[-] docclox@lemmy.world 5 points 8 months ago

Actually, the article linked is pretty much making the point that the player numbers don't matter that much. Or at least that all the trolls using those numbers as evidence are at the very least, premature.

[-] docclox@lemmy.world 5 points 10 months ago

Fucking Bethesda, what happened?

Speculating, I'm guessing this is a side effect from adopting The Forge for rendering and animation. I'll bet those missing formids are now stored somewhere else, possibly outside the esp itself. Apparently something similar happens in the NIF format.

I don't believe the formids are missing or the game wouldn't run. They're just stored somewhere a little counter-intuitive.

[-] docclox@lemmy.world 5 points 10 months ago

First time through, it was a bloodbath and I got told off back at Ryujin HQ.

Second time I did it, I sniped the turret and took the guards down with EM weapons. No problem after that and no complaints at HQ.

[-] docclox@lemmy.world 6 points 10 months ago

What? Shocker!

Next thing you'll be telling me Starfield isn't Real Life at all, but just some elaborate computer game.

[-] docclox@lemmy.world 5 points 10 months ago

Yeah, the whole thing seems like they ran it past some focus group at the last minute, and someone said "ewww, I don't like fuel. ewww." and so they scrambled to rip out the offending code in an effort to appease the lowest common denominator.

Then again, the fact that so much supporting code was left in makes me think maybe they were leaving the foundations to replace the missing systems once the game was established/ I have hope :)

[-] docclox@lemmy.world 12 points 10 months ago
  • Survival mode - fuel and hazardous environments
  • Star Atlas - list of systems with
    • distance
    • whether visited
    • Any outposts
    • a shortcut to bring up the map
  • Use the outpost builder to decorate ship interiors. Auto-scrap anything built or store it as the shipyard so we can place it again.
  • A way to cancel the blue magnifying glass search tags from the inventory list.
113
submitted 10 months ago by docclox@lemmy.world to c/starfield@lemmy.zip

That ain't no way to treat a single malt.

13
submitted 10 months ago by docclox@lemmy.world to c/starfield@lemmy.zip

I'm having some trouble with the challenges for Rank 2 Concealment, and for Rank 2 Boost Assault .

Cor concealment I have to make 30 sneak mellee/unarmed attack. Well, I just went through Ground Pounders and I mist have killed half the spacers there from stealth with a barrow knife, and I only have one kill credited.

Boost Assault is even worse. I'm supposed to knock down 20 enemies. I had the reinforcement squads in Ground Pounders all rolling on the ground from boosting at one point and my official count is still at zero?

Anyone have the same problem? Or am I misunderstanding the instructions?

20
Sunrise At The Pup (lemmy.world)
submitted 10 months ago by docclox@lemmy.world to c/starfield@lemmy.zip

The sun came up as I was pondering the horizon and wondering what to do next. The day must be really short. I vanished into a structure to clear it of spacers, and when I came out it was the middle of the night again. I wasn't in there that long!

19
submitted 10 months ago by docclox@lemmy.world to c/starfield@lemmy.zip

Jumped into a new system today, and a ship hailed me. They wanted me to get the data from a satellite. Only problem was that the satellite was surrounded by mines - the explosive sort, not the asteroid mining sort. And I wasn't allowed to just shoot the mines because any explosion would destroy the data.

I coasted in to about 600m and then, inevitably, BOOM! There was a groan from the other ship, and they jumped out.

Anyone got a better way to solve this than just "git gud"? The mines are tiny and it's hard to see where they are in relation to the ship, especially with a Guardian with the tall fins.

[-] docclox@lemmy.world 6 points 10 months ago

150 hours and still playing. Having a lot of fun. But it took a while.

I think, like a lot of Bethesda games, learning how to play the game is a big part of the game, it's taken me a while, but I'm finally at the point where I can look at a a fight, ground side or space, and think "this is going to be fun". Would have probably been there sooner, but I hit the bug where you sell a ship on a station and all the ground disappears in New Atlantis and ended up restarting.

It's not without it's flaws. Bugs aside (and there are a few of those) I think my biggest gripe is the lack of a fuel economy. They gave us a space exploration game, and then removed the one mechanism that made exploration at all challenging. We don't have to work to visit a new system, and so we don't value the discoveries we make. I have high hopes for a survival mode.

That said, the number of things there are to do in the game is astonishing, even by Skyrim standards. I'm not even close to having done everything in New Atlantis, much less been everywhere. I can see this keeping me going for a while yet.

19
Water (lemmy.world)
submitted 11 months ago by docclox@lemmy.world to c/starfield@lemmy.zip

So: Neon and Paradiso excepted, has anyone seen any oceans or rivers in the game as yet?

Someone on Reddit recently posted a pic with their character standing at the side of a river, and the general suggestion was that anyone who hadn't seen a river hadn't looked carefully enough.

Accordingly, I went looking. I found a temperate planet with oceans visible from orbit ("YOU CAN'T LAND HERE"), set down on what looked like it should have been beach, and then headed north towards where the ocean should have been.

I eventually ended up standing on a mountain in what ought to have been the sea, looking across a dry valley towards another mountain, not a drop of liquid in sight!

So either I'm reading the maps wrong (entirely possible btw) or the planet generation is on the fritz in my game (can't rule it out) or the Reddit post was spoofed.

So: has anyone found any oceans or rivers? I'll post screenshots and maps when I get back to my gaming box tonight.

[-] docclox@lemmy.world 10 points 11 months ago

She really needs to get her head in the game.

[-] docclox@lemmy.world 6 points 11 months ago

I've been surprised by how much of a good guy I've been in my gameplay so far. Generally I tend towards the antihero, but my diplomat character is turning out pretty much heroic, albeit with occasional moments of pragmatism.

I'm intrigued by the NG+ setup. It closely mirrors the way many people to play the game anyway: finish the game and then play it again with more or less the same character, but leveraging foreknowledge of how events will play out. It's as if the reality of the game reflected the structure of the game and the Starborn had learned to exploit that. (I also think they did something similar with Septimus Signus' description of Elder Scrolls in TESV, but I nearly got burned at the stake for suggesting that on /r/teslore :) )

Not so keen on Constellation. For an eclectic mix of backgrounds and viewpoints, they are a preachy, self righteous bunch. Spare some poor sap who was set up to take the fall in some corporate power-play? Sarah doesn't like that. He did the crime so he should do the time. And Heaven forbid you should fire at a pirate and accidentally tag a UC or FC ship. You'll get the whole of them shouting at you to get out of the pilot ship and talk to them RIGHT NOW and never mind that you're busy fighting for your life. I tell you, next time I spec a new character, I'm taking introvert and leaving Constellation at home.

Not mad keen on the companion quests either, which is odd since that's one of the few things in Fallout 4 that I thought they did really well. Sarah is a clingy drip, at least when she's not channeling the Daily Mail editorial staff; I'm not interested in hearing about Barret and his dead husband; and Sam Coe's cute softy cowboy with adorable daughter show ... I'll pass, thanks. Andreja is at least interesting, but for all her tough talk, she's just as straight laced and judgemental as Sarah, the minute you do anything that smacks of coloring outside the lines.

Then again, I'm generally happiest as a solo act anyway, so it's no big deal.

I do like most of the moral dilemmas posed so far. The opportunities for corruption have been lucrative enough that I'd at least consider them, and laced with enough justification that you could take them and tell yourself you're doing the right thing. (Not that I have, admittedly). One NG+ it might be fun to take all the morally questionable choices and see just how mad can Barret can get. Will Sarah chuck me out of Constellation if I continue to abuse my power? Or will it all work out just the same anyway in classic Bethesda style. In any case, if I'm going to keep getting lectured, I might as well do something to deserve the lectures.

[-] docclox@lemmy.world 9 points 11 months ago

Ha! Yes!

Something that looks like it's been welded together in space from bits of random derelicts. Sort of a Watchmaker's City aesthetic :)

[-] docclox@lemmy.world 6 points 11 months ago

I was thinking I might do some custom modules and cowling, maybe some variants with different furnishings. A whole company sounds like a lot of work though.

[-] docclox@lemmy.world 10 points 1 year ago

Rhymes with "gone"

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docclox

joined 1 year ago