It's likely just meaning new compilations coming down the line as there is zero cost and zero maintenance for them to keep the games up otherwise and is entirely passive income.
jay
Maybe I'm wrong but I'm pretty sure this isn't the first time that Arnold has voted against his own party. Does someone else remember...?
This is why you have a staging environment and backups for the very rare case where something goes wrong. I've only had to roll back a container maybe 3 times in 5 years at this point and can just roll back to a previous snapshot in a few minutes.
Very aware of him and his attacks on other emulator authors (remember VirtualJaguar?) but was not aware of him being a transphobe. Is there somewhere I can read about that that you're aware of?
Also, if you make any honest attempt at constructive criticism on his articles, he just blocks you regardless.
It was also created long long before developers had these predatory business models, where it basically shielded the industry from having goverment oversight on violence in games back in the 90s and such.
ESRB's been around for over 20 years before lootboxes, my guy.
Yes, as I mentioned in my comment.
MK2 onwards did indeed have blood.
I wouldn't say self-regulation has "literally never worked once in history", but yes, not often. I would point to the ESRB as an example of self-regulation working in the games industry and being a positive for both the industry itself avoiding government regulation and for players. There are other examples too, but yes, they would be rare wins in general.
20 year industry vet here. When I started, it was in a company that was hiring nothing but people that have never worked in games before (and they did not tell us this, like some bad reality show). Of the ~200+ people I worked with there when I started, I would very generously estimate maybe only 10-15 of us still in the industry. To be fair, conditions in the industry have gotten a lot better since most of those people left it. The days of doing 80+ hours a week are long gone for most of us as far as I can tell.
It's really all about loving who you are working with. Even if you hate the project or the hours, just enjoying being around the right people makes a huge difference. Writing that is making me realize just how many of my favorite people and closest friends are now elsewhere and damn, I miss them.
I'm talking purely about the work needed to be done on the Steam backend and such. Also in this case, most of these old games - minus Crazy Taxi and perhaps one or two other Dreamcast games - don't have licensed music.