Citizen sleeper. A bit disco elisum sci fi rpg, with an interesting dice mechanic. I’m enjoying it so far
Games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
Oh I love that game. They came out with a sequel recently, I don't quite like it as much as the first but it's was still good, takes place in a much more expansive world than the first.
Good to hear. I am playing 1 with the intent of playing 2 later.

Continuing my game of Workers and Resources: Soviet Republic. I grabbed a map of Cuba from the Steam workshop a couple weeks ago and have been chipping away at it. Playing on "Realistic Mode" with all systems enabled, but medium money / happiness / fire / disaster / world events difficulty settings.
The population has reached 5000 and is growing faster than I can put buildings up. I'm long overdue for starting a second city, but overcoming problems with the first continues to be a priority. These problems have included a fire at the main power transformer causing a total power outage, a lack of pressure at the water treatment plant threatening the supply of drinking water, and a looming financial crisis as imports continued to exceed exports into the eighth year of the republic. The financial crisis was solved moments before being forced to take out loans by the completion of a coal mine, ore processing facility, and the rail infrastructure necessary to export it at volume - a project several years in the making.
While this put the republic's finances on a sustainable trajectory, the facilities generated so much waste that a new crisis emerged. While a waste processing facility, incinerator, and construction waste recycling plant had been built along the way, the volume of waste was so great that the logistics of trucking it several kilometers were tremendously strained. With multiple technical offices, distribution offices, and waste transfer facilities set up in strategic locations, it is barely enough to keep the trash moving. Over 1000 tons of ash have been produced at the incinerator already (there's a Steam acheivement for this). Then, the "carpocolypse" struck, as a large portion of the original fleet of vehicles began reaching levels of wear that could not be managed by a vehicle repair station. A bunch of old buses needed to be moved into storage, but it was a good opportunity to replace them with newer, faster models and consolidate a bunch of redundant lines into higher capacity buses - reflecting the large increase in population. There are still a bunch of incredibly rusty trucks driving around though.
Anyway, with the finances sorted out, railroad tracks are gradually being laid down to allow construction materials to be carried many kilometers away to a less mountainous part of the island suitable for a second city, port, and agricultural industries.
This right here. Thats the shit. This is was gaming was made for. 
Been on a Valheim kick lately. Despite them being one of humanity's oldest weapons, spears/polearms are disturbingly under-represented in video game pre-modern combat.
I've been an axe-shield main on that game, proper Viking shit.
I've hit a bit of a wall though, every enemy outside of the meadows and black forest biomes seems to utterly destroy me no matter how smart I play.
I found parrying with the shield carried me basically up through the Mistlands, having a lot of time in Sekiro helps lol. Edit: I forgot to mention a successful parry will stagger your attacker, making any attack you hit them with do critical damage
Everything in the swamps is weak to Blunt damage, so a mace is recommended. At this point I think the game wants you to figure out making Mead, as the poison resist mead makes things a lot easier, almost trivializing the boss. Likewise in the Mountains, your frost resist mead is gonna be required till you can kill some wolves and make a pelt cloak. I found a kinda cheese way to fight the dragon boss: placed objects and buildings will take damage, but if you hoe a pillar of earth up it's indestructable, making for a comfy spot to have a reprieve. In fact 'earthworks' like that are basically the most reliable static defences you can really use, a favorite trick being to settle a small island off the coast and slowly expand it. I can't really recall any particular tips for the Plains or Mistlands really, they were just a severe pain in my ass til I got the hang of parrying everything.
And that's about as far as I got, since I only just managed to get to the Ashlands just to get wiped out by some beastie there before having set up a camp, so I just lost a ton of stuff I wasn't super willing to go get.
Mistlands was such a garbage zone, aggressive los breaks that don't impact enemy ranged units and awful vertical terrrain to constantly drain your stam. Just an utterly miserable experience
The boss was also a bunch of garbage I haven't a clue how you'd beat with like, stock gameplay and no cheese. I literally corpse ran it down even when it was super inefficient lol.
we couldn't keep up with ads and deal with the boss so my group ended up bailing on the game cause I refused to keep farming food*
*I actually really liked how they did their design around food buffs for the early game but as you progress it is so much work it's unbearable. I found myself logging on multiple times through the week to do harvests and cull herds just to have food for the group runs once a week.
I forgot to mention a successful parry will stagger your attacker
This is extremely funny to see happen when you parry an arrow
Bear armor with a bronze/iron/root helm, and poison resist mead if you don't have the root helm. [Edit: also shield]
Every time I play this game I just do some silly time consulting project like dig a moat and fill it with boars, or build a deck road that stretches from the meadows to forest and into the nearest water source. Then I get too scared playing by myself 😩
Spear is real fun tho (except when I lose it)
Spear/Buckler gang reporting in. At least until the swamp; that always puts a stop to my epic phalanx arc.
Yeah, pierce doesn't do shit there. Good place for a mace/hammer or sword and shield switchup, at least until that biome is finished
Yep, early game I usually swap between spear and club a lot so that I'm ready to roll through the swamp with a mace/buckler setup. The club is also a good backup for mowing down skeletons in the black forest.
Im trying to get into Europa Universalis 5 and man this is complicated. I like it so far and it feels very ambitious but Crusader Kings 3 and Stellaris feel MUCH easier. Even Vicky kind of feels easier since Vicky 3 is just economy manipulation with a lil bit of politics on top. Probably will need like 30h just to get a general idea of the game and then I will still be bad at it.
Trying for the second time to finish cross code but just like last time I'm at that stupid big tree dungeon and it's not fun and I fucking hate it and want to stop again 
Keep at it. Future generations will look up to you and ask did you finish Cross Code in 2025 ? Or did the game break you ?
Man, I also have cross code half finished in my library tormenting me for close to a year now. Tried to pick it up recently, but dropped it in the dungeon that comes after the desert location (I think?).
The dungeons would be so much better if it weren't for the pressure to win the races. That pressure stresses me out and frustrates me. I hate racing through puzzles. Literally there's nothing tied to them but it still frustrates me. Let me casually try to figure them out instead of badgering me about how I suck and am slow!
Was was having fun with Voices of the Void until 30-50 feral hogs showed up :scared:
Went back to replay Ace Combat Zero: The Belkan War again. The game is quite fun as an arcade flight game, and the narrative is quite interesting from a certain standpoint, it can be seen as an alternate history WW2 on a fictional version of earth with modern and science fiction weaponry, and nuclear weapons.
spoiler
The in game stand in for Nazi Germany, Belka, nukes themselves (by the border regions) to prevent a land invasion, yes the story really is that out there.
Gameplay is extremely unrealistic (your plane has 100+ missiles and can pull constant 30G turns), as a plane nerd it breaks my brain a bit, but it is very fun. Definitely the peak of series.
I don't know if it was on purpose or not, but if you follow Sailor Malan's ten rules of air fighting, the final boss fight where this song plays gets a lot easier. Hold your shot until it's a guaranteed hit, stay high, turn and face the attack head on (the game explicitly tells you to do this at some stage of the boss fight, like knights jousting), make decisions quickly (don't hesitate) then hit hard and then evade, avoid flying straight and level. All very helpful in the final boss fight.
Also Google Sailor Malan, very interesting character.

If they ever remake it they should never get rid of the cutscenes
I was playing Drova: Forsaken Kin, but I've hit a bit of a wall. Same with Valheim, every enemy outside of the the first two biomes kicks my ass.
Sometimes I'll play The Long Dark when I'm bored, I play it on super easy mode so I am just wandering around collecting canned food and making camp fires, it is a pretty good lazy hermit simulator.
I was playing the new PoE league, but they killed my farm and they killed the economy, also i think the league mechanic kinda sucks, so I'm kinda at a loss now for stuff to play
I hope GGG nerfs me so I can grind even harder 😤🙏 /s
Eu5 all week. Playing a Teutonic Order -> Prussia -> Germany -> European Union run. Going okay so far, but running into so many damn bugs, especially around army management, that make the game more tedious to play. Game really needs a bunch more patches soon.
Im waiting like a year to get EU5, I feel like as with Vic3 and CK3 they will flesh out some of the mechanics
Should be another patch early this week I heard.
After years of suggesting that people play Rogue Galaxy, I realized I'd never finished it myself. Whoops.
Working through my backlog; I finally found time to finish Oblivion Remaster last week. It was pretty comical doing the entire main quest after having finished all the guilds' quest chains, the arena, Shivering Isles, and so forth.
Now I'm back on Sea of Stars. I had stopped just before the Clockwork Castle to go around the map finding any chests or rainbow conchs that I might have missed along the way, not realizing that I'm really not that close to endgame and some of these (even in early-ish areas) require sidequests that I can't even start yet. I had to briefly rage-quit last night because diving back into the middle of a save after 11 months while remembering fuck all about the specific timed hit gimmicks meant that I blundered my way into a situation where random encounters were dealing enough damage to cause a party wipe in one or two rounds of combat. I fired up Clair Obscur: E33 for a bit, realized after 40ish minutes of cutscenes that it has the exact same mechanics ("wot if Super Mario RPG but depressing, steampunk, and 1880s France"), and decided to power through Sea of Stars some more. Once I got the hang of Resh'an's regular attack's timing, Air Elemental Skyland was less of a slog. I wouldn't quite say "a breeze" (
), but not quite as ragequit-inducing. I don't know if I just undergeared Zale or what, but it was brutal, especially while re-learning the game.
just beat POPUCOM, the 2-player campaign is one of my favorite co-op experiences of all time. genuinely fun puyo puyo esque puzzle-shoot-em-up-platformer that adds more and more mechanics to each level and stays fresh the entire game (and it's a surprisingly chunky game, you'll get at least twelve hours outta it). tons of fun co-op puzzles to accidentally disintegrate your friend to, and tons of unlockable drip to throw on throughout the campaign. also recommend the hard mode toggle to make the game feel a little bit more hectic, the game is very generous with checkpoints
absolute banger 
I downloaded Niota again and I'm spending a bit more tine trying to understand this chaotic puzzle of a game
I've been playing Phoenix Point recently. It's basically like the X-Com reboot, but weapons actually have ballistics instead of there just being a chance to hit a target (like the original X-Com). Randomness still plays in with weapon spread, but neither the player nor the enemy can get shot in through ridiculous BS angles. I've been liking it so far.
I finally beat the first Crash Bandicoot game and I have 5 crystals left in Crash 2. Fuck slippery climb. Crash 2 is still a healthy challenge but it’s a cakewalk compared to that level alone.
a little bit more time stranger with my fiancée
a bit of he is coming, a fun little short run roguelite with a very cool nes aesthetic
also some atlyss and gunfire reborn, mostly poking my head in to see what's new since the last time we played
Going through The House in Fata Morgana after not reading any VNs for a while. So far very interesting. Not sure where it's gonna go, but it gives me Spirit Circle vibes if I'm understanding it correctly. And I absolutely loved Spirit Circle, so I have high hopes here too. Maybe something to finally scratch that same itch.
Pokémon Zed Eh, still. I'm having a blast finding off-meta teams for Link Play. Galarian Stunfisk party rocks way harder than it has any right to.
More KSP and FF7R. Got my Minmus space station and first comm relay deployed, and added a reusable lander to the station since Minmus landings are so cheap in dV terms so the station can be constantly running its lab. I have uncrewed orbital probes on the way to Moho, Sarnus, Urlum, and Neidon, and the Duna transfer window is coming up so I'll be sending a crewed mission there. The Neidon probe is gonna take so long to get there by Hohmann transfer that there's a decent chance I beat it out there with a constant burn torchship.
My controller is now paired correctly and working with Lutris so I don't have to run my high seas copy of FF7R through Steam for the steam input anymore.
Played 1941 Counter Attack, trying to cut down how many credits I need to complete. I can do stage 1 (out of 7) on a single credit and like half of stage 2. But I still need about 10 credits total to beat it (down from like 15 though). I can definitely get it lower but no idea how much lower and since I don't play arcade shmups (or if I do it's home ports with set difficulties) I'm not really sure where I wanna' set my goal for it.
If I play more arcade shmups I might just set some limit of like 6 playthroughs of going all the way through, credit-feeding as needed, and seeing how much I can lower it by the end of the 6 plays. Most are 20-30 minutes long so that's like almost 3 hours of playtime and it'd be interesting to keep track of it all kinda' like how Jrose11 does his Pokemon solo speedruns.
Congrats to your friends!
I just finished Wind Waker last night. It was not my first time playing it, but it has been a long time and I wanted to revisit it. Pretty fun! Everyone complains about collecting the Triforce Shards, but I didn't have a problem with it. It's way better than the beginning of the game, I was honestly wondering if I actually liked this game at first lol. I originally was replaying it so I could have the game fresh in my mind for a Phantom Hourglass playthrough since I've never played the DS Zelda games, but somewhere along the way I got a desire to play Zelda II instead, so Phantom Hourglass will have to wait until after that.
Did you play the GameCube version or the Wii U remaster? And good luck with Zelda II, I fear that game!
Athanasy, a really cool biopunk VN. I just love the setting, and the story and writing is also great. Definitely worth a try.
I tried getting into MGSV, but couldn't really bear the silly story which is supposed to be in this realistic setting, taking out basically all immersion from it IMO. Also, having to sabotage and potentially kill Soviet soldiers just leaves a bad taste in my mouth, despite it all being virtual.
Also tried getting into Shadows of Mordor, but Idk about the whole medieval high fantasy setting honestly, don't think I'm really in the mood. I also found the nemesis system to be rather annoying, even though it is a neat concept. I mean it's pretty good up until you run into the same guy for the millionth time, who can also pursue you whilst you're on a mission.
Is there any triple A or at least double A game from like 2012-2017 someone can recommend? I wanna play something that's solid in terms of gameplay, but also something that looks pretty good for the time, since my graphics card can really only run games from that period on a high setting. Been thinking something list Splinter Cell: Blacklist, I'll see if I can find an appropriate
version for linux.
Is there any triple A or at least double A game from like 2012-2017 someone can recommend?
Prey (2017) is probably my favourite immersive sim. Dunno how it runs on Linux. But it's a fun time.