still consider them. It's hard to say because I have a mod installed that affects that as well.

 

I've been getting back into Rimworld after a few years. I've played a bit but never gotten very far. I'm a huge fan of colony management games in general (Dwarf Fortress, Oxygen Not Included, etc.) but Rimworld has always been tough to me. I think part of it is that the tech tree just doesn't make sense in my head.

I think I'm more used to medieval style games with clear "Minecraft like" material progression (can't think of a better term lol). Plus a lot of games I play a gun is just already the highest tech you'll get, so it's this weird thing where I view my weapons as really strong then they're really early game things. Further, I probably think of other weapons I see that are powerful as being super late game weapons.

Can someone give me a breakdown of what techs to research over the first year or two of gameplay? I also might not be researching enough in general. I am 3 seasons in and only have one tech unlocked, batteries. Is that a good pace? I know later it will be faster.

Right now I mostly die to things in the second year it seems like. My new game I am playing with Phoebe Chillax on Adventure Story. Seems like Cassandra Classic on Strive to Survive is the "default". But going over the things they actually change it seems like this will mostly give me smaller raids and events slightly less often, as opposed to doing things like giving me more food from crops. I'm mostly dying to external threats at the moment so I'm trying to make that a teeny bit easier as I learn.

 

I noticed a repository's .gitattributes entry for *.csv used text eol=crlf so I investigated and found this.

 

Ages upon ages ago I spilled something on this keyboard. I don't really remember the details. The control key is sticky. It takes about twice as much force to push down and it really annoys me. I suppose I thought over the years it would get better, but it seems like it has gotten worse. How do I clean it or fix it? This keyboard does not have removable switches. The switch is MX Brown.

 

It only shows Drive (for each account), Bug Reports (?) and System Traces (?). Of course, I just restarted my phone to see if it fixed it. It did, but as soon as I try a second time it's gone again.

I mention Discord but I'm pretty sure this file picker screen is not directly associated with Discord.

Update: This is affecting a friend of mine as well in the same way from the same time. Haven't determined if it's just Discord yet.

Update 2: Alright, if I scroll to the photos instead of selecting "files" then go to "all albums" I see Google Photos. Not sure what changed to make it like this but at least now I know.

 

Sorry, this is a little embarrassing lol. But my notification bar with the clock and battery don't show in Jerboa any more. Is this some full screen option in the app I've accidentally turned on or something in Android itself I've enabled for this app?

Thanks!

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