[-] chgowiz@kbin.social 3 points 7 months ago

Nice to see that Marc's kept this up there for free. It's a great version if folks don't have the originals and/or want to play a great game!

[-] chgowiz@kbin.social 2 points 10 months ago

I don't know much about DC100, but, to me, open world means there are multiple choices and multiple things going on. Hooking them from B2 to DC100, that feels like a single funnel? From point A, go to Point B, although that path might have 3 diff variants, they all end up in the same place?

I try to give players in a new campaign 3 different things to do. 3 hooks/paths. 3 factions. 3 locations to explore (whether a dungeon, outdoor setpiece, another town) and a homebase.

You can make each of those 3 things another module. So DC100 for 1 hex/location after B2, and two other modules for two other locations.

Then put them in their home base (a village or perhaps even the Keep from B2) and dangle those hooks to each of the locations - rumors, someone actively recruiting, a physical object pointing in a direction, etc...

That's just how I would do it and have done it.

[-] chgowiz@kbin.social 6 points 1 year ago

I tried a Creality Ender 3 a couple of years ago. Struggled a lot, for me, it required a lot of aftermarket replacements to make it work well. I sold it about 6 mo later.

In Mar, I bought an Anycubic Kobra. Out of the box, worked like a champ and has continued to. None of the struggles I had with the Ender. Only add on was a sensor to let me know when I'm out of filament.

You'll probably hear from folks who bought an Ender and had great success, and folks who struggled w/a Kobra, though. It's like an automobile... you're going to hear good and bad stories for each model.

Honestly, I read a lot of articles and just found what fit my use case, expectations and budget. Your first one will definitely be a learning experience.

Good luck!

[-] chgowiz@kbin.social 5 points 1 year ago

If it's dimensions are suitable, it will assume a sedentary position.

[-] chgowiz@kbin.social 3 points 1 year ago

Funny enough, I've gone in the reverse direction.

But I think if I were to do that, I would: be up front with players, try to mask a lot of the mechanics (unless the switch was to bring crunch to the players), be patient and willing to backtrack, have some after-game-discussions on how things went.

[-] chgowiz@kbin.social 3 points 1 year ago

Mostly re-reading Classic Traveller 3 little black books from 1977. Amazing how much of a complete game is there and yet an open framework for implementing just about any sci-fi setting you can imagine. That is, if you're willing to do the work that 1977 RPGs expected from referees. Definitely not an "open and just run table procedures" type of game!

4
submitted 1 year ago by chgowiz@kbin.social to c/osr@lemmy.world

I share four key resources that I think will help anyone who is trying to learn how to play along with the original three little brown books of Dungeons & Dragons as printed back in 1974.

[-] chgowiz@kbin.social 2 points 1 year ago

It's a good search target for what has happened up to 12 Jun 23... after that? I can go incognito to reddit, get what I need then come back to here and continue using this as a resource and share what I've got.

[-] chgowiz@kbin.social 26 points 1 year ago

Space: Above & Beyond. I thought it had some interesting ideas that were never given a chance to be fully explored.
Babylon 5. It's probably up there as #5 in your top 4, tbh.
Planet of the Apes. 1970s movies and TV series.

[-] chgowiz@kbin.social 2 points 1 year ago

As someone who has to write RPG settings and scenarios, if I can't be consistent with the tech or magic, then I think of what would be the easiest way to do something.

In this case? If I had to do this and didn't want to throw in crazy tech? Easiest way to stop the Heroes? The Villains bribe/blackmail someone to interrupt the jump, or they've planted a device to sabotage the engines at a certain time. They're waiting at that point.

Nothing like a good ambush AND some intrigue ("how did they do that?")

My players hate when I interrupt their journey. We're on month 3 of adventures due to an interrupted journey... and now they trust NOBODY!

[-] chgowiz@kbin.social 5 points 1 year ago

Going to be interested in how they make that work with the intended recoverability of the booster. Excitement guaranteed, for sure!

I think Soyuz boosters currently do hot staging, the interstage is open IIRC.

7
submitted 1 year ago by chgowiz@kbin.social to c/scifi@kbin.social

Classic Traveller is an amazing scifi role playing game dating back from 1977 and still played today - a 5th version is out. Since today is FreeRPGDay, I guess Marc Miller decided to make this one free.

"This is the original text of the 1981 edition of Classic Traveller based on page image Scans. It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2 x 8-1/2) for better margins."

[-] chgowiz@kbin.social 2 points 1 year ago

idk, when I've watched snippets or clips, it just doesn't appeal to me? I always got the impression, to me, that it looked like "Friends in space".

The fandom hasn't bothered me, everything has a rabid fandom. You should see the frothing at the mouths when I dare to say that I liked the new Starbuck as much as I liked the old Starbuck from BSG 2003/1978.

[-] chgowiz@kbin.social 6 points 1 year ago

I've got 3 of them...

  1. I liked Prometheus. I had no issues with Covenant, enjoyed it as well.
  2. I'd like to see more original sci-fi shows than just yet another time-travel or evil alien/AI destroys humanity scenario. I enjoy them, but I'd like to think there's a lot more to the future than just those two possibilities.
  3. I've never seen Firefly or Serenity and have no interest in doing so.
view more: next ›

chgowiz

joined 1 year ago