ZycroNeXuS

joined 2 years ago
[–] ZycroNeXuS 8 points 4 weeks ago

Still have my Pocket CHIP. I look at it sometimes and sigh, thinking about what could have been.

There are a couple resources around to bring it up to something approaching working on the internet, but not much, and not complete, last I checked.

Thing was great for playing terminal roguelikes, though.

[–] ZycroNeXuS 5 points 4 months ago

I have a Mobile Pixels one, it's certainly been a big help. Power and picture from the same USB-C cable. It was kind of hard to install (have to adhesive on some magnets correctly, glue wasn't too great, I recently replaced them with some other adhesives I bought online, worked good so far).

For the most part it doesn't give me any issues, does what I want of it, but if I have one complaint it's that when I'm playing a game that uses my laptop's graphics card, I will usually have to unplug and replug the screen back in because it begins fizzling out like it's losing power or signal. Functions fine after though. It's slightly annoying but not that big a deal.

Overall I don't regret my purchase, I just wish it was a bit more polished with an easier and more reliable mounting process and not fizzling out when I play intense games.

[–] ZycroNeXuS 5 points 8 months ago (1 children)

I occasionally roll dice as theatre myself. In my last session, I had a troupe of traveling performers that I rolled for on each act to see if they did well or not, with each roll hidden from the players, and I would then describe the outcome to them. Most of the rolls were real, but some performers I had already decided would fail from the beginning, because they were plants for the enemy faction and had a plan going on in the background that depended on their failure at the act. But of course I still had to roll to not set off any alarms. Going to be fun when my players later piece together "oh, that hypnotist didn't actually fail, they just used mass suggestion to make everybody believe they did so they don't come under scrutiny." If a player catches on - one actually did pretty quick - then great, let them have the victory, but in general it's one of the ways I like to create expectations so I can subvert them or use them to sneak things by. The enemy faction is very guerilla-oriented, so it fits their MO pretty well.

On a more general scale, when it comes to hidden rolls, if I really need something to succeed, I'll make the roll not a matter of whether they succeed, but who succeeds. Keeps the story moving if I realize too late that that roll shouldn't have happened because a failure brings the game to a halt.

[–] ZycroNeXuS 14 points 10 months ago

Gorilla warfare is the Navy Seals one, under a different name.

[–] ZycroNeXuS 1 points 10 months ago

Yeah, I'm in the same boat. Despite only having a laptop 3070, and not a desktop 4090 that others are seeing slowdown on, I feel like the numbers Steam is feeding me for FPS is a lie because it says I'm getting 40-50fps but it feels smoother than that for some reason. I am seeing significant slowdown in the capital but other than that I'm not getting bad performance, or bugs, and the microtransactions are easy to ignore because everything is easily obtainable. I've been having a blast for the most part, and when they get out some patches maybe I won't even see slowdown in busy areas. Maybe.

The one thing that gets my goat is the one save system. For the benefit of anybody reading, there IS a way to delete your save on PC, disabling Steam Cloud sync, deleting the file, starting a new game, then turning sync back on and telling Steam to use your local files rather than your cloud files when it complains about a conflict. But the fact remains that this should be a feature within the game itself, not basically cheated in. I frequently restart games because I get distracted and go play something else, come back, can't remember the plot. This is a major roadblock for me, though of course not one I'm encountering just yet.

I've got a high opinion of the devs at Capcom, as they seem to be genuinely interested in making great games.I rarely have a bad time playing a Capcom game. It's just... The execs. And things like the microtransactions, Denuvo, and the one save system reek of stuff the execs tried to shoehorn in that the game didn't need to try and bleed the users dry. I'm just grateful that, for the time being, these changes don't affect me much, but you're right, it does make me feel a little guilty to have a good time while others can't even play it.

[–] ZycroNeXuS 65 points 1 year ago (2 children)

I've heard it pointed out before that these kids were living on World War 2 rations and, regardless of the quality of Turkish Delight under normal circumstances, it probably tastes a heck of a lot better when you've been eating mostly meat, cheese, and preserves for the last however long (though in Googling it, I see they did get SOME sweets in rations).

[–] ZycroNeXuS 2 points 1 year ago

Looking into it, that's apparently pretty much what Various Daylife is, a life sim of some kind. Sitting at "Mostly Negative" on Steam, as well.

[–] ZycroNeXuS 9 points 1 year ago (1 children)

The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don't care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.

[–] ZycroNeXuS 1 points 1 year ago

Not who you asked, but here's my take. The gameplay is overall very similar to the original, which is its weakest point - I love the first Alan Wake, but it was not for the gameplay, lol. I will say fighting enemies feels a lot harder in 2, a lot more survival horror, where there were times I simply didn't have the resources and was forced to run, which in my last playthrough of the original never happened except when it was scripted to.

But the acting has greatly improved and feels at least on the level of Control, the plot has far more interesting twists and turns, and Alan Wake 2 contains one of my favorite sequences in gaming. Not even just in recent memory, I mean... Period. And everybody who has played it already has the scene in mind I'm talking about.

That being said, the plot is, of course, built off of Alan Wake 1 primarily, and takes its cues from there, so there is still every possibility you will find the story as bad as the original. I feel differently, but I liked the story of the original, too, so take that into account.

Wait for a sale, maybe, but I think you should at least give it a look because Remedy has been slowly refining this world and their techniques since the original Alan Wake, and if you enjoyed Control it's likely you will be pleasantly surprised.

[–] ZycroNeXuS 1 points 1 year ago

You're probably better off for having waited. They're gonna add a New Game+ mode in an update that's reportedly going to add more plot. I didn't have the 80gb to keep around that long after beating the (stellar) main game, but hopefully by the time you get there the NG+ mode will be released and you can get the full story.

[–] ZycroNeXuS 3 points 1 year ago

That was Rama, yeah.

[–] ZycroNeXuS 17 points 1 year ago (1 children)

That right there is a cowlboy. Skreeeeeee-haaaaaaw!

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