It's baked in to the scenario: You get home from work. She's already been cooking. These are the two clues you need to pay attention to.
That implies she's at least had some time more at home than who ever's receiving the food.
It's baked in to the scenario: You get home from work. She's already been cooking. These are the two clues you need to pay attention to.
That implies she's at least had some time more at home than who ever's receiving the food.
Local game streaming has had games on the TV for years before the Deck.
Right... community self defense magically makes fighting and assaults disappear... You live in lala land. No wonder you're telling us to read theory, because that's the only place such childish, underdeveloped concepts can survive.
(btw, I do like the concept of anarchy, I'm just not so foolish as to think there are zero evil or childish people in the real world)
People have wants more than needs when needs are largely met. You are imagining a humanity that simply does not exist.
Again, how are you going to deal with a band of assholes that want to TAKE from you?
That would take a genie to accomplish. Or a few...
You cannot simply leapfrog to communism unless you want to end up like every "communist" country that has existed... As in, not what you want at all in most ways.
aaaaa I'm not seeing an /s! Mods! MODS!!
I think what concept you're trying to point at is compromise.
At a political level, compromising is never fun. "a good compromise is one where neither party is happy" and all that.
If I bought an RPG, I want to play characters. If I wanted to manage inventory, I'd buy a store sim. Give me what I paid for or fuck off and lose my business.
... That said, of course RPGs that are very roleplay heavy can benefit from a touch more of realism. It just comes down to what the point is and how it fits in with the other aspects of the game. Realism, keeping the player from just cheezing everything with items, pushing players away from treating it like a lootfest? All good things, usually.
Though if the limited inventory clashes with other design decisions, like having a robust crafting system with lots of parts that will clog the limited inventory and require constant management if you want to engage? Then you're just an asshole uncreative game designer.
Ehh, it depends, IMO. If the game is designed to not be a lootfest and it limits your inventory? Great!
Designed as a traditional lootfest, but limiting inventory? That's just purely hostile design.
Oh, so you're ignoring the entire conversation to make an ignorant quip obviously based on the fact you don't know what NIMBYs are... and then you carry on to admit you don't know what a NIMBY is...
Damn, ignorance must be your friend if you chum up with it so readily.
Let me clue you in: NIMBYs complain about ANY change that they do not personally want. As the person you conveniently ignored already pointed out, NIMBYs say no to things that are good for society, NOT for valid reasons, but because they're selfish pricks who don't care about making society better.
Google has been mask off since they removed "don't be evil" as their slogan, and they've been proving it ever since. Apparently people don't pay attention!
Socialize the cost, privatize the profits.