[-] potterman28wxcv@lemmy.world 9 points 1 year ago* (last edited 1 year ago)

Il casse les idées reçues de certains média comme quoi un jour l'IA pourra complètement remplacer l'être humain.

Il explique (grosso modo) que l'IA ne sera jamais meilleure que nous sur l'ensemble des domaines. Tu peux faire une IA spécialisée dans un domaine, et l'IA sera sûrement meilleure que toi (par exemple aux échecs). Si on était capable de produire une IA pour chaque domaine concevable - alors peut-être que l'IA nous dépasserait. Mais le nombre de domaines étant infini, ça ne sera jamais le cas.

Même dans les domaines spécialisés, l'IA est complètement inefficace en terme de ressources par rapport à un être humain. Les deux exemples majeurs qu'il donne pour illustrer ça :

  • on a entrainé une IA pour reconnaitre des chats. Il a fallu l'entrainer sur 100000 images de chat, après quoi l'IA reconnaissait les chats à 98%. Un enfant de 2 ans serait capable de reconnaitre un chat après avoir vu seulement quelques images de chat, et à 100%.
  • le data center qui a battu le champion de Go lors de la défaite historique contenait des milliers d'ordinateurs soit des centaines de kW de consommation. Le champion de Go, avec son cerveau qui consomme environ 20W, a réussi à battre cette IA.

La conclusion de sa vidéo c'est que l'IA c'est juste un outil. Un outil très puissant et qui sera certainement meilleur que nous dans certains domaines pour lesquels il a été conçu. Mais qu'il y aura toujours besoin d'un être humain pour le manier, et qu'on est à des années lumières de l'IA "Hollywoodienne" qui serait réellement intelligente.

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submitted 1 year ago* (last edited 1 year ago) by potterman28wxcv@lemmy.world to c/france@lemmy.world
[-] potterman28wxcv@lemmy.world 18 points 1 year ago

I have! Many times. I am one of those who is not nostalgic with D1 simply because I did not finish it until late (the first time I seriously dived through it was 5 years ago).

Could you point out things that I said that are inaccurate or incorrect?

[-] potterman28wxcv@lemmy.world 5 points 1 year ago

Good question, I think both games are masterpieces each in their own way.

I personally prefer D1 because it's more focused on tactical gameplay than D2. If you play it right you can tackle the whole game without drinking a lot of potions. D1 rewards both the "skill" of the player aka how good they are at the game, and also the character progression in itself. However D1 lacks a good endgame (although some fellas did engage in PvP fights and PvP tournaments). But there are mods out there that expand the challenge in interesting ways.

D2 is more focused around build and playstyle variety, character progression and trading. It does have a bit of tactical gameplay but it's mostly common sense.

I think D1 is more single-player oriented where D2 is more multi-player oriented. I enjoyed a lot D2:R when it came out so I do like D2 too! I only place it below D1 because of personal taste.

84

I have played the campaign of Diablo 4 - I did not have much expectation but I got bored fairly early in the game. With each new game, franchises are supposed to get better, but I am not sure that is the case with Diablo.

Here are all the points where I think D4 is actually worse than D1, even though it was released 27 years later

Variety of enemy in terms of gameplay

In D4, there are more or less 5 archetypes of enemies:

  • melee who runs fast and chase you but are weak
  • melee who walks slow and are more sturdy and hit harder
  • ranged who does nothing but shoot
  • ranged who circle strafes and shoots
  • enemy spawner that you must usually kill first

Enemies end up having different bodies of course, but in essence that's really all they give and you update your gameplay based on which of them you face.

In D1, there are many more:

  • fallen ones who hit you then retreat when one of them dies
  • skeletons that are almost "typical" melee except that they hesitate and don't engage instantly
  • bats that teleport to you when you hit them
  • goats (melee or archers) that try their best to surround you by circling you
  • scavengers and gargoyles that heal up (on carcass for scavengers) when you stop chasing them
  • mages that teleport around and flash you if you get close
  • balrogs that cast inferno, making it dangerous to escape (if you escape in the same direction as inferno you get a ton of damage) and tricky to beat
  • vipers that can rush toward you and double strike you

In D1 there are so many enemies to get to know, you really need to change your playstyle based on the enemy you face (unless you are high level enough of course) which makes it all the more thrilling and interesting to play the game. In D4 I just played the same way for each enemy really, more or less.

Variety of dungeon layout

That one is easy. In D1 you have no idea where the stairs can be. Or where rooms are. You can find anything anywhere. The labyrinth can take endless shapes (well, up to 32 bits anyway). You are always hyped to enter a new level because you don't know exactly what shape it's going to be or how enemy packs will be organized. Sometimes you get a really nasty selection of enemy and you get a hard time. Some other times it's a breeze. The randomness of enemy selection further increases the thrill of getting there.

In D4 almost all dungeons are : do something on the left of the dungeon. Do something on the right of the dungeon. Press on to the boss area. It's boring and I think that's part of why I just stopped doing side quests after a while.

Oh, I did forget one other possible thing to do in a dungeon: "Look at all clues in a room". I'm not sure it has a place in a game like Diablo where it's supposed to be hack'n'slash ; not hack, look around, and slash.

Difficulty progression

In D1 you get a progression wall at each new zone. Church is fairly easy albeit with difficulty spikes on Butcher and Leoric. Catacombs is where players start to struggle with all the goat men, nasty dogs ; vicious monsters start to get introduced. Caves is another ramp up in difficulty as you are forced to fight in a mostly open area with little cover and tons of elemental damage. Hell is the ultimate test, you need to single out most enemies to beat them (until you get strong enough at least).

In D4 it's all.. the same? I never got the impression "Wow that content is harder now". All acts have been more of the same in difficulty. The only exception is the Capstone dungeon because I tried it at clvl 46 (I was too eager to ramp up the difficulty, I could not set myself to wait to clvl 50).

Character progression

Again, in D1 you do have strong character power spikes. Like getting that first tier 2 armor (changing your look). Or getting a good weapon. Or getting that nice +40% fire resistance ring. Such drops allows you to kill monsters more easily, and you do feel the difference!

In D4 it's "Oh cool I have +3% crit damage" and it's unnoticeable. The only noticeable effects are from legendary items (I only speak of the items you get through the campaign) but it's not like a big power spike neither, it's more like a cool gimmick. Also, you never really say "I used to have trouble killing these monsters and now it's easy" because it's always easy.

I keep hoping that one day, there will be a game that surpasses Diablo 1. But so far, D1 remains the best experience I ever had in the genre.

[-] potterman28wxcv@lemmy.world 26 points 1 year ago

I disagree that you owe a face to face conversation. No one should forced to go meet someone if they don't feel like it.

In the context of dating, if you get ghosted, consider that the person is not interested in you after all - and just move on. No big deal.

[-] potterman28wxcv@lemmy.world 10 points 1 year ago

Negativity. It's ok to criticize, but there was something about Reddit that encouraged people to bash each others until one side wins instead of agreeing to disagree and move on.

[-] potterman28wxcv@lemmy.world 7 points 1 year ago

I don't want them making money out of the content I voluntarily and freely created. I was contributing in subs like C_programming to help newcomers. I have been thinking that all these posts I made will help the next AI - and Reddit (not me) will get paid for it.

So I mass edited each post and comment I made. They won't get away with my data. My data belongs to me, not them.

[-] potterman28wxcv@lemmy.world 6 points 1 year ago

Reddit broke my trust. No way I'm going back there unless a major change occurs such as the CEO leaving to make place for a new one who is not as profit driven. But no way that's gonna happen

[-] potterman28wxcv@lemmy.world 5 points 1 year ago

Ich spreche nur ein bischen Deutsch aber ich verstehe dieses Meme !

[-] potterman28wxcv@lemmy.world 10 points 1 year ago

I think having no reputation point is a good thing, it gives no incentive to post low-effort content just to get reputation points.

[-] potterman28wxcv@lemmy.world 26 points 1 year ago* (last edited 1 year ago)

One key difference I found is the lack of user karma. You have no incentive to post something "just to get karma" because there is no global karma on your profile.

This encourages to post what you want to post instead of posting something that someone posted years ago because it's easy free karma

[-] potterman28wxcv@lemmy.world 5 points 1 year ago

I'm all in to get programming classes where children learn to code on PCs. That's a high pass for me. But AFAIK children aren't doing programming on their phones.

In general i doubt using a phone at school is going to help them program or teach them about technology. They have plenty of time to explore phones on their own when they get home, especially now that kids don't go much outside anymore. It's not like a school ban would be cutting that away from them.

[-] potterman28wxcv@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

We can all agree that alcohol isn't bad by itself and that we can learn to use it safely (don't drink too much, knowing when we had enough etc..). And yet we keep away alcohol from children. Why? Because it is a well-known fact that children may not have the capability to limit themselves; they might very well become addicted and fall into it.

Why should it be any different for mobile phones? We know it can become an addiction. And we also know that children do not have the means to limit themselves because of their young age.

Deliberately letting a kid having a phone for an indefinite amount of time is being irresponsible. What would be responsible is only allowing to use the phone for a limited time.

Schools banning phone could be one way towards that. It would be a good way too because the kid would not be suffering from any social pressure from their peers as everyone would be concerned with the ban.

4

Hello,

First of all thank you so much to the developers of jerboa, the app is simple and responsive (coming from reddit it's a huge plus), and it just works!

One thing I am personally missing is the ability to easily discover communities. You can search by keyword and that works great, but I would rather have an exhaustive list of them all, especially as I am new here and I might be missing on some of them because I did not enter the right keywords.

The alternative i found is to search for each vowel 'a', 'e' etc.. because all communities names have at least a vowel, but it would be more practical to have an actual listing

What do you think?

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potterman28wxcv

joined 1 year ago