[-] jwlgowi 3 points 1 year ago

Happy so far w an ECM (sister company) Mechanika. Very similar looking build and materials.

You’ve got more knobs to twiddle it looks like. Enjoy!

[-] jwlgowi 2 points 1 year ago

Personally, I’d drop all the macro template syntax, applys, intersects, etc. And simplify the function arg to be just: (sequences)

let item-map make-hash-table
  dolist seq sequences
    dolist item seq
      ;; gethash / return / or setf & continue
[-] jwlgowi 2 points 1 year ago* (last edited 1 year ago)

If you don’t care about the intersection values:

init empty hashmap w best guess on size
Iterate sequences
  Iterate elements
    If elt in hashmap return t
  Add elt to hashmap
return nil

If you have maybe million+ elements, a db like sqlite might help. Unique index, insert each item til you get a unique constraint failure.

[-] jwlgowi 2 points 1 year ago

I think your supposition about using ik just to capture (key) animations is right. I wouldn’t delete the bones after because you might add or tweak the animations later.

Then you should be able to -X the scale for whatever the root node 2d of your character is.

Maybe helpful: https://ask.godotengine.org/110222/possible-animation-player-deals-animating-position-rotation

[-] jwlgowi 2 points 1 year ago

5 is a lot. I’ll do 4:

  • tuesday: Carter hall
  • holiday: Escudo (will settle for peterson de luxe navy rolls)
  • rainy autumn day, once a year: Squadron Leader
  • muggles nearby: macbaren Scottish blend
[-] jwlgowi 2 points 1 year ago

I think I have it working as you describe - in the latest version on GitHub. That is more complete now than the code snippet above. See if that helps.

[-] jwlgowi 2 points 1 year ago

Now for no good reason I added flaps that rotate with the controls. Definitely feature creepin. I’m out! Good luck op!

[-] jwlgowi 2 points 1 year ago

Not shown in the code here for simplicity, but in the project I added a little bit of yaw drift when banking.

I’m sure there’s a more accurate way to simulate all this. Just messin around.

[-] jwlgowi 2 points 1 year ago
[-] jwlgowi 2 points 1 year ago

If one must smoke latakia, SL is my top recommendation. Subtle balanced smokiness that harmonizes alongside the natural tobacco notes. Happy future BD!

[-] jwlgowi 2 points 1 year ago

I see your surreptitious mechanical keyboard propaganda.

[-] jwlgowi 2 points 1 year ago

Cigar & Pipe Smoking group if you’re inclined: !tobacco@lemmy.sdf.org

5
submitted 1 year ago* (last edited 1 year ago) by jwlgowi to c/tobacco

DO:

  • Get an inexpensive corn cob pipe ~10 USD. The trusted famous brand is Missouri Meerschaum.
  • get a well loved “codger blend” like Carter Hall or Prince Albert
  • watch some YouTube videos on packing and lighting; keep it simple (3 step packing)

DON’T

  • buy an expensive pipe to start with
  • get frustrated with learning curve - patience

Tobacco Types

  • wealth of info at tobaccoreviews.com
  • aromatics (broadly, smell good but no taste)
  • virginia / burley: core tobacco leaf types (notes of bread, hay, leather)
  • latakia: smoke cured (campfire smokey smells)

Try them all. See what you like. (But va/burley is the best!)

Image source: https://www.flickr.com/photos/miguellopezmallach/15365251481/in/photostream

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jwlgowi

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