Forget best choice. Just choice.
Map v1 is a flat plane in Blender/Godot.
Forget best choice. Just choice.
Map v1 is a flat plane in Blender/Godot.
This seems like a good overview.
https://youtu.be/A3HLeyaBCq4?si=lCOFpYPO3pjXe7iL
Basically move and slide. You can track extra values for inertia and mass if you want. You could still use RigidBody3d if you want instead but then I think your control inputs will need to result in use of ‘apply_force’, ‘apply_impulse’ instead of ‘move_and_slide’
Yeah, I think that is way better value-for-effort than mythic’s probability spreadsheet. KiSS
My guess is it’s likely not a bug but an unexpected (by you) interaction of the tool script with whatever layout you’re doing.
If you can post example code demonstrating the problem someone will probably be able to pinpoint what’s happening.
Sounds like you found a workaround.
There might be some tricks here that could help too:
https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html
Here's a nice tutorial vid - simpler arcade-like control than my example. Looks like this is for Godot 3.x but the concepts should translate to v4 pretty closely.
True. Just showing roll and pitch. This is not op’s code… oh perhaps that’s the thing op really needs to see though? I’ll update the example to show it…
Muss keine Kinder zu Hause machen. Mach einfach weiter mit Krieg und Klimakrise. Wir werden eine ganze Menge Seelen bekommen.
Enjoy! And watch out for AT-ATs!