[-] myfavouritename@beehaw.org 3 points 2 weeks ago

I play a lot of board games. And I own a lot of board games. Not all of my games get played very much, so I like to track each play and over time see which games are forgotten gems or which games I'd be best to just trade away.

In the board game community, you might come across people talking about the "Friendless" metric of their collection. It's a totally made up measurement, invented by a person with the user name Friendless. In that way, it's like the Elo rating in chess and other games. I find it's useful to know when I'm "done" with something that doesn't really have an end, like playing board games. You can always play one more game.

Friendless hypothesized that if you play a game 10 times, you've gained 90% of its remaining utility. So after 10 plays, you consumed 90% of the game play that game provides. After another 10 plays, you're at 99%. By the time you reach 30 plays, you've consumed 99.9% of the game.

You can do the same with games. Maybe the number of plays changes a bit. Maybe it's not the number of plays, but the number of hours. I would say that games of Civ are like games of any other board game: 10 = 90% utility gained. Matches in COD, probably not the same.

[-] myfavouritename@beehaw.org 3 points 3 weeks ago

This is a really interesting article. Thank you!

[-] myfavouritename@beehaw.org 3 points 2 months ago

Gonna piggy back on your comment to agree with OP. I get such joy from reading Becky Chambers!

[-] myfavouritename@beehaw.org 3 points 3 months ago

Well done! I really like the colours and the pattern. Does the bottom hem have a sawtooth kind of edge? Is it made of diamonds or did you fill in the gaps with triangles?

[-] myfavouritename@beehaw.org 3 points 3 months ago

Thanks for this! I had no idea about the history of the game.

[-] myfavouritename@beehaw.org 3 points 4 months ago

That is super cute! Is it green because sloths sometimes play host to algae?

[-] myfavouritename@beehaw.org 3 points 10 months ago

Yay! It looks great! I finished mine just recently too!

https://files.catbox.moe/uqbx5i.jpeg

[-] myfavouritename@beehaw.org 3 points 1 year ago

I thought that too when I saw it. But I believe the Parker solar probe only looks at the sun. That was probably a huge disruption on the surface of the sun, similar to the little spots that are seen before and after, but on a much larger scale.

Could that have been the site of the eruption that caused the plume that the probe flew through?

[-] myfavouritename@beehaw.org 3 points 1 year ago

Thanks for that! I actually had to put the game down for several months because my child had just been born and I couldn't handle one of the scenes in the game. It was heavily telegraphed, so I had time to stop the game before anything upsetting happened. And when I went back to it months later it wasn't nearly as bad as I thought it might be. But yeah, it's a game about the death of many family members, told through metaphor and fanatical imagery.

[-] myfavouritename@beehaw.org 3 points 1 year ago

There is really something very different about this game. If you point to any individual part of it, there are other games that do that thing. But all together, it's quite unique. And it's a pretty fun game.

[-] myfavouritename@beehaw.org 3 points 1 year ago

Hard space: Shipbreaker was my go to comfort game for a long time. Dive in, cut some walls, and toss some junk. Just perfect.

[-] myfavouritename@beehaw.org 3 points 1 year ago

I can highly recommend all of these creators. Each makes entertaining and informative content frequently.

STEM communicators:

https://youtube.com/@SabineHossenfelder

https://youtube.com/@upandatom

https://youtube.com/@DrBecky

Maker:

https://youtube.com/@xylafoxlin

Dramatic Melee communicator:

https://youtube.com/@JillBearup

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myfavouritename

joined 1 year ago