To be a writer, write.
At first, what you write will be bad.
In time, what you write may not be bad.
Write because you want to write, not because you want other people to read.
To be a writer, write.
At first, what you write will be bad.
In time, what you write may not be bad.
Write because you want to write, not because you want other people to read.
Allow direct conflict, but give it severe consequences. A little research should pull up some ideas of worst-case scenarios - anything from economic collapse to destruction of the UN to nuclear apocalypse.
Civil war mechanics could be interesting, for example if a power took direct action and it caused severe unrest among its populace.
Why would we care what he thinks about phone cases?
The fact that he considers sideloading to be "drama" really tells us why we shouldn't care about anything he says.
I mean, duh. Eggs don't come out of the mouth.
Are you sure it wasn't a lizard man disguised as Elvis?
Technically, everything about those games is stupid. Aside from the fact they are fun, I mean.
If we are going by post-WWII logic, not only should we allow it, we should force them into one against their will.
Those ingredients CAN go well together, but NOT in that configuration.
What innocence?
I have a prompt designer? Man, I should fire that asshole. Look at the shit he makes me write.
We do!
Are we nobody?
Sometimes, it's just about finding something that works. I'm glad that solved the problem for you.