[-] purplepudding@sopuli.xyz 14 points 1 week ago

Go is quite nice for this, generally low traffic services are less than 100mb used memory if you're using the standard lib stuff and it's not a huge jump from the JVM to Go.

[-] purplepudding@sopuli.xyz 4 points 4 months ago

Looks like lunch is on Lance....

[-] purplepudding@sopuli.xyz 9 points 1 year ago

Nah, that was the blue team - this is the red team ๐Ÿ˜…

[-] purplepudding@sopuli.xyz 78 points 1 year ago

Insomnia is a bit more like classic postman, though it's kinda heading the same way too.

Ended up falling back to cURL and shell history for REST stuffs a lot of the time.

[-] purplepudding@sopuli.xyz 8 points 1 year ago

Subscribed - great idea ๐Ÿ˜

[-] purplepudding@sopuli.xyz 1 points 1 year ago
5
submitted 1 year ago* (last edited 1 year ago) by purplepudding@sopuli.xyz to c/gamedev@programming.dev

A pretty interesting talk (not mine ๐Ÿ˜„) on how Sony are using Agones and Kubernetes to host game Servers.

7

Kubernetes is slowly making in-roads in the Gamedev world. This talk (not mine ๐Ÿคฃ) introduces Agones and the benefits and challenges of running game Servers in Kubernetes.

[-] purplepudding@sopuli.xyz 8 points 1 year ago

The pain of explaining why Product can't have their cake, eat it, give it away and sell it to the highest bidder all at once is real ๐Ÿคฃ

purplepudding

joined 1 year ago