jonsnothere

joined 2 years ago
[–] jonsnothere@beehaw.org 38 points 2 weeks ago (3 children)

This is actually doing a disservice to all the work paleontologists do in reconstructing. There was indeed a time where there was too much stretching over bones, but this is something they are now very aware of. Also keep in mind reptiles, avians and and mammals have a very different relationship between bones and body. It's mainly mammals that tend to add a lot of bulk like that.

[–] jonsnothere@beehaw.org 2 points 3 weeks ago

We'll need to see in real life (and hopefully that doesn't happen), but in theory an F35 would have fired at a 4(.5) Gen aircraft before it was even detected.

[–] jonsnothere@beehaw.org 16 points 5 months ago

They've made more than 10 of these per human on the planet.

[–] jonsnothere@beehaw.org 0 points 5 months ago (1 children)

How's the gameplay in terms of role-playing and freedom to tackle quests? Any hidden choices or missions with many different solutions? Or is it more like Witcher 3 with clear choices resulting in a small number of quest paths at most?

[–] jonsnothere@beehaw.org 16 points 5 months ago (4 children)

There's like a not insignificant 1% of people who are intersex where looking at chromosomes can get tricky.

[–] jonsnothere@beehaw.org 2 points 6 months ago

I might give it a go, I believe it fixes the exploit where you can increase the stock of merchants with restocking ingredients, which makes alchemy a cake walk, no ? I could never resist that

[–] jonsnothere@beehaw.org 6 points 8 months ago

It's a reverse DeSantis

[–] jonsnothere@beehaw.org 2 points 8 months ago

I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.

[–] jonsnothere@beehaw.org 2 points 9 months ago

I dab too, there are dozens of us!

[–] jonsnothere@beehaw.org 7 points 9 months ago

We have this in Europe for new cars, and the issue everyone expects is that cars are terrible at accurately knowing the speed limit. Current cars often can already show what they think the speed limit is, but it's often inaccurate due to missing a sign or road crossing, or any other software/image recognition problems. Which means you're bound to get false positives, causing drivers to turn off the warnings each time.

[–] jonsnothere@beehaw.org 8 points 9 months ago (1 children)

The only upside is that we might get another epically long Milo Rossi debunking

[–] jonsnothere@beehaw.org 9 points 11 months ago (1 children)

That honestly seems pretty low for friend.com

Although the fact they're developing hardware on less than a million dollar budget is bananas, let alone the other whack ideas

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