basxto

joined 2 years ago
[–] basxto@discuss.tchncs.de 1 points 1 hour ago

without chemical pesticides and fertilizers

Yes, we have some plants in our garden. But my mom does the planting and weed control.

What I’m referencing is that I’m eating wild strawberries, which I just water. It’s only a few here and there, but the big intentionally grown strawberries were mostly eaten by snails, despite my mom trying to kill them with snail pellets.

I also harvest wild oregano and spearmint, that all grows well.

The rest, which was planted, requires a lot of watering. Though that’s a good opportunity for me to get outside. But on a big field that would take a lot longer and be more annoying. Unless it’s raining that’s certainly something you have to do every day.

I’m not sure if my mom used some fertilizer, she sometimes does. But our main fertilizer is compost, though that’s definitely a lot of work and won’t scale neither.

But back to renewables… that should still improve the situation, since it allows at least automated irrigation and such. For big fields plowing doesn’t work with electric tractors yet afaik

[–] basxto@discuss.tchncs.de 5 points 2 hours ago

Now I can’t 🫠

[–] basxto@discuss.tchncs.de 1 points 2 hours ago (3 children)

Isn’t it some form of renewables? Growing food with the sun.

Though I prefer to just water edible wild stuff occasionally instead of putting to much energy in growing it intentionally.

[–] basxto@discuss.tchncs.de 5 points 3 hours ago

Even though the shirt doesn’t match, I first had to think of Mario

[–] basxto@discuss.tchncs.de 2 points 3 hours ago

men are as turned on by the appearance of a cock as a male is to tits

You nearly got it

[–] basxto@discuss.tchncs.de 4 points 21 hours ago

Je rostiger die Sprache desto feuchter… halt, ich werf da was durcheinander

[–] basxto@discuss.tchncs.de 3 points 23 hours ago* (last edited 23 hours ago) (1 children)

Plant something that grows faster? That won’t last as long, but it should give some shade in the meantime.

+ evaporative cooling

Edit1: Bonus points for something that would natively grow there, because you have to do less to support them once they’ve grown a bit.

Edit2: You could decide to not fully get rid of them and instead slowly kill them. Like leaving the trunk and some big branches, cutting the rest off. Cutting off everything green that grows anew. That will still give a little bit of shade. But can also support other plants to give them hold and protect them from wind. Ivy probably can cover it with green. I don’t really know what I’m talking about.

Edit3: Replace ivy with other native climbing plants if it’s not native in your area etc. (It’s native where I live, but it wouldn’t be native to the Americas for example)

[–] basxto@discuss.tchncs.de 3 points 23 hours ago (2 children)

I haven’t, but is it more than the diffference between fields and forests? Though forests aren’t just shade, the trees/plants also cool themselves and their surroundings.

[–] basxto@discuss.tchncs.de 2 points 1 day ago

Have you tried to open the window(s)?

[–] basxto@discuss.tchncs.de 3 points 1 day ago

I’m impressed they already knew how the planet looks from space.

[–] basxto@discuss.tchncs.de 5 points 1 day ago* (last edited 1 day ago)

I suspect taxidermy. Take a closer look at its posture. It’s looking straight to the front

[–] basxto@discuss.tchncs.de 1 points 1 day ago

You’ll get the DRM curse instead.

9
submitted 9 months ago* (last edited 9 months ago) by basxto@discuss.tchncs.de to c/pixeldungeon@lemmy.world
 

(First floor.) Ration of Food blocks the door. Mage pretty much starts with everything you need to solve that room.

Edit: This seed is crazy, already with artifact and wand on the first three floors. LBX-MZH-SYDv2.5.2 (Mage; On Diet&Faith Is My Armor&Forbidden Runes)

 

I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

 

Das Bild enthält folgenden Text:

Eigentlich retten wir Englisch ja

  • Inglis: wrappen - cancellen - tosten
  • English: wrap - cancel - toast
  • Denglisch: wrappen - canceln - toasten
 

I was trying to bake some meringue and playing with aquafaba, but I tend cook chickpeas myself and store them dried otherwise. But aquafaba-based recipes usually assume you buy precooked chickpeas in a glass.

Then I found this article, which explores how to cook chickpeas so the cooking water can be used for aquafaba recipes.

 

Let’s talk about some UI/quality of life stuff. I was about to open issue, but since it touches a bunch of different topics, I guess a discussion is better. It’s a bunch of things that were annoying to me over the last months. It doesn’t mean that something has to change, could just be that I overlooked some features somewhere.

  • Special floor explanations on mobile
    • The desktop version of ShPD allows to hover the floor indicator, but I can’t find an equivalent for touch on mobile
  • Ignore invisible mobs and allies for automatic movement
    • To some degree automatic movement reveals positions of mobs
    • If you have 10 wraiths active on the floor or something like that, the character runs aimlessly back and forth without even reaching his destination
    • It’s better to get stuck than wasting satiation
  • Optional auto aiming button for touch input that works like tab with keyboard input

Fat finger syndrome stuff:

  • Targeting yourself by clicking on your portrait or hitting the shortcut for hero info
    • I had it happen a bunch of times that I accidentally shot my wand in some direction instead of shielding myself, which can be a serious problem with wand of blast/fire/disintegration
    • Also relevant for ghost guiding
  • Optional "Are you sure?" popups for automatic movement
    • It happens that you accidentally run somewhere when input for zooming/panning failed
  • Optional visual aid for aiming and maybe optional confirmation if you really wanna shoot/throw to tile without mob
    • Did I touch the right tile and not a neighboring one?
      • A classic is to shoot a tile adjacent to a mob
    • Can I even hit that mob/trap?
    • Would I hit my allies?
    • It’s sometimes hard to tell if it would hit a wall edge or not
    • It should only respect revealed stationary environments and visible mobs, but not 100% show where it actually hits since that would reveal invisible entities

Those are especially related to taking a longer break and picking up a save game after months:

  • Notes for floors
    • Did I find hidden doors on that floor with extra secrets?
    • Did I use scroll of mapping?
    • What did the quest say? Did I already finish that quest?
    • Did I use all blacksmith options already?
    • Did I solve all puzzles or were some potions missing for them?
    • Such notes should probably be accessible via “Landmarks” interface
    • Currently I use Steam overlay notes for that, but that’s a dissatisfying solution since it’s completely closed source
  • Notes for unidentified potions/scrolls/items (extends the previous point)
    • On what floor did I find this potion/scroll?
    • Who dropped it?
    • Was it in a chest/grave?
    • Maybe should be automatically deleted when identified
  • Ability to ⭐ items
    • If I remember correctly, Borderlands 2 and Victor Vran allowed to mark items that you wanna continue to use to simplify selling not needed stuff
    • It’s hard to remember your setup if you didn’t play for some time
  • More save game infos like "last played at XXX" and "save game of game version XXX"
    • Though savegame should probably not be overwritten if you didn’t do any significant actions since opening the save game, dunno how that’s currently handled
 

If the curse triggers inside the shop, the shopkeeper will disappear. I’m glad I had time to equip the hourglass

 

Are there some know issues with Tokodon and NeoChan on Android?

When I open them on Lineage 20 they just immediately close. They don’t trow any errors and don’t really know how to debug them.

 

I'm always glad when I find the rose early on. Switching places with it is a lot more useful theb wraiths

 

Neat reimplementation of WarCraft III tower defense map YouTD. Engine is Godot 4. Though most graphics are AI generated.

 

I just ran into a succubus and an evil eye. The succubus became a wraith when I killed it. The evil eye then fought against the wraith and shot at it, but they often just evade it and don’t take any damage. Then I killed it with my corrupting glaive.

My setup is neat for these floors. Wand of Prismatic Lightning gives me sight in the dark dungeons and renders evil eyes and scorpions basically harmless when it blinds them. That wand is only +1, but my Staff of Magic Missile +15 can give it quite some punch. For scorpion that means I have to tank one projectile, but evil eye charges slower. Though that wand is directly followed by Wand of Frost in effectiveness, which makes it for scorpions impossible to escape melee and evil eyes charge long enough to hit them twice and run away.

 

Apparently it isn’t that hard to survive the 248 damage from upgrading it. 155hp, 92 shielding from self-targeting with wand and Scroll of Challenge halving the damage. (ShPD 2.2.1)

 

Didn’t it trigger Inscribed Power in the past? Without that this skill becomes somewhat useless.

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