JackbyDev

joined 3 years ago
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[–] JackbyDev@programming.dev 1 points 1 day ago (1 children)

Yeah, this post is just misogynistic.

[–] JackbyDev@programming.dev 1 points 3 days ago

The train crash is you not replying to the most recent message in our conversation.

[–] JackbyDev@programming.dev 1 points 3 days ago

You've been making an argument against the idea that people shouldn't talk about things they don't want to then be upset and say they like dislike small talk when I suggested they should instead either say nothing or talk about a topic they actually want to. You said you were answering the "if you really don't care, why ask" part, and when I clarified that I was specifically saying to instead pick something you do care about the answer to (instead of picking something you'll hate talking about and then complain about it, which is what that post you replied to was saying). I even reiterated. You even said it's not something you want to do. So, I don't really understand you when you say that you believe you've never made a big deal about hating small talk. The whole time I've been saying to just pick something you wanna talk about instead and you have disagreed with it as well as said you don't want to do it. To me that certainly sounds like you're saying you dislike small talk.

Maybe work on communicating your thoughts more clearly, because I don't know how you expected me to think anything differently from the course of this discussion. It sounds like we agree, but you're just intent on making it into a disagreement for some odd reason. It's like you only read the first part of that first post and ignored the end and wanted to make me out to be someone who thinks they're above talking to blue collar workers.

I've never suggested people shouldn refuse to engage in small talk, only that if they genuinely hate small talk, they shouldn't feel obligated to strike up a conversation, or that they should actually choose a topic they want to talk about instead of choosing ones they don't want to talk about and then complaining that they're talking about something they don't want to talk about.

[–] JackbyDev@programming.dev 1 points 3 days ago

Talking to someone about a topic you specifically say you don't enjoy talking about only for the hopes that they'll give you freebies isn't nice, it's actually pretty shitty. Like you view the purpose of a social interaction as a gamble to win a prize. Mind you, if you didn't make such a fuss about hating the process of small talk, I wouldn't think that, but because you say it's something you don't want to be engaging in, I don't see how else to view what you're saying as some strange transactional thing instead of human to human connection.

And no, I don't refuse to speak to cashiers. If they talk to me, I answer. If there's something I actually want to say, then I say it. I follow blue collar workers around my house so I can learn about what they're doing because I'm curious. Don't frame this as some sort of elitist snobbery when all I said was that if you don't want to talk to someone about something that you either shouldn't talk at all or choose a different topic you actually want to talk about.

[–] JackbyDev@programming.dev 1 points 3 days ago (7 children)

What "benefit" does "someone in charge of all the money" being able to "evaluate your mental and emotional state" give you? And how would you expect me to take such a line of reasoning other than you having a paranoia about someone scamming you?

[–] JackbyDev@programming.dev 1 points 4 days ago (9 children)

If you think a cashier is going to scam you because you don't talk to them then I think you have some serious trust issues.

[–] JackbyDev@programming.dev 1 points 4 days ago (11 children)

You don't need to talk to them at all. A cashier does not need to "evaluate your mental and emotional state." If you don't want to, don't do it.

[–] JackbyDev@programming.dev 0 points 4 days ago (13 children)

Then ask about something you do want to talk about if you want to talk? It's not like it's impossible.

[–] JackbyDev@programming.dev 0 points 5 days ago (15 children)

I never said not to though, lmao, I said to pick something you actually want to talk about.

[–] JackbyDev@programming.dev 2 points 5 days ago

I'll muddy the waters further by saying I'm an introvert (and not in the shy way, the same way you describe it) but still define it as light conversation, not unimportant conversation I don't care about the answers to.

That helps explain why it feels divided though, thanks for sharing the actual definitions.

[–] JackbyDev@programming.dev 1 points 5 days ago

You're not missing too much. There's sort of a set of customs most servers have as well that are counter intuitive to new users. What's frustrating is that most mods are so used to them that they forget how unobvious they are.

[–] JackbyDev@programming.dev 2 points 5 days ago (1 children)

And you're welcome to keep refusing to believe that sharing fun facts with people can be small talk, no skin off me. Also it feels odd to that you accuse me of mental gymnastics to hold an absolute belief, when other people here define the same conversational patterns and topics as small talk when it's with people they don't wanna talk to, but some other mystery thing when it's with people they do want to talk to. Not sure what is more gymnastics than that.

 

I'm curious about this game and might want to pitch it to my group, but I'm curious to see what actual play sessions are like. Can anyone recommend some podcasts or preferably videos of it? I'm more interested in well produced but sort of mid tier "acting" if that makes sense lol. Super top of the line productions like Critical Role can sort of give a skewed impression.

 

It's frustrating that pawns and animals don't avoid stepping on spike traps when moving animals from pen to pen. Is there any mod that fixes this or just makes spike traps never trigger on friendlies (removing the 0.4% chance)?

 

YES, I did solve this post as I was writing it. YES, I am still going to post it. THE PROBLEM WAS THAT THERE WAS A CHESS TABLE IN FRONT OF MY THRONE. This does not prevent people from using the throne, but during the bestow ceremony they need that spot apparently.


Relevant snippet of logs below. The link has the entirety that got uploaded.

First, I am playing with mods, but even after I disable literally all mods and start this quest fresh to do the bestow ceremony it still does this, so I don't think it's the mods. Also as the title says this is 1.5. If I was playing on 1.6 I would upload these to a more official source.

When I tell my royal to begin the bestow ceremony, he just idles. Nobody else reacts to join, they just keep doing whatever. He just sits there, frozen in time. I let the game run for ~12 hours (in-game) and he still hadn't moved.

Searching around this seems to be somewhat of a known bug, but I'm not seeing anything about these logs specifically. I have tried calling the bestower in multiple times and each time he freezes. Even when I do the "cancel ceremony" and call them back later it does the same thing. Even when I remove all the optional spectators it does this.

In the bottom right you can see Grump idling. In the bottom left you can see that he is trying to attend the bestow ceremony. In the top left you can see the bestower waiting.

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Unay 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Grill 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Herc 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Dani 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Marty 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lion 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837199) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Isarita 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lynx 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Gillespie 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837443) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837531) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Wingman 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837775) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838023) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838272) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

More in depth log message about the TryMakePreToilReservations().

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837036) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride_NewTemp (single,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride (single)
RimWorld.LordToil_BestowingCeremony_Perform:UpdateAllDuties ()
Verse.AI.Group.Lord:GotoToil (Verse.AI.Group.LordToil)
Verse.AI.Group.Transition:Execute (Verse.AI.Group.Lord)
Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:ReceiveMemo (string)
RimWorld.LordToil_BestowingCeremony_Wait:StartRitual (System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.LordToil_BestowingCeremony_Wait:<ExtraFloatMenuOptions>b__7_1 (RimWorld.RitualRoleAssignments)
RimWorld.Dialog_BeginRitual:<Start>g__InnerStart|38_0 ()
RimWorld.Dialog_BeginRitual:Start ()
RimWorld.Dialog_BeginLordJob:DoButtonRow (Verse.RectDivider&,bool)
RimWorld.Dialog_BeginLordJob:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Many of the forms of the Physical Love precept forbid pawns from sharing a bed with anyone other than a spouse but they all also give negative mood modifiers for lovin' people other than a spouse. I thought the only way two pawns could engage in lovin' was through sharing a bed. Am I missing something? Why give the negative mood modifier if it's impossible for it to even happen? Are there mods that allow them to do lovin' outside of bed and get the mood modifier?

 

Pretty much the title. It's just confusing trying to compare and contrast them when all the precepts are in different spots for each ideoligion.

 

When I got to a quest site I made a hitching spot because I understand pen animals like horses (what I brought) may wander off without one. After I undrafted my colonists they hitched them. I dealt with the EMI interference, rejoice! Let's go home.

But they aren't. Turns out the problem was the hitch spot. They wouldn't unhitch the horses to leave. They loaded them but until I manually deconstructed the hitch the horses were wandering and the colonists wandering the edge of the map waiting for the horses. It took a while to figure out what was wrong. Is this a bug/known quirk?

Also, caravans in general are sort of annoying to deal with. It seems tricky to figure out why they aren't leaving. On the way to the site I had a similar problem. Turns out I said to bring 8 meals but someone grabbed one and I only had 7. I think I brought up a screen showing what was loaded and missing but I don't remember how I did. Any clues?

Edit: Okay, so I don't actually know why they didn't unhook the horses, that may still be a bug, but I see now that the intended way to leave a site is to use reform caravan once all threats are neutralized (which includes destroying or shutting down turrets). Then they just magically do everything instead of manually hauling. Also, having done a few more without caravan spots I haven't seen the pack animals wonder off. My best guess is that the game treats them differently or something. But I'm not 100% sure because when I got back home, some tried wandering off before being unloaded. Who knows.

 

My understanding is adults won't get a smoke leaf addiction if they only take it every other day. That's what the policy is set to and two people developed an addiction. What could I be missing? Or does the policy need to be a little more strict to account for them taking some at the end of a day and then again in the morning the day after? (~25 hours instead of 48 hours.)

Edit: The schedule is its own thing apart from "for recreation" and "for addiction". The proper way to avoid addictions would be to leave "for recreation" disabled and set a threshold on the schedule for when they should use them. I'm still not sure if they have "any" for mood and recreation and "every x days" if they take them on a strict schedule regardless of mood/recreation or if they still consider them. It's hard to say because I have a mod installed that affects that as well.

 

I've been getting back into Rimworld after a few years. I've played a bit but never gotten very far. I'm a huge fan of colony management games in general (Dwarf Fortress, Oxygen Not Included, etc.) but Rimworld has always been tough to me. I think part of it is that the tech tree just doesn't make sense in my head.

I think I'm more used to medieval style games with clear "Minecraft like" material progression (can't think of a better term lol). Plus a lot of games I play a gun is just already the highest tech you'll get, so it's this weird thing where I view my weapons as really strong then they're really early game things. Further, I probably think of other weapons I see that are powerful as being super late game weapons.

Can someone give me a breakdown of what techs to research over the first year or two of gameplay? I also might not be researching enough in general. I am 3 seasons in and only have one tech unlocked, batteries. Is that a good pace? I know later it will be faster.

Right now I mostly die to things in the second year it seems like. My new game I am playing with Phoebe Chillax on Adventure Story. Seems like Cassandra Classic on Strive to Survive is the "default". But going over the things they actually change it seems like this will mostly give me smaller raids and events slightly less often, as opposed to doing things like giving me more food from crops. I'm mostly dying to external threats at the moment so I'm trying to make that a teeny bit easier as I learn.

 

I noticed a repository's .gitattributes entry for *.csv used text eol=crlf so I investigated and found this.

 

Ages upon ages ago I spilled something on this keyboard. I don't really remember the details. The control key is sticky. It takes about twice as much force to push down and it really annoys me. I suppose I thought over the years it would get better, but it seems like it has gotten worse. How do I clean it or fix it? This keyboard does not have removable switches. The switch is MX Brown.

 

It only shows Drive (for each account), Bug Reports (?) and System Traces (?). Of course, I just restarted my phone to see if it fixed it. It did, but as soon as I try a second time it's gone again.

I mention Discord but I'm pretty sure this file picker screen is not directly associated with Discord.

Update: This is affecting a friend of mine as well in the same way from the same time. Haven't determined if it's just Discord yet.

Update 2: Alright, if I scroll to the photos instead of selecting "files" then go to "all albums" I see Google Photos. Not sure what changed to make it like this but at least now I know.

 

Sorry, this is a little embarrassing lol. But my notification bar with the clock and battery don't show in Jerboa any more. Is this some full screen option in the app I've accidentally turned on or something in Android itself I've enabled for this app?

Thanks!

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