Saledovil

joined 2 years ago
[–] Saledovil@sh.itjust.works 3 points 5 hours ago

Austria was annexed before the war.

[–] Saledovil@sh.itjust.works 0 points 13 hours ago

That was quite dishonest of Rooty.

[–] Saledovil@sh.itjust.works 2 points 17 hours ago (2 children)

Nobody claimed that he is. Or was Rooty's comment edited?

[–] Saledovil@sh.itjust.works -2 points 21 hours ago

So wait, what things make me a pathetic coward?

It's not the fact that you don't have power, it's the how you'd yield it if you had it. Because even if you'd have power, you'd be too scared to yield it. Want to prove me wrong? Answer me this: How do you think global warming should be solved? Or outline how society could be improved in general? Up to now, you only told me how you'd not solve global warming. Only told me of things you'd avoid doing. Show me some things you'd do if you had power of an absolutist monarch.

[–] Saledovil@sh.itjust.works -3 points 22 hours ago (2 children)

I'm judging you based on what you wrote about your position, which is all I do know about you, as well as what you chose to broadcast about yourself. And you paint yourself as a pathetic coward. You're absolutely pathetic, even without comparing you to anybody else.

Should we stop pumping oil right this very minute? Do you think the world will be ready by 2050 to effectivly ban the sale of fossil fuel? We are yet to globally REDUCE carbon emissions, we’ve only decelerated so far and by a tiny amount. We are no where near ready to make the change. Unless you are willing to cause a massacre by shutting off the oil wells?

And a big reason why we, as a species, have not made any progress on that front, is because of cowardice. Decisions are being made by people who stand to profit from fossil fuels, or are too scared of the economic consequences of combating fossil fuel dependency. Even though the transition itself would help mitigate those consequences, e.g. new jobs created for green energy development would offset jobs loss due to the necessary structural change.

I want things to be better, you’re right. And we all play a part in improving it. Right now I actually work in solar power infanstructure, is that pathetic? I vote against fossil fuels, and I am happy my country is cutting off gas and forcing people to be more electric.

Individual action, while laudable, will not help without systemic change, which you are too scared to advocate for.

[–] Saledovil@sh.itjust.works 2 points 1 day ago

Nobody knows for sure.

[–] Saledovil@sh.itjust.works 3 points 1 day ago (1 children)

Ai models are trained on basically the entirety of the internet, and more. Humans learn to speak on much less info. So, there's likely a huge difference in how human brains and LLMs work.

[–] Saledovil@sh.itjust.works 33 points 1 day ago (3 children)

And the post you got banned for isn't racist at all, unlike what the person who replied to you insinuated.

[–] Saledovil@sh.itjust.works 7 points 2 days ago (1 children)

My guess would be that they are referring to "Mage: The Ascension". https://en.wikipedia.org/wiki/Mage:_The_Ascension

[–] Saledovil@sh.itjust.works 1 points 5 days ago

Please rewrite your reply when you're sober.

[–] Saledovil@sh.itjust.works 1 points 6 days ago

There's a two week limit between the name being written and the target dying.

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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