dirakon

joined 3 months ago
[–] dirakon@lemmy.ml 1 points 1 month ago* (last edited 1 month ago)

The Hundred Line: Last Defense Academy - the disrespect for player's time is actually insane, never seen anything like that before or since. Hundred endings which should have been like 30 tops with a decent quality control. 100 days which should also be 30 tops for each ending.

I really wanted to get to that one cool ending, but you have to play through who knows how many stupid filler routes to unlock it - I just couldn't do it.

Don't get me started on the day-to-day in the game: the repetitive slow-ass animations for every day, you having to go through motions to skip every day. And battles... Even when "skipping" them you spend literal minutes. Like why... And so many times you can't even skip them.

But what really soured everything for me is the final battle in that one ending.

spoilerThat one super climactic battle, where your entire team stands together against the strongest foe yet, without the respawn ability or the healer.

By juggling my squad, I avoided any deaths before accomplishing the goal for the battle. I thought that I would get a cool ending due to me trying hard to keep everyone alive. But then enemies (which constantly respawn) receive a power-up which makes them one shot my guys. Well, ok, I thought, maybe I can save some of them. By using placeable tools and overpowered protagonist, I kept some of my team alive while the timer for the battle went down steadily. Enemies kept spawning, but I kept some of my guys alive. The timer went down to zero, I was relieved, but then apparently that was a lose timer? Apparently, to win you HAVE to get your entire team dead? If you struggle as hard as you can to keep even some of them alive - you insta lose? But then if you win like you were supposed to (by killing your entire squad), the place blows up anyway killing everyone including the protagonist? That is actually insane. How did anyone come up with something like that...

[–] dirakon@lemmy.ml 5 points 1 month ago

Going through The House in Fata Morgana after not reading any VNs for a while. So far very interesting. Not sure where it's gonna go, but it gives me Spirit Circle vibes if I'm understanding it correctly. And I absolutely loved Spirit Circle, so I have high hopes here too. Maybe something to finally scratch that same itch.

[–] dirakon@lemmy.ml 5 points 1 month ago (1 children)

Man, I also have cross code half finished in my library tormenting me for close to a year now. Tried to pick it up recently, but dropped it in the dungeon that comes after the desert location (I think?).

[–] dirakon@lemmy.ml 1 points 1 month ago* (last edited 1 month ago)

Nightly (alpha) build is pretty good (infinitely better than the "stable" build), but I'm not a professional, so I cannot say how good it works with serious projects.

[–] dirakon@lemmy.ml 2 points 2 months ago (1 children)

Wait, you mean to tell me that the other were not open world? I only played Paradise, and it is my favorite racing game precisely because of the open world. I always wanted to try the other ones, thinking that the open world was what defined the series, but now I'm not sure I would like the other games. To each their own ig.

[–] dirakon@lemmy.ml 9 points 2 months ago

They just insist upon themselves, you know?

[–] dirakon@lemmy.ml 2 points 2 months ago

Agreed, my current "vpn" doesn't even support a virtual private network. I have to setup two different VPNs, one for proxying my requests and one for actual VPN stuff.

[–] dirakon@lemmy.ml 4 points 2 months ago

If the VPNs are blockable and detectable just like that, they don't really serve as good VPNs, no? Buy some cheap VPS and setup some state of the art thing like x-ray/vless - surely that would solve the problem.

[–] dirakon@lemmy.ml 2 points 2 months ago (1 children)

But why only as beer? Doesn't it seem like a repetition of the Android fiasco if it's not fully open source?

[–] dirakon@lemmy.ml 6 points 2 months ago (2 children)

I'm afraid it would be too easy to misunderstand the message when chanted

[–] dirakon@lemmy.ml 4 points 3 months ago

The ones I actually remember in detail are the city locations from FF7: Crisis Core, Rogue Trader and Pillars of Eternity. Not sure why those three.

[–] dirakon@lemmy.ml 5 points 3 months ago* (last edited 3 months ago)

I am very happy with sc-controller, would 100% recommend trying it out https://github.com/kozec/sc-controller/

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