high-tech gimp mask
Okay, I wasn't sure how to describe this... This is perfect.
high-tech gimp mask
Okay, I wasn't sure how to describe this... This is perfect.
Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.
And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don't play very much at all) I've always been a fan of "co-piloting" games, just sharing the experience of playing, spectating, commenting around a game.
Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what's the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.
Dude. Mario Kart sells consoles, not the other way around. You're delusional.
Don't know about Superman, but we have those figures, and it's a bit disappointing.
Someone has a three moon wolf shirt design to sell.
I have the Switch 2. MK world is nice I guess, but it's nowhere near what 8 was. It feels like they were so proud of their connected gimmick they decided they would create nothing for this episode.
8 cups, almost all of them redone old tracks. The "highways" connecting them feel very similar except a couple areas (and those include, again, bits of old Mario Kart tracks). I mean, the way they redid these old tracks is cool, but base MK8 also did that very well with its 4 retro cups, and had 4 main cups full of awesome new tracks. And that's before DLC/Deluxe added 4 extra cups. Not counting the pass for the Tour tracks, those were subpar.
There's a lot of music... But apart from that game's theme, all of it is remixes from Mario games. The karts also are almost only rides from previous episodes.
The free roaming mode is frankly not that great. I had loads of fun messing around in Forza Horizons games, but here it's just a bit boring. Challenges must be activated and interrupt your driving, they're mostly so easy you can mess up and still clear them, and though they do track records, they don't do anything to make you want to improve them. Also you don't meet other players. For fuck's sake, the last actual Mario game had you meet and play seamlessly along random people!
MK World is like 90% fueled by nostalgia. This is not what I expect from a new Mario Kart game.
That makes absolutely no sense. Nintendo does enough shit that you don't need to invent some.
Console wars have never been about doing the exact same shit. Game boy Vs Game Gear? N64 Vs Playstation Vs Saturn? Even SNES and Megadrive/Genesis had very different designs, and that's enough to be noticeable in the games if you are familiar enough with them.
They sell video game systems and games, they're competitors. So is Valve. So was freaking Ouya.
The fact they're doing thing differently enough that they're not completely interchangeable is the competition.
Chiropractics is brain waste in itself.
I don't know what's included in batocera, but obviously, there's a big difference between GBA and NES/SNES multiplayer.
NES/SNES multiplayer is one system with 2 controllers plugged in. To do multiplayer on GBA each player needed their own GBA, and you'd link those together. So if you emulate that on one device it would have to emulate 2 or more systems at once.
Yes please. If it's not kitsch, weird and/or flashy as hell, it's not true ESC. There was a year when it was like almost everyone had agreed to sent their most boring crap, it was terrible.
You know, despite not really believing LLM "intelligence" works anywhere like real intelligence, I kind of thought maybe being good at recognizing patterns was a way to emulate it to a point...
But that study seems to prove they're still not even good at that. At first I was wondering how hard the puzzles must have been, and then there's a bit about LLM finishing 100 move towers of Hanoï (on which they were trained) and failing 4 move river crossings. Logically, those problems are very similar... Also, failing to apply a step-by-step solution they were given.
In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.