[-] Saledovil@sh.itjust.works 1 points 4 days ago

Maybe the reason Harris lost was because she had people like you running her campaign.

[-] Saledovil@sh.itjust.works 3 points 6 days ago

What happened that there were police, firetruck and ambulance?

[-] Saledovil@sh.itjust.works 120 points 3 weeks ago

Kamala Harris did everything right

She presented her message of 'vote for me to keep things the same' flawlessly. Unfortunately, people who live paycheck to paycheck don't want things to stay the same.

[-] Saledovil@sh.itjust.works 91 points 1 month ago

Idea: Governments maintain a list of entities that are evading the law like that, and then doesn't prosecute people who are accused of crimes against such entities. The idea being that if you place yourself outside of the law's reach, you also place yourself outside of the law's protection.

[-] Saledovil@sh.itjust.works 75 points 2 months ago

It's sort of a strange approach, because this will leave you with the workers who can't find employment elsewhere.

[-] Saledovil@sh.itjust.works 63 points 3 months ago

In addition, this tactic will result in the best employees leaving first, because they'll get employed somewhere else.

[-] Saledovil@sh.itjust.works 58 points 4 months ago

And funnily enough, if Trump were to be elected, then suddenly Trump would forget about how much Elon helped him. Trump has a terrible record for keeping contracts, so I don't think he's good with returning favors.

[-] Saledovil@sh.itjust.works 78 points 4 months ago

I guess advertisers are at fault. With most youtubers censoring themselves to avoid getting demonetized, it simply spreads to other aspects of the internet.

30

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

7

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

12

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

49

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

[-] Saledovil@sh.itjust.works 63 points 11 months ago* (last edited 11 months ago)

Yes, people who hate themselves probably have problems that sit deeper than not getting laid, not that not getting laid is really a problem.

168

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

[-] Saledovil@sh.itjust.works 66 points 1 year ago

Mods that violate public order and morals cause PR damage.

Counterpoint: literally nobody is blaming Bethesda for the stuff you can find on Loverslab.

[-] Saledovil@sh.itjust.works 58 points 1 year ago* (last edited 1 year ago)
  • The first two want to consolidate power first. Typical capitalist move, get to the top, then pull the ladder up behind you.
  • The third guy has a sensible idea.
  • The 'ban Liberalism' guy probably can't define Liberalism.
  • The 'ban factory farms' guy has a good idea.
  • The 'ban cars' crowd I sorta agree with. Cars should only be used in rural areas, where public transit is not viable.
  • The anti-Israel guy, wants to ban countries from solidarizing with Israel. An inherently pro-war take.
  • Historical Revisionism, I had to look up who Adrian Zenz is, and Zenz is critical of the Uyghur genocide. So yeah, Historical Revisionism just means 'anything I don't like' to this commenter.

Edit: Changed 'urban' to 'rural' as pointed out by @goat.

[-] Saledovil@sh.itjust.works 65 points 1 year ago

Honestly, if they make the original unavailable comercially, acquiring it through non official channels becomes morally acceptable.

4
3

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

2

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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Saledovil

joined 2 years ago