[-] roadrunner_ex@lemmy.ca 38 points 2 weeks ago
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submitted 2 weeks ago* (last edited 2 weeks ago) by roadrunner_ex@lemmy.ca to c/rss@lemmy.ml

So, I'm tentative to announce this project, as the server it's running on is a bit of a potato which will probably fall over pretty quick if it gains any traction, but...


Introducing RSS Temple!

If you're interested in a free RSS reader which attempts to mimic some of the more useful features of the big players (Feedly and Google Reader, in particular), including full-text search, hotkey navigation, small footprint interface, and sharing to both Lemmy and Mastodon (among others), I would love if you gave RSS Temple a try.

I've been working on this project for ~7 years now, and I alone cannot find any more bugs or usability issues, so I hope it's ready for the community to see. Any feedback is appreciated!


The code is open at:

https://github.com/murrple-1/rss_temple (server, Python)

https://github.com/murrple-1/rss_temple_ui (landing page and web app, Angular and EleventyJS)

https://github.com/murrple-1/ansible-collection-rss-temple (Ansible scripts to deploy one's own instance)

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TL;DR: probably among my favourites in the action-JRPG genre, just for how consistently good everything is. None of the systems in isolation are "the best I've ever seen", but for a 35+ hour game, it's nice when everything is smooth and enjoyable.

For context, I have played a decent handful of JRPGs, with my favourites being probably Skies of Arcadia Legends, and Tales of Symphonia. In the Tales series, I've played Symphonia, Symphonia 2, Graces f, (never finished) Phantasia, and (never finished) Vesperia.

Story

The game begins by letting you choose which of 2 protagonists to follow. The game's story is broadly the same, regardless who you choose, but certain scenes are seen from different perspectives, and certain moments are missed if your chosen character is absent. I have opted not to replay with the other character at this time, but the game is good enough that I would if I had more time. I chose the female lead, Milla.

The story itself is...fine. The setup is pretty good, with Milla being an literal avatar of the world's god, whose powers are stripped by an unknown dark force early on. The story then shifts to a fish-out-of-water story for Milla, and a quest to regain her powers and destroy the dark forces. She is joined by Jude (the other - male - protagonist), who initially has no quest, but does want to be helpful to those in trouble.

This brings us to a major highlight of the game - the characters themselves. The story feels more like background dressing for the cast to play off one another in. The skits - a Tales staple - are here, and they are predominantly well-written and performed. And the cast is wholly likeable, and have decent arcs throughout - though there are a couple of head-scratching moments regarding character motivation. I was fond of basically every character by the end, even in the extended cast and bad-guys.

One sticking point I should mention though is, because there are scenes absent from certain protagonist play-throughs, be prepared for a couple of deus ex machina moments, where ostensibly the other protagonist has been busy in the background, but you will not know exactly how or why certain story beats happen unless you replay the other story. It's made doubly-weird where, despite having the skit system for optional additional dialogue, the POV character is never made aware of what happened during certain background story moments. From what I have read online, it seems that the better way to play story-pacing-wise, is to do Jude's story first, then Milla.

Specific examples, spoilers for some major story beatsIn particular, when Muzet is introduced in the Milla storyline, she joins the party in barely 3 sentences explaining who she is and why she's there, despite being a "very important character". There's also a scene near the end of the game where Milla is separated from the group for a time, then teleported directly into a battle with a previously unseen "very important person" in a "magically alternate dimension" and no one explains how or why the rest of the party got there - nor that they killed off a couple other "very important bad guys" in the interim. It's...weird narratively, though excusable thematically as Milla is a very "go-with-the-flow" character, so YMMV.

Gameplay

The combat is fun and really well balanced. The difficulty curve was almost perfect the entire game. I did a little bit of grinding every now and again, but honestly, every time I did, it made the next boss quite easy. I like the "partner system", which allows 2 characters in battle to buff each other, and I liked how your MP is refilled just by doing normal attacks, which meant I never really ran out of magic - this is particularly nice, as the healers are also more-or-less always healing and being useful. The party AI is also pretty good, especially if you spend a moment to fiddle with the strategy and auto-item settings.

There is a very extensive level-up system, split across a skill-tree and buff-pool. I...can't speak much on it, as there is also an auto-level button, which auto-applies nodes on the skill tree, and I used that almost exclusively. However, it's there if you wanted some good character building options. The shop system is also pretty good, and made it perpetually feel like I was accomplishing things and getting stronger.

There are a smattering of side-quests per town. Some were bog-standard "kill this thing, get this item", but there were also several that were self-contained stories and world-building. There isn't a quest marker, so some quests did require me to look up where to go, but I don't consider that a bad thing - more an "I'm impatient"-thing.


Probably more that I forgot to cover, but this is getting long for a first "patient gamer" review, so I'll stop here. This game and Tales of Symphonia are now in contention for my favourite Tales game, so make of that what you will.

[-] roadrunner_ex@lemmy.ca 19 points 3 weeks ago

SO FAR AWAY

[-] roadrunner_ex@lemmy.ca 18 points 2 months ago

Everytime I'm on a flight with infotainment, I wonder about the company responsible for writing the software. A small part of me wants to get a job at one of those companies, just to see what the process is like...

[-] roadrunner_ex@lemmy.ca 15 points 4 months ago

Putting aside the "should/shouldn't do" argument, I was also wondering if the code is even viable. I imagine that 'ls' and 'sudo' are probably pretty ubiquitous, but I bet there exist some Linux installs out there with a different shell than 'bash', and some might not have 'grep' too. That would lead to some pretty cryptic bugs for the end user, eh?

[-] roadrunner_ex@lemmy.ca 16 points 4 months ago

What a strange article. The reasoning for why 22 is interesting though very straightforward, and the rest of the article is essentially “I asked for port 22, and they gave it to me”. Little fanfare, little in way of storytelling conflict.

Not an issue in and of itself, but strange with a title of the form “This is the story of…” That sort of titling usually begets intrigue and triumph over adversity, dunnit?

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submitted 5 months ago by roadrunner_ex@lemmy.ca to c/main@lemmy.ca

Hey Admins!

Just because it's been a little while since the links were taken down/de-emphasized, I was just wondering if there's been any movement regarding donations or supporting the Lemmy.ca server and staff?

[-] roadrunner_ex@lemmy.ca 29 points 5 months ago

For anyone legitimately wondering, nu metal is still alive and well in one form or another, it just isn't getting nearly as much press or support as it used to. You can also hear its influence in a lot of modern metal, metalcore, and some more experimental rap

https://bandcamp.com/discover/nu-metal

[-] roadrunner_ex@lemmy.ca 23 points 5 months ago

I totally respect this being potentially a big ask, but does anyone have a TL;DR of what caused or was the fix for the federation issue(s)? I don't have capacity at this moment to look through Github Issues and PRs, but I'm curious

[-] roadrunner_ex@lemmy.ca 18 points 5 months ago

the people on Lemmy are worth talking to, period

no u

[-] roadrunner_ex@lemmy.ca 20 points 5 months ago

Because the "Reddit API changes" are a big epoch in Lemmy's history (and these graphs show it), I'm really curious to see if/when there will be another mass exodus or another "big Lemmy/federation moment".

I'm putting a small amount of money on "Lemmy gets mentioned in a viral news article" ;)

[-] roadrunner_ex@lemmy.ca 15 points 6 months ago

It reminds me of Last Week Tonight when the last elections were coming up.

You can tell Cody is both wanting to make a comedy show and also scream into a pillow. I think what they're doing is good, but I imagine the research and writing process is agonizing.

[-] roadrunner_ex@lemmy.ca 58 points 6 months ago

I remember a book I read in elementary school (in the Cam Jansen series, IIRC) where the main conflict was a mean older brother put a password on the new family computer (a huge deal in the early 90s), and the younger hires the kid detective to find the password. The password is “hot dog”, ultimately determined because the desktop BG was a picture of ketchup and mustard.

I recall being not super satisfied with that ending.

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submitted 7 months ago by roadrunner_ex@lemmy.ca to c/metal@lemmy.world
[-] roadrunner_ex@lemmy.ca 15 points 7 months ago

I kinda feel your pain. A project that I helped launch is written in Typescript technically, but the actual on-the-ground developers were averse to using type safety, so any is used everywhere. So, it becomes worst of both worlds, and the code is a mess (I don't have authority in the project anymore, and wouldn't touch it even if I could).

I'm also annoyed at some level because some of the devs are pretty junior, and I fear they are going to go forward thinking Typescript or type safety in general is bad, which hurts my type-safety-loving-soul

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submitted 1 year ago by roadrunner_ex@lemmy.ca to c/metal@lemmy.ca
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submitted 1 year ago by roadrunner_ex@lemmy.ca to c/metal@lemmy.ca
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submitted 1 year ago by roadrunner_ex@lemmy.ca to c/metal@lemmy.ca
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roadrunner_ex

joined 1 year ago