That is an amazing acronym and I wish to see it everywhere!
Damn. I had forgotten what actual journalism looks like. There was actual work done here to investigate and acquire facts. I've been reading "articles" that are just paraphrased PR statements for so long. This was a breath of fresh air.
That sounds incredibly difficult. From some of your other comments, it seems like you're being really transparent with partners about your own challenges. That's impressive.
You are worthy of being loved, regardless of whether or not someone is actually showing you that love. Things can and will change all throughout your life. There's good reason to have hope. Take care.
Seems like a solid article.
I would have loved to see more said about the effort required to move from having traditional relationships to ENM relationships. Something about the article being a Dos and Don'ts makes me feel it's targeted at newcomers, and having a healthy respect for how big that leap is could be really helpful.
I found a ton of the information in Poly Secure by Jessica Fern to be just what I needed when I read it.
Thanks! It's a really interesting topic and I was excited to learn more. But I'm not sure the writer offered much to support their explanation for why these tropical spices are so closely associated with winter time in the north.
For example, I was underwhelmed by the "cinnamon is an antidiabetic, so it'll help process all those sugary treats you're eating over the holidays" fact. Does that really explain why cinnamon is associated with this season from a historical perspective? I can't say for sure that past generations weren't adding cinnamon to holiday foods because they knew it was an antidiabetic. But I'm going to continue doubting it until I see something persuasive.
Wow. I'm super impressed with all the suggestions here. I'll add a few of my own that haven't been mentioned yet.
Her Story - you query a police archive database for video clips, eventually revealing the plot. Kind of a mash between a murder mystery book with the pages out of order and Google. If you like it, check out Immortality
What Remains of Edith Finch - all you can do is walk around a very unusual house. The narrative reveals itself as you do so. That narrative is fantastical and heartbreaking and also very sweet.
Crawl - multiplayer game - you are all trying to escape a monster and trap filled dungeon. One of you is alive and the rest are spirits who can possess the monsters and traps. Any time a spirit kills the living player, they become the living player. Unique boss fight at the end where multiple spirits control parts of a huge boss monster.
I agree that the world does not need "you" to reduce your footprint to zero. But people do have collective power. If everyone reduced their footprint a bit, that would make a dent.
Even better is if everyone realized that the big polluting beasts are fed by us. Everyone withholding just a little money from these corporations makes the graph of their profit go from pointing up to pointing down. And they sit up and take notice at that, even if they are still making billions annually. They are literally a house of cards and we are the bottom layer.
Wow. Now I wish I knew more about him. I've used vim nearly every day of my career.
I feel this comment is brushing off the important point the commentator above is making. I understand that you wanted to clarify or defend your original statement. But if you don't respond appropriately to what the person you're talking to has said, you're not really having a conversation. Instead you're just talking at someone.
I've been thinking about the disappearance of God games. I think they didn't disappear, but they evolved so much that we don't recognize them anymore.
I feel some moved into the direction that we now call "simulators", like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it's not. In the old games, you were "playing the role of a god in that realm". The new games don't bother to tell you "who" you are in this setting. You're just the player, get on with it, play the game.
I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn't have an explicit name in the game world. You're not a "God". But most of the rest of the trappings are there, I think.
What do you think?
Really enjoyed Heaven's Vault.
Surprised that The Enteral Cylinder only has 300-ish reviews. I remember seeing it all over the new when it launched. How is it?
I found a technique that worked well for me. I want to share with you and others, but I don't want to come across as judging you in anyway. It's hard to find great candidates of any sort. And I wouldn't necessarily recommend my technique to every company, because it's just not reasonable in all cases.
I've found that the best way to get a good mix of people hired onto the team is to do more than hope that it happens.
I had to get out to workshops, conferences, and meetups. Local universities had groups that I got in touch with. I had to make connections with the communities that I was looking to hire from. It was a lot of hard work.
But once you've developed those connections, candidates roll in with surprising regularity for a long time. After two years I had a team of 10 great devs with a 50/50 split between genders and a huge range of background and cultures. It was the most fun team to work with and we made awesome stuff.