JackbyDev

joined 2 years ago
MODERATOR OF
[–] JackbyDev@programming.dev 8 points 3 hours ago

Let's be realistic. Not everyone is going to move to Codeberg. Godot moving to Codeberg would be decentralizing.

[–] JackbyDev@programming.dev 3 points 3 hours ago

You can always checkout the branch and run it yourself.

[–] JackbyDev@programming.dev 1 points 3 hours ago

I think I locked myself out of my account. I'm only logged in on my old computer and I've deleted the app from my phone. I saved my security key (I have a session security key field and security-key.txt in my 1password) but Element didn't seem able to use it to reactivate. I would lose all my chats. Which wouldn't be the end of the world, but still, I'm just demonstrating that I'm tech savvy enough to save things I'm told to save but I either missed saving a recovery key, wasn't told to, or the process is just lacking. Regardless, like I said, I'm just demonstrating that it can be tricky.

[–] JackbyDev@programming.dev 1 points 3 hours ago

Using Stoat's main server raises a privacy concern because it’s UK-based and AFAIK lacks E2EE—UK authorities could seize server data without our knowledge.

When the alternative is Discord that's no different. Don't let perfect be the enemy of good.

[–] JackbyDev@programming.dev 2 points 9 hours ago

Lol, Klarna for ChatGPT.

I think the more likely answer is (hopefully) they're talking out of their ass. But who knows. Somebody is paying for that $200 tier. At least one person has to be.

[–] JackbyDev@programming.dev 2 points 9 hours ago* (last edited 3 hours ago)

What's the inverse Dunning-Kruger where you're asking for help as a novice but someone thinks you're implying you know more than you do? That shit happened to me once and I'm still salty. I literally said I was a novice looking for help and they had the audacity to imply I was on mount stupid. Like my brother in Christ I would not be saying I am a beginner looking for help if I was over estimating my abilities and thinking I was an expert.

[–] JackbyDev@programming.dev 14 points 14 hours ago

And you can do this with a USB, it doesn't need to be a CD/DVD.

[–] JackbyDev@programming.dev 2 points 17 hours ago (1 children)

I don't get why people take online arguments so seriously to the point of telling people to kill themselves. It's pretty sad tbh.

[–] JackbyDev@programming.dev 2 points 22 hours ago

We should get ahead of the curve by making Markcoin then. Let's do halfsies on an ICO.

[–] JackbyDev@programming.dev 7 points 22 hours ago* (last edited 22 hours ago) (1 children)

Yeah, in the book of Revelation in the Bible as a sign of the end times followers of Satan will have a visible mark on them. Many evangelical Christian conspiracy theorists believe that in a literal sense. Paired with many conservatives also not wanting the government to be able to track them, a national ID system (as opposed to state IDs) has never really gain traction.

You can read more about this here if you're interested. https://en.wikipedia.org/wiki/Number_of_the_beast#Mark_of_the_beast

Some fundamentalist Christian groups, as well as various Christian writers in other traditions, interpret the mark as a requirement for all commerce to mean that the mark might actually be an object in the right hand or forehead with the function of a credit card, such as RFID microchip implants.[73] Some of these groups believe the implantation of chips may be the imprinting of the mark of the beast, prophesied to be a requirement for all trade and a precursor to God's wrath.[74][75] Similar objections were raised about barcodes upon their introduction.[76]

During the COVID-19 pandemic, some groups associated COVID-19 vaccines and mask wearing with the mark of the beast, or that it was a microchip in the vaccine.[77] Some religious leaders spoke out against this as a misinterpretation of Revelation 13:16-18.[78] Medical institutions such as Hennepin County Medical Center noted this in their fact sheets about the vaccine.[79] A similar version was spread by Marjorie Taylor Greene, who referred to vaccine passports as being the mark of the beast.[80]

[–] JackbyDev@programming.dev 1 points 1 day ago

Happens on web too.

 

I was curious if this was a Jerboa issue or just the instance, but I get the same problem when I use the web version. When I try to go to the second page of posts (by clicking next or scrolling down) it seems to hang forever. Is this affecting others or just me?

 

This should solve my power for a while. Turbofuel is really nice. Clean burning, too!

Pro tip: Power shards increase power consumption exponentially for machines, but linearly for generators. That means that a generator at 250% overclock is exactly the same as 2.5 generators at 100%. This saves a lot of space with turbofuel. In the bottom right you'll see 25 generators. Without overclocking I would've needed 63 of them. I have been judicious with my power shards, so this was nice.

I was really satisfied with this picture. You can see pretty much all of the build in one shot The only thing you can't see is the sulfur extraction.

 

Oops.

 

I'm really surprised there doesn't seem to be a modded (or vanilla) splitter that lets you set the output ratio for each side. I saw one that lets you configure the rate of output, but I'm not sure if it's updated. Regardless, a simple thing like "this side gets 1, this side gets 3, this side gets 0" would be so useful for building manifolds that don't take forever to balance and other stuff.

 

When a building is on and running, the light is green. When the building is overclocked (and maybe whenever it has a power shard) the light is bluish white. This is useful to find buildings with power shards! Is there a mod to make the light change to a color based on under clocking?

It shouldn't really matter, because seeing what a building does requires opening it anyways, but I still think this would be nice.

 

Today I haven't been able to login through Jerboa. It worked fine in the past. I downloaded Voyager to try and it failed as well. Weirdly the browser works perfectly fine. Any idea what might be happening? Thanks, friends!

 

It's frustrating that pawns and animals don't avoid stepping on spike traps when moving animals from pen to pen. Is there any mod that fixes this or just makes spike traps never trigger on friendlies (removing the 0.4% chance)?

 

YES, I did solve this post as I was writing it. YES, I am still going to post it. THE PROBLEM WAS THAT THERE WAS A CHESS TABLE IN FRONT OF MY THRONE. This does not prevent people from using the throne, but during the bestow ceremony they need that spot apparently.


Relevant snippet of logs below. The link has the entirety that got uploaded.

First, I am playing with mods, but even after I disable literally all mods and start this quest fresh to do the bestow ceremony it still does this, so I don't think it's the mods. Also as the title says this is 1.5. If I was playing on 1.6 I would upload these to a more official source.

When I tell my royal to begin the bestow ceremony, he just idles. Nobody else reacts to join, they just keep doing whatever. He just sits there, frozen in time. I let the game run for ~12 hours (in-game) and he still hadn't moved.

Searching around this seems to be somewhat of a known bug, but I'm not seeing anything about these logs specifically. I have tried calling the bestower in multiple times and each time he freezes. Even when I do the "cancel ceremony" and call them back later it does the same thing. Even when I remove all the optional spectators it does this.

In the bottom right you can see Grump idling. In the bottom left you can see that he is trying to attend the bestow ceremony. In the top left you can see the bestower waiting.

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Unay 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Grill 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Herc 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Dani 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Marty 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lion 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837199) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Isarita 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lynx 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Gillespie 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837443) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837531) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Wingman 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837775) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838023) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838272) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

More in depth log message about the TryMakePreToilReservations().

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837036) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride_NewTemp (single,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride (single)
RimWorld.LordToil_BestowingCeremony_Perform:UpdateAllDuties ()
Verse.AI.Group.Lord:GotoToil (Verse.AI.Group.LordToil)
Verse.AI.Group.Transition:Execute (Verse.AI.Group.Lord)
Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:ReceiveMemo (string)
RimWorld.LordToil_BestowingCeremony_Wait:StartRitual (System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.LordToil_BestowingCeremony_Wait:<ExtraFloatMenuOptions>b__7_1 (RimWorld.RitualRoleAssignments)
RimWorld.Dialog_BeginRitual:<Start>g__InnerStart|38_0 ()
RimWorld.Dialog_BeginRitual:Start ()
RimWorld.Dialog_BeginLordJob:DoButtonRow (Verse.RectDivider&,bool)
RimWorld.Dialog_BeginLordJob:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Many of the forms of the Physical Love precept forbid pawns from sharing a bed with anyone other than a spouse but they all also give negative mood modifiers for lovin' people other than a spouse. I thought the only way two pawns could engage in lovin' was through sharing a bed. Am I missing something? Why give the negative mood modifier if it's impossible for it to even happen? Are there mods that allow them to do lovin' outside of bed and get the mood modifier?

 

Pretty much the title. It's just confusing trying to compare and contrast them when all the precepts are in different spots for each ideoligion.

 

When I got to a quest site I made a hitching spot because I understand pen animals like horses (what I brought) may wander off without one. After I undrafted my colonists they hitched them. I dealt with the EMI interference, rejoice! Let's go home.

But they aren't. Turns out the problem was the hitch spot. They wouldn't unhitch the horses to leave. They loaded them but until I manually deconstructed the hitch the horses were wandering and the colonists wandering the edge of the map waiting for the horses. It took a while to figure out what was wrong. Is this a bug/known quirk?

Also, caravans in general are sort of annoying to deal with. It seems tricky to figure out why they aren't leaving. On the way to the site I had a similar problem. Turns out I said to bring 8 meals but someone grabbed one and I only had 7. I think I brought up a screen showing what was loaded and missing but I don't remember how I did. Any clues?

Edit: Okay, so I don't actually know why they didn't unhook the horses, that may still be a bug, but I see now that the intended way to leave a site is to use reform caravan once all threats are neutralized (which includes destroying or shutting down turrets). Then they just magically do everything instead of manually hauling. Also, having done a few more without caravan spots I haven't seen the pack animals wonder off. My best guess is that the game treats them differently or something. But I'm not 100% sure because when I got back home, some tried wandering off before being unloaded. Who knows.

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