[-] Mini_Moonpie@sh.itjust.works 29 points 2 months ago* (last edited 2 months ago)

The article says that comment came from a CEO of another game company, not players. Tim Bender, the CEO of the publisher for The Manor Lord, said "Players are happy, the developer is happy, and we as publisher are thrilled beyond belief." I don't understand where the post title that says he cited gamer expectations came from.

[-] Mini_Moonpie@sh.itjust.works 22 points 4 months ago

nature. Stop fighting a losing battle. Learn how to block people and move on with your life. If you stop engaging they’ll get bored and leave you alone. They thrive on your reaction so stop giving them one.

The problem for developers is that the easiest way to stop engaging is to not play their games. They care about moderation because they want people to continue to play their game.

[-] Mini_Moonpie@sh.itjust.works 8 points 4 months ago

I can't speak for others, but for me it's just a nuisance. I'm not furious about it. I avoid buying EA and Ubisoft games too. It's a small thing for one game on one account, but when you acquire a lot of games across a bunch of different accounts, all those different logins and launchers just become a bother.

[-] Mini_Moonpie@sh.itjust.works 11 points 4 months ago

They didn't need to announce this. They could just fix the bugs and players would start noticing that a bunch of bugs were getting fixed.

[-] Mini_Moonpie@sh.itjust.works 29 points 6 months ago

Nintendo Switch cartridge based games have a file that’s unique to each individual cartridge. The dumper and accompanying flash cart make use of that file. If Nintendo detects two people playing while connected to the internet with the “same” cartridge, there’s a high chance of them banning both consoles. So any used game anyone buys after this point runs the risk that someone dumped it, maybe an old owner who resold, maybe someone who bought and returned it, etc, which means even a legitimate user who hasn’t even heard of the flash cart could get banned. There’s also the potential issue of people using the tech in the flash cart once people figure out how to use those chips to sell bootlegged reproduction cartridges that have the same issue

Oh wow, so they've poisoned the used market for Switch games. That's disappointing.

[-] Mini_Moonpie@sh.itjust.works 9 points 6 months ago

I've been donating to the patreon linked in the lemmy.world sidebar: https://www.patreon.com/mastodonworld/about

What's the difference between that and this?

[-] Mini_Moonpie@sh.itjust.works 19 points 6 months ago

Terrarria has 2d shooting, cartoon violence that is kid friendly, and you can have up to 8 players in a world.

[-] Mini_Moonpie@sh.itjust.works 16 points 9 months ago* (last edited 9 months ago)

I remember when Steam curated their store and indie devs complained because Steam didn't select their games - Steam was basically a king maker. In response to those complaints, Valve introduced the Greenlight program and a bunch of asset flips and shovelware started getting the green light. So, Valve added a cost for publishing a game to slow down the volume of crap getting green lit. Since then, they have added the Discovery Queue, Steam Curators (which is useful for specific use cases, like finding couch co-op games or multiplayer games you can self-host), and Next Fest (which brought back demos) to help gamers find the games they want. So, it's not like Valve is ignoring the problem, provided that you think the problem is difficulty finding games you want to play.

Also, my remembrance is that after they opened the store up to more games, they discovered audiences for genres that they (Valve) were not aware had much of audience these days, like visual novels, hidden object games, and adventure games. So yeah, I think if the choice is between less curation with tools to find games or more curation with more indie games or entire genres potentially being overlooked, I prefer the first option.

[-] Mini_Moonpie@sh.itjust.works 12 points 9 months ago

Epic doesn't see gamers as their customer - they see developers as their customer and shape the customer experience around that. For example, Epic said that if/when they add reviews, developers could choose to opt their games out of reviews. That's very pro-developer, but very anti-consumer, whatever you might think of the value of reviews. Informed customers can rattle off a long list of reasons they don't like Epic and why they're bad, but they are a small minority of PC gamers. The "silent majority" doesn't keep up with this kind of stuff or really care about it, so they are literally judging stores on their merits and Epic is a bare bones platform that doesn't offer customers a good reason to spend money in their store because they don't think they need to.

[-] Mini_Moonpie@sh.itjust.works 20 points 10 months ago

For me, it's the decision fatigue. The content is so fragmented across so many services and it's constantly getting worse. The rising costs adds to the fatigue because the fragmentation is less manageable now with all the services raising prices and cracking down on password sharing. I just feel like I have to think about it too much now.

[-] Mini_Moonpie@sh.itjust.works 15 points 1 year ago

I think you just misinterpreted the OP's statement. Conservatives also don't want welfare and entitlement spending and try to cut those back all the time. OP's statement is a characterization of conservative opinions on spending. Conservatives don't support spending on student debt relief, welfare, or entitlements. They do support military spending. That's not factually incorrect. And, it is irrelevant how much of the budget those categories represent because conservatives didn't choose those levels and don't support them.

[-] Mini_Moonpie@sh.itjust.works 35 points 1 year ago

What's galling is that big companies claim that the main reason for making people come into the office is to promote in-person collaboration. But, they constantly demonstrate that they don't, in fact, value in-person collaboration. They organize people into cross-geography teams all the time to save money on hiring. So, you're often sitting in a cubicle on a conference call with people on the other side of the planet that you will never see in the hallway. Or worse, you're sitting in a conference room with a handful of coworkers, struggling to communicate over a crappy speaker phone with a handful of coworkers on the other side of the planet. They also frequently lay off entire product teams in one fell swoop. Decades of institutional knowledge that you might tap into during a water cooler conversation just disappears overnight. It's hard to go along with all the extra real costs and pay the happiness tax that commutes and cubicle farms extract when it's so obvious that the stated reason for it all is a lie.

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Mini_Moonpie

joined 1 year ago