[-] jwlgowi 1 points 8 months ago

Enjoy! And watch out for AT-ATs!

[-] jwlgowi 1 points 1 year ago

Forget best choice. Just choice.

Map v1 is a flat plane in Blender/Godot.

[-] jwlgowi 1 points 1 year ago* (last edited 1 year ago)

This seems like a good overview.

https://youtu.be/A3HLeyaBCq4?si=lCOFpYPO3pjXe7iL

Basically move and slide. You can track extra values for inertia and mass if you want. You could still use RigidBody3d if you want instead but then I think your control inputs will need to result in use of ‘apply_force’, ‘apply_impulse’ instead of ‘move_and_slide’

[-] jwlgowi 1 points 1 year ago

Yeah, I think that is way better value-for-effort than mythic’s probability spreadsheet. KiSS

[-] jwlgowi 1 points 1 year ago

My guess is it’s likely not a bug but an unexpected (by you) interaction of the tool script with whatever layout you’re doing.

If you can post example code demonstrating the problem someone will probably be able to pinpoint what’s happening.

[-] jwlgowi 1 points 1 year ago

Sounds like you found a workaround.

There might be some tricks here that could help too:

https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html

[-] jwlgowi 1 points 1 year ago* (last edited 1 year ago)

Here's a nice tutorial vid - simpler arcade-like control than my example. Looks like this is for Godot 3.x but the concepts should translate to v4 pretty closely.

https://www.youtube.com/watch?v=RsrwmAme_WA

[-] jwlgowi 1 points 1 year ago* (last edited 1 year ago)

True. Just showing roll and pitch. This is not op’s code… oh perhaps that’s the thing op really needs to see though? I’ll update the example to show it…

[-] jwlgowi 0 points 1 year ago

Muss keine Kinder zu Hause machen. Mach einfach weiter mit Krieg und Klimakrise. Wir werden eine ganze Menge Seelen bekommen.

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