[-] kryllic@programming.dev 32 points 1 week ago* (last edited 1 week ago)

New Content and Features

  • New Festivals and Events: Added the Desert Festival, Trout Derby, SquidFest, and a new environmental event in summer.
  • New Farm Type: Meadowlands Farm, which includes a coop and two chickens.
  • NPC Dialogues: Expanded dialogues, including custom gift reactions and dynamic dialogues.
  • Multiple Pets: Players can now have multiple pets after maxing out hearts with their starter pet.
  • Ginger Island Map: A new world map for Ginger Island that shows real-time positions.
  • Winter Outfits for NPCs: NPCs now have winter outfits.
  • New Items: Big Chest, Dehydrator, Mushroom Log, Bait Maker, Heavy Furnace, and Fish Smoker.

Bug Fixes and Improvements

  • Gameplay Adjustments: Bee houses now work with flowers in garden pots, and the gold clock can be turned on or off.
  • Translation and Localization: Improved translations and added options for different fonts and font sizes.
  • Crash Fixes: Addressed various crashes, including those related to NPCs and specific events.
[-] kryllic@programming.dev 35 points 1 month ago

Unrelated but the additional padding at the bottom of each page is an unexpected QOL feature I didn't know I needed.

[-] kryllic@programming.dev 27 points 6 months ago* (last edited 6 months ago)

Full patch notes:

SPACE STATIONS

  • Space stations have been completely overhauled and refreshed.
  • Station exteriors now come in a huge array of procedurally generated shapes and colours, as well as at an increased scale.
  • Space station interiors are now procedurally generated.
  • Space station interiors now have a huge amount of lighting and visual variation.
  • Station interior designs now reflect the race of the local system authorities.
  • The various key space station merchants and interactions have all been visually refreshed.
  • Players can now use the Quick Menu to switch their docked ship while aboard the space station, providing the ship in question has functioning launch thrusters.

SCREEN SPACE REFLECTIONS

  • Introduced a number of optimisations and visual improvements to screen space reflection rendering.
  • Reflection rendering has been revised to reduce noise and make the effect more stable.
  • The lighting model for reflections has been improved to achieve a more realistic, physically based look.

FLEET MISSIONS

  • While away on expeditions, frigates may now call home via the starship communicator or the fleet command terminal on your freighter.
  • The fleet commander may seek your advice in dealing with a tricky situation, or may even request direct assistance.
  • Your decisions at these moments, or your efforts in coming to the aid of your fleet, have a direct impact on the outcome and rewards for your fleet missions.
  • Fixed a number of text issues when using the captain’s terminal on a frigate.
  • The player’s torch is no longer auto-activated when boarding a frigate.
  • The frigate teleporter can no longer be triggered while the frigate is away on a mission.
  • Fixed an issue that could cause asteroid flickering when warping to a system that contains a frigate fleet.
  • Fixed an issue that prevented outlaw frigates that are not away on a mission from being warped in to defend the player when under attack by hostile starships.
  • Nearby fleets will now always deploy fighters to assist the player in combat, even if they are on a mission.
  • When landing on an outlaw frigate, the captain will now greet you with an appropriate message.

STARSHIP CUSTOMISATION

  • A new interaction, the Starship Fabricator, has been added to the space station.
  • The fabricator allows you to build your own custom fighter, hauler or explorer starship.
  • When salvaging a ship, the process can now be targeted at specific visuals, e.g. reclaiming the wings or thruster array specifically. These harvested components can then be combined to create a brand-new ship.
  • Purchase starship reactors from space station technology merchants to determine the stats and class of your new starship.
  • The fabricator also allows you to choose unique colour and paint styles for your new ship.
  • Starships salvaged from the wild or purchased from another pilot benefit from universal authentication, granting them a bonus to future trade-in values.

USER INTERFACE

  • The splash screen and mode select screens have been visually overhauled.
  • The options screens have been tweaked for visual clarity.
  • The in-game patch notes have had a visual upgrade.
  • Purchase and decline buttons in various UI pages have been re-styled.
  • The compare and purchase screens have been tweaked for clarity.
  • When using “Transfer More” to add items to a slot, the popup will now only show valid items.
  • When a mission location is marked, the icon will now briefly start in the centre of the screen before moving to its usual position, making it easier to track off-screen locations.
  • Fixed an issue that added an additional delay to the creation of markers for mission events.

TRADING, REPUTATION AND GUILDS

  • Space station technology merchants now have a wider range of upgrades, with more high quality modules available.
  • Space station technology merchants now offer a price discount based on your standing with their faction.
  • The starship Economy Scanner can now be activated from the ship’s inventory as well as from the quick menu.
  • The Economy Scanner can now detect nearby trade surges, in addition to detecting planetary outposts.
  • Trade surges are time-limited events in nearby systems that offer an increased profit margin on key goods. Find a source of the required trade items to take advantage of these surges.
  • A system’s economy description on the galaxy map now uses a consistent label to describe the goods they buy and sell.
  • The guild envoys for the Merchants, Mercenaries and Explorers Guilds now offer a wide selection of items to their members.
  • Find guild envoys aboard space stations.
  • Each envoy offers a range of free supplies and heavily discounted items, with eligibility based on your current standing with their guild. The exact items vary from system to system but are tailored to each specific guild.
  • Envoys will also accept donations to guild supplies, in exchange for increasing your standing with their guild.
  • Vanquished pirate starships now yield Pirate Transponders, which can be donated to the Mercenaries Guild for a boost to standing.
  • The clarity and presentation of the buttons to view journey milestones and faction standing within the catalogue have been improved.
  • Fixed an issue that caused the catalogue system standing button to lead to the wrong page.
  • A number of new alien words have been added, ready to learn and translate.
  • The trade terminal found on space stations now has a clearer name and subtitle.

BASE PARTS

  • A large number of new base parts have been added, based on the decoration style of the space station.
  • Research these parts with salvaged data at the construction research terminal on the Space Anomaly.
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Hey all, hoping I can gain some insight into an issue I'm having with my sengled lightbulbs. Basically I have two scenes set up in HAS, one "default" scene that has all the lights at 100% brightness with soft white and another that is for movies that turns off all the light except two and modifies the color value to be a more orange, and lower brightness.

My issue is when trying to set the default scene, the color values of my pair of lights don't seem to keep the color temperature. The color picker will immediately clear any value I set after 2 seconds, and go back to the previous scene's brightness and color. I can usually go into the sengled app to reset the color to what I want but this is far from ideal.

It's important to note that I'm using the unofficial sengled api addon from HACS and I am not using the zigbee versions of the lightbulbs (I don't have a zigbee-compatible usb stick yet).

Is this an api limitation or something else I'm missing? Would the zigbee versions work better than the WiFi ones? My router is practically right next to the light bulbs so I doubt that's the issue.

[-] kryllic@programming.dev 36 points 6 months ago

Taking a cursory look I feel like posts still aren't being engaged with like they used to. I remember seeing posts with 100,000 upvotes very regularly on the front page, but you really don't see that anymore. Yeah maybe they tweaked their calculations but why make your site look like it's not as engaging as before right before a major IPO offer?

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We get it, it hit 4% (programming.dev)

In all seriousness it's very exciting, I just don't need to see the same information worded 20 different ways from random clickbait sites lol

99
magnetic fields (lemmy.sdf.org)

cross-posted from: https://lemmy.sdf.org/post/13026743

magnetic fields

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submitted 7 months ago by kryllic@programming.dev to c/memes@lemmy.world
[-] kryllic@programming.dev 30 points 7 months ago

I think it's more winning the battle but losing the war for Twitter. It just ain't the same and probably never will be.

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[-] kryllic@programming.dev 32 points 9 months ago
[-] kryllic@programming.dev 26 points 10 months ago

Immortality. If you go to the bottom of the ocean or space without protection your muscles won't get any more oxygen and you'll get rigor mortis and basically be stuck forever.

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This is an incredibly informative video from Valve, especially dispelling myths near the end.

PDF version: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/SteamVisibility102023.pdf

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13:00 - 13:45 UTC 15:00 - 15:45 CET/CEST 09:00 - 09:45 EST/EDT 06:00 - 06:45 PST/PDT 16:00 - 16:45 EET/EEST

godot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based Backend as a Service

Intermediate

Johannes Ebner

Today, all games – whether single or multiplayer – need a backend.

But game devs want to build games, not backends (well, with some very rare exceptions). Enter PlayFab, a free backend-as-a-service solution (up to 100k users). But how do you interact with it in your favorite game engine, Godot, with your favorite scripting language, GDScript?

In this session, we’ll show you how to leverage godot-playfab, the Godot/GSDScript SDK Johannes maintains, so you can make the most of it in your Godot game!

[-] kryllic@programming.dev 29 points 1 year ago* (last edited 1 year ago)

As a Futurama fan...Futurama. The reboot is very mediocre at best, the show was great when it was a bunch of characters with wildly different personalities messing around in the year 3000. The first reboot was kinda less interesting but ok for the most part, I personally think the movies were pretty bad and the new season just wants to be South Park with 3-year old dated references. It had a good run, should've ended after season 4

[-] kryllic@programming.dev 28 points 1 year ago

I don't usually enjoy Dexerto's content but this is pretty funny

[-] kryllic@programming.dev 31 points 1 year ago

YouTube was supposed to be that, and it was well on its way back in like 2010 with animators, then they changed their algorithm and method of tallying payment to creators and shut out any type of channel that created work that took a while to manufacture.

[-] kryllic@programming.dev 30 points 1 year ago

I think using the site you're protesting against is peak slacktivism

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anon enjoys accessibility (programming.dev)
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Anon is a landscaper (programming.dev)
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kryllic

joined 1 year ago