[-] t3rmit3@beehaw.org 2 points 22 hours ago* (last edited 21 hours ago)

One point to clarify wrt affirmative defense is that if the argument is made successfully, they would not be guilty of a crime, as in that case the action that would normally be a crime is not.

If someone can present a reason that voting for Trump is actually better than not, I'm all ears, but it would be a high bar to clear.

[-] t3rmit3@beehaw.org 5 points 1 day ago* (last edited 1 day ago)

I'm all for AI being available to replicate VO voices... but it should solely be owned by the performers, just as their likeness would be, licensable out by them.

"You want to use my voice in your game or movie? Sign this license, and here's a list of words you cannot make it say, and things the character using it cannot do."

[-] t3rmit3@beehaw.org 19 points 1 day ago

....But why?

[-] t3rmit3@beehaw.org 25 points 1 day ago

Because they want the precedent.

Imagine being able to force arbitration for anything, based on an unrelated EULA to whatever service was involved in a lawsuit. This is a evil corporation's wet dream.

[-] t3rmit3@beehaw.org 4 points 1 day ago

Thank goodness. I'm shocked AIPAC didn't get involved, but perhaps they realized they were raising eyebrows by buying opposition campaigns, and didn't want to risk causing a real public outcry against their Citizens United foreign influence avenue.

[-] t3rmit3@beehaw.org 2 points 2 days ago* (last edited 2 days ago)

It depends on the reasons, but I tend to favor user reviews over critics given that I am a user and not a critic.

Reviewers in the video game space may have been asked to review something they otherwise would not be interested in, which just intrinsically is going to color your perception of it, for example, whereas no one is forcing users to play something they don't want to.

OTOH, critics may attempt to be more objective (or not).

All depend on what they are saying.

[-] t3rmit3@beehaw.org 6 points 2 days ago

He got brown-pilled by the Castorisphere

[-] t3rmit3@beehaw.org 2 points 2 days ago* (last edited 2 days ago)

I'll use your method, and summarize what I believe your position to be:

  • You can do the right thing
  • You can do the wrong thing for the right reasons
  • You can do the wrong thing for the wrong reasons
  • We should not treat people who do the wrong thing for the right reasons as just as bad as those who do it for the wrong reasons
  • Because we cannot know the reasons that each individual holds internally, we should not condemn the entire group of wrongdoers

END OF LIST (since the markdown lists don't leave any space afterwards)

I think I can see why this is leaving you with no definite threshold for labeling a group as inherently bad, and if I may offer a solution: you need to apply the concept of an Affirmative Defense.

An affirmative defense is a legal concept that occurs when someone admits they have done something wrong, but argues that is was for the right reasons. It then shifts the burden of proof to them, to prove that their reasons made their actions right/ valid (e.g. "yes I shot them, but it was self defense, and here's the proof").

Barring that, it will always be impossible under your system to "call a Nazi a Nazi", because there can always be some hypothetical justification in their minds that you can't know. This plays into your point that you can not truthfully claim certainty for/against God. You cannot claim to know what is in someone's mind.

When it comes to real-world harms, though, that cannot be a valid defense. Otherwise, a person can do anything and simply say, "but you don't know if I had a good reason for it".

When it comes to real-world harms, it is beholden on the wrongdoers to prove that their reasons made their actions acceptable. Anything else will leave you unable to condemn and confront evil.

Putting Trump in power is a real-world harm. I have yet to hear a valid reason for doing it.

[-] t3rmit3@beehaw.org 8 points 3 days ago* (last edited 3 days ago)

Of course, preventing price gouging is the bare minimum of so-called "regulated capitalism", but in reality none of the neolibs actually push to regulate capitalism. Only us to their Left do, so what is ostensibly the centrists' bread and butter gets shifted left, pushing what is "center" further and further Rightwards.

[-] t3rmit3@beehaw.org 18 points 3 days ago

Professional sociologists, academics, and literal computer scientists who study AI: Hey we have a huge bias problem, and we haven’t really solved that yet. There will be huge ramifications if people blindly use AI

Tech executives to the Public: "Wow, that's really interesting. This is definitely something we need to work on and do better. You'll be hearing more from us on this soon!" (But no way am I spending any money that should be going to my bonus on woke DEI shit)

Tech execs to engineers: "...Ship it faster, and cheaper!"

Engineer 1: "Hey, have we covered all our test bases on this?"

Engineer 2: (looks around office) "Yep, I think we've tested with everyone here!"

News report: "The product exhibits a clear anti-black bias, and leaked documents show that the product was not tested for it at all."

[-] t3rmit3@beehaw.org 11 points 3 days ago

The innovation vs stagnation debate has been had across all sectors, but it's imo also an effect of cost-cutting and risk-minimization. Every time something new fails, you lose money, which means you have to cut more somewhere else if you want to keep your profit margin the same. So instead, you don't try new things, you fire your creatives, you make every product more safe and bland.

Of course that's a bad plan, but that's where being drawn to reuse and reboots and endless sequels comes from.

We can't fix stagnation until we fix mindless profit-seeking to appease mindless demands for infinite stock price growth.

21
submitted 3 days ago by t3rmit3@beehaw.org to c/climate@slrpnk.net

Some photos from during the California Camp Fire, taken in SF during the daytime

14

Hello Bees!

I've got a couple of projects lined up that I want to use SBCs (single-board computers) for, and I admit that I have very little knowledge about how the different SBCs from different manufacturers compare to each other, so I figured I'd get y'all's help.

Project 1: Portable media server

This is something I've been wanting for a while in order to make long car trips that involve low or no internet access more enjoyable. The basic idea I have is an SBC with a 2-4 M.2 SSDs, wireless, and bluetooth, that I can load up with media and run Jellyfin on, and then connect to with whatever devices I have around (whether that's a tablet, a smart tv in a hotel, etc). I want to do this as an SBC versus on a laptop partially so I can power it off my car more easily, and potentially have the car play music from it while driving.

I'm leaning towards something like the CM3588 from FriendlyElec is where I'm leaning, so I could RAID 5 some 4TB M.2 SSDs and get ~11.5TB usable (which would match my current Jellyfin home server setup). I'd love to hear if thoughts on this for this kind of portable use case, and any recommendations on alternatives, or other routes to explore.

Project 2: Miniature AI Machine

I've enjoyed experimenting with LLMs and StableDiffusion, and I want to make something a little faster and more targeted towards AI without building a 5U GPU server (nor do I have a spare $14.5k for a barebones setup of one). I've seen SBCs targeting AI use via baked-in NPUs, or with NPU expansion slots, and I'm interested in what y'all think about this approach.

I've also seen people with rPi clusters ostensibly for ML applications, but never any real write-ups on how these perform compared to a regular (E-)ATX machine with a high-end GPU.

114
submitted 1 week ago by t3rmit3@beehaw.org to c/politics@beehaw.org

Talking about JD Vance, he said

And I gotta tell you, I can't wait to debate the guy.

That is, if he's willing to get off the couch and show up.

...See what I did there?

The rest of his speech is worth a watch, to see just how good of a pick he really was.

74
submitted 3 weeks ago by t3rmit3@beehaw.org to c/politics@beehaw.org

The highest 24-hour fundraising total, surpassing Trump's post-conviction and (likely, given that they refuse to disclose it) post-assassination totals.

888,000 small donors, 500,000 of whom were first-time donors for this campaign cycle.

That's the engagement and energy we should have been having this whole time. That's the kind of engagement and energy that landslides Trump.

29
submitted 1 month ago* (last edited 1 month ago) by t3rmit3@beehaw.org to c/politics@beehaw.org

The chorus of condemnation was predictable and not in itself a problem: There’s nothing wrong with desiring a world without stochastic assassination attempts, even against political opponents. But when you have Israel’s minister of foreign affairs, Israel Katz of the fascistic ruling Likud Party, tweeting, “Violence can never ever be part of politics,” the very concept of “political violence” is evacuated of meaning.

The problem is not so much one of hypocrisy or insincerity — vices so common in politics that they hardly merit mention. The issue, rather, is what picture of “political violence” this messaging serves: To say that “political violence” has “no place” in a society organized by political violence at home and abroad is to acquiesce to the normalization of that violence, so long as it is state and capitalist monopolized.

As author Ben Ehrenreich noted on X, “There is no place for political violence against rich, white men. It is antithetical to everything America stands for.”

167
submitted 1 month ago by t3rmit3@beehaw.org to c/politics@beehaw.org

Liberal Democratic U.S. Representative Alexandria Ocasio-Cortez has introduced articles of impeachment against conservative U.S. Supreme Court Justices Clarence Thomas and Samuel Alito, her office said on Wednesday.

It won't pass, but at least it's nice to be reminded that The Squad is still out there trying to actively better our world just a bit.

77
submitted 1 month ago* (last edited 1 month ago) by t3rmit3@beehaw.org to c/politics@beehaw.org

This sucks. This is leaning further into the Major Questions Doctrine that SCOTUS has been pushing, where agencies and their actually knowledgeable, employed scientists and technical experts, have no real control over regulatory policies, and instead are beholden to Congress and judges to decide e.g. how many ppm of a chemical is safe for people to drink.

19
submitted 2 months ago* (last edited 2 months ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hi everyone, here's the final post of my Space Game recommendations:

  • Top-5 Small and/or Indie Space Games

  • Honorable Mentions

  • Space-adjacent Games, Small

  • Hopefuls (games in development now, that I hope will grow into their own in the future.

  • Disappointments (ones that imo didn't turn out good in the end)

Small and Indie games make up the bulk of any genre, but for Space Games this is particularly pronounced in my opinion, due to a long period of industry trends/bandwagons which publishers jumped on which tended to exclude space-themed games from wider production, thus leaving a lot more space for Indies to fill. One of those trends was the "PC gaming is dead" console push of the 2000-2010s, and the other the concomitant dearth of RTS and other Strategy games, which previously represented a sizable chunk of Space Games.

Because of this larger pool of small games, I'm also including a "Hopefuls" and "Disappointments" section here, with more games to be aware of and check out.

Without further ado:

Top-5 Small and/or Indie Space Games

5. Duskers

Right off the line with an unusual and interesting one, Duskers is a top-down, realtime investigation roguelike, where you are a human ship captain, using remote-controlled drones to explore derelict ships, in order both to gather resources, and to figure out what happened to all the other humans. It's claustrophobic, it's alien, it's conveys loneliness very well, but also heart-pounding action when you need to... run from things. If you want a smaller-scale story, and more laid-back, Duskers is a gem.

4. Endless Sky [Steam link]

Endless Sky is a FREE and Open Source game, created entirely by community contributors! It is a top-down fleet-command game, in which you can trade, transport, fight, negotiate, and more, across a decently-sized galaxy. It has a lot of neat hidden content, alien factions, and cool ships to find. It also supports mods. Since it was made by a bunch of FOSS Linux nerds, you can install it on just about anything (phones included).

3. Avorion

It's procedural (galaxies, ships, modules, etc)! It's co-op! It's got lots of mods, lots and LOTS of star systems, and lots of bespoke content as well. It has a really cool mix of RTS and third-person ship combat, where you can swap into a top-down view to issue orders to your fleet, and then pop back out into just your ship's 3p view. You can build space stations, or take over systems, or just run missions if you want. For me it really feels like what I want Eve Online or Astrox Imperium to be.

2. FTL: Faster Than Light

Another Kickstarter success story, FTL is a top-down ship crew-simulation game, where you control crew members as well as the ship, through a procedural series of sectors in order to reach and then defeat a giant enemy boss ship, all while being pursued by their fleet. You can recruit different species who have different abilities, fly different ships, change out weapons, or drones, or defensive robots to attack borders, or equip stealth cloaking devices, and on and on. It is NOT infinite, and an infinite mode that was promised at one point never materialized, but mods have attempted to rectify this grave injustice.

1. Starsector

Starsector is truly a special game. It is a top-down fleet command game, in a universe full of aliens, warring factions, mysterious artifacts, unexplained mysteries, pirates, bounties, rogue AI fleets, and a now-defunct ~~mass effect relay~~ portal ring network. It is still in development, and has an active and extensive community of modders. I truly can't rave about this game enough, if you are a fan of open-world space sandbox games. Take a look at the game's media page to see screenshots of what the games looks like, as well as the kinds of stuff you can do- or check out the trailer.

And don't worry, if you're like me, and you suck at the Ur-Quan Masters-style ship combat... you can have the game handle it for you (while you watch and intervene as you like).

Honorable Mentions

Starbound

This game would have been in the top-5 for me if I was only considering the game itself, but there is controversy about its development: in short, the developer signed on around 12 fans/ community members (including minors), who volunteered to produce art assets unpaid. Supposedly, none of those made it into the final game, but the project lead (who is also the head of Chucklefish games) is also- according to many previous employees- a massive asshole, manipulator, and creep.

I personally reject the premise of Death of the Author (either good or bad), and doubly-so when that person stands to benefit from sales; my view is to support good people, and not support bad people. If you agree, or where that line lies for you, and whether you're interested in looking at this game, is up to you.

That said, Starbound is an amazing game. It was created to be Terraria In Space (said asshole also worked on Terraria), and it succeeds at that in spades. It can be played alone or in co-op, is massively moddable, and is all-around an astounding game. There are tons of different types of planets, all proc-gen, and populated with various factions, cities, storylines, and missions.

The Frackin' Universe mod is considered a must-have expansion by many in the community, for the sheer amount of content it adds (many mod authors in the community pooled their work together).

Astrox Imperium

Eve Online, but singleplayer. Really. It's Eve.

This is the 2019 sequel to the 2015 Astrox: Hostile Space Excavation, which was more focused and small-scale. Astrox Imperium massively expands on the original, to create a game where you can mine, manufacture, research, train, fight, trade, build (stations, ships), etc. Its biggest limitation (to me) is its restrictiveness around fleets, but it's still in development, and the devs have said they're working on that. If you just want to mine in peace, give this a go.

Dyson Sphere Program

Factorio, but you go to a bunch of planets, and use the resources to build Dyson Spheres, and fight enemies.

Reassembly

A faster-paced twin-stick shooter and fleet command game, with a big emphasis on using the parts you loot from enemies to build up your own ships.

Nebulous: Fleet Command

A tactical fleet command sim. This 'game' is all about tactics. Controlling range. Controlling information. Controlling visibility. EWAR and positioning are major factors in this game. If you want to play a game that feels like what combat in The Expanse would be like, it's this. It's very cinematic, watching a PDS try to screen incoming missiles, or railgun rounds punch through ships. Hardcore, but satisfying.

Battlevoid: Harbinger

Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

Space-adjacent Games, Small:

Hopefuls:

  • The Last Starship
  • Stardeus
  • Starmancer
  • Ostranauts
  • Star Valor
  • Star Traders: Frontiers
  • Space Reign
  • Celestial Command
  • Space Haven

Disappointments:

Note: The disappointments are only here because I saw something promising in them, so just because I didn't like them in the end doesn't mean you won't. Not every space game is for me!

  • Star Command: Galaxies
  • Void Destroyer
  • Starship EVO
  • Star Ruler
  • Spacebourne
  • Rodina
  • Shortest Trip to Earth
  • Kinetic Void
  • Fractured Space
  • Dust Fleet
  • Approaching Infinity
  • Halcyon 6
26
submitted 2 months ago* (last edited 2 months ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hi everyone, here's my list of Medium-sized, "Rise of the RTS" list:

  • Top-5 Space Games
  • Honorable Mentions
  • Space-adjacent Games

I've added the last category because there are a lot of games that are in space-centric settings, but which do not directly deal with outer space itself (i.e. games on alien planets, in which the 'alien' part is very important, but you never really deal with space itself as part of the game). I won't give detailed descriptions, but I will put links to them all.

Top-5 Medium-Sized Space Games

5. Sins of a Solar Empire: Rebellion (SoaSE 2 is coming soon!)

A space RTS, where you command fleets of ships against rival... *ahem* Empires. If you like RTSes, but in a shorter, simpler, faster format, Sins is a great series to consider, especially since the sub-genre of Space RTSes has been pretty dead for a long while in mainstream, AAA games. Rebellion was a standalone 'expansion' to SoaSE, which from what I gather most people just now recommend to get in lieu of getting the original + expansions.

I would probably swap this out with Imperium Galactica 2 (see below), but I think it's age may make it too inaccessible for many players.

4. Space Engineers

On the dead-opposite end from an RTS, comes a first-person, multiplayer game about being the people who actually build all those ships you're commanding in other games. Space Engineers is really unique in that you are basically playing Minecraft, but building spaceships. You can start on a planet, find a frozen lake, start mining and refining nearby iron, nickel, etc, and before (too) long launch your first horribly ugly spaceship, maybe even into space!

There are tons and tons of mods, including mods that add NPC factions and new weapon and block types, and lots of very engineering-focused content to let you do complex pseudo-automations. If you're like me, you'll always play on the sandbox solar system start, manage to get off the Earthlike planet, make a base on one of the asteroids nearby, and promptly die to NPC pirates. But it's fun!

3. Homeworld (1999)

The One and Only Homeworld, one of the most famous space games of all time. This was the pinnacle of mission-based RTS in 1999, and still holds up well today (at least in the space genre). Amazingly, a year later we also got Ground Control and Earth 2150, so truly the turn of the millennium was a special time for RTSes.

This is a game that really showed a love of the beauty and awe of space. Though it couldn't always convey it perfectly, it always tried. This is not a base-builder RTS (a la StarCraft, C&C, etc), which can turn a lot of people off, but if you really just love bite-sized, tactical, crunchy combat, with the added verticality of 3D space, Homeworld set the gold standard for years.

2. Kerbal Space Program

So much ink has been spilled about KSP, it's hard to know what to write that isn't common knowledge, but in case you've never heard of it or looked into it, Kerbal Space Program is a physics-based rocket-building and space exploration game, where you operate a space organization analogous to NASA, on the planet Kerbin. It has a plethora of systems to engage with, like conducting research and performing experiments under specific conditions to unlock new tech, doing contract missions for money, trying for difficult achievements, or even just trying to actually reach the distant and unusual planets and moons. You can literally play it for years and never successfully land a ship on many of the planets or moons, much less get home afterwards. It also has a sandbox mode if you're not interested in the money and tech management, and just want to build and test rockets.

It has mods out the wazoo, including many which help the less mathematically-inclined of us, such as MechJeb (basically a highly-configurable auto-pilot system). It won't save you from yourself, but it will often save you from the vagaries of the physics engine.

All fear the Kraken!

1. Distant Worlds: Universe

You may commence the head-scratching or the mouth-foaming!

Distant Worlds: Universe is a sandbox RTS / 4X game where you simply usher a space-faring civilization through whatever comes.

Where it stands apart, and what makes it completely different and unique from basically any other game I can think of, is that you can granularly elect for any parts of your empire's control to be automated.

You can literally have the game play itself, if you so desire.

Or you can just control the fleets. Or just the research. Or maybe you only choose the government policies, roleplaying congress, with no actual control over how those policies play out. Or maybe you just play it like a normal 4X RTS, but getting rid of the micromanagement of planets. Or maybe you have the AI ask you permission for certain choices, and treat it as basically a smart advisor.

It's a really special and unique game, and it also has so many mods and so much content that you can change it up, or do total conversions. Wanna just turn it into Star Wars, or Stargate, or Babylon5, or Warhammer 40k, or Eve Offline, or Battlestar Galactica, or Macross, or (obviously) Star Trek? You can!

Honorable Mentions

Galactic Civilizations 2,3,4

A long-running series from Stardock, a classic name in TBS (turn-based strategy) games. I personally love 2 and 3, but I have heard very positive things about 4 as well. It is more... cartoonish? and lighthearted than many other 4X games, but that doesn't mean they're less difficult; it's very tactical, and has a good blend of straight empire-control-jockeying and random events to spice things up. In many ways I'd call it a predecessor to Stellaris.

Pax Imperia: Eminent Domain

The oldest game that will appear on any of these lists, Pax Imperia is an RTS from 1997, that still holds up strong today. You can create a custom species to play as, or choose from some presets. You can customize ships extensively, and there is a massive research tree. The combat is engaging and tactical, and it really feels like FLEETS fighting, not just little individual ships all skirmishing in the same place. Plus, it has one of the COOLEST opening cinematics for a video game. THIS THING SLAPS.

Descent: Freespace

The classic Descent series from Volition (RIP) moved out of asteroids, and into space wars! This is a mission-based space combat game, in which you played as humans fighting against a new and deadly alien species invading both you and the other hostile alien species humans were already at war with (the Vasudans). It really does a great job of making you feel... helpless in space. You're not really some badass, you're a single pilot in a great big war, and you're struggling to hold on and pull through alive.

Also, has a really great cinematic intro.

Imperium Galactica 2: Alliances

This is probably the game I actually come back to the most on this list of Medium-sized games. It is a really great RTS / 4X, with 3 main factions with campaigns, and a bunch of minor factions you can play in skirmish scenarios with.

It's got everything:

  • Ship customization
  • Planet-side city planning (and invasions! You actually get to land tanks on enemy planets and assault their structures, and they your's).
  • Spying, and counter-intelligence, and framing other empires, and stealing tech, and assassinating leaders, and hiring different species of aliens as spies to be more effective for certain missions, or against their own factions, or even forcing spies you capture to be double-agents! Holy hell!
  • An alien race that (contrary to the literal name of the game) cannot conduct diplomacy at all, and just wants to murder everyone, and has superweapons!

Obligatory cool-but-short intro movie. "DIE! DIE! AHAHAHAHA!"

Take On Mars

As the final Honorable Mention, we have a complete swerve from the rest of the list. Take On Mars is a Mars exploration sim from Bohemia Interactive. Literally playing as essentially NASA, you build rovers, land them, and carry out science missions. Like, "land here, drive the rover to this rock formation, take sample, launch sample-return vehicle/ transmit spectrometer data", etc. I think it also has missions where you build a base for people, but I never bother with those. It's a true sim, so it's slow, and methodical, and you can drive a rover for 30 minutes only to get frustrated and drive too fast and hit a rock and fuck up your rover's wheels and have to start all over... though you get to keep your job, unlike IRL.

If you enjoy relaxing simulation games, this one is really nice.

Space-Adjacent Mentions, Medium-Sized:

44
submitted 2 months ago* (last edited 2 months ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hey everyone, I'm a big player of Space Games of all forms, and this mini-genre (or 'theme', if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I've gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie's thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer).

Without further ado, here are my Top-5 "AAA" Space Games:

5. No Man's Sky

A well-known comeback story in gaming, No Man's Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game beyond parity with the original promises.

It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There's a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free.

NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of 2.2 TRILLION possible solar systems, 18 quintillion possible planets and moons total. I say "possible" because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about.

4. Stellaris

An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, high cost for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It's tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don't have the breadth that Stellaris does.

Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc).

Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X "fight other groups for territory", though that is the meat of the game.

3. Eve Online

A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I've run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs.

I ran several corporations in "wormhole space"/ "j-space", which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of "k-space", or "empire space" that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized "Nullsec" alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber "blops" (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven't touched all the various systems in Eve.

2. X4: Foundations

I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff using the stuff you sold to them, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction's (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems.

There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe.

1. Mass Effect Series

Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including Andromeda). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 'mainline' games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you're "along for the ride" in these events, which is a pitfall that many RPGs fall into (*cough* Bethesda games post-Morrowind *cough*).

If you are a fan of BG3, or DA:I (and somehow haven't played ME), this is right up your alley.

If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect).

Honorable Mentions: Starfield, Star Citizen, and by popular demand, Elite: Dangerous

I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D.

Starfield is of course Bethesda's reskin of their Creation Engine games... IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the Creation Kit (modding tools) are in players' hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted.

If you have not played a Bethesda game before... do not start here.

Start with Morrowind.

Or (for everyone who rolled their eyes reading that), start with Fallout 4. Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play New Vegas, but don't do that in lieu of playing actual Bethesda games.

Star Citizen is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill's starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name actors), but which is not yet open for players to test.

Star Citizen is a sandbox, that shares much in game design structure with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you'll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it's not subscription-based) give you the game + 1 ship start at ~$45.

It's worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim.

Elite: Dangerous is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man's Sky in number of solar systems to explore, and at least somewhat based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this.

It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title "Horizons". I cannot personally comment on Horizons content, as I only played the original game.

If you really like very realistic solar systems, and a much more 'laid back' experience of just Zen-jumping your way across the galaxy, E:D is a great option.

Anyways... let me know what you think!

What other AAA space games do you love? What do you think of those on this list?

I'll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!

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submitted 2 months ago by t3rmit3@beehaw.org to c/usnews@beehaw.org

The surprise search was reportedly part of a criminal antitrust investigation by the U.S. Department of Justice (DOJ) into RealPage, a $9 billion software company that recommends rent raises on millions of housing units across the U.S.

The problem with RealPage, according to multiple lawsuits filed in the past two years in California, Arizona, New York, and other states, is that its algorithm increases rental prices in response to data collected from landlords — not according to demand.

Landlords "were not competing at all," Arizona Attorney General Kris Mayes stated in a February lawsuit announcement against RealPage.

"They were colluding with one another," Mayes said.

According to the Arizona lawsuit, and others filed, landlords gave RealPage detailed information about rent prices, lease terms, amenities, move-out dates, and occupancy rates.

"Using this sensitive data RealPage directed the competitors on which units to rent, when to rent them, and at what price," Mayes stated. "This was not a fair market at work, this was a fixed market."

To absolutely no one's surprise.

13
submitted 2 months ago by t3rmit3@beehaw.org to c/socialism@beehaw.org

On a given day, the five story building (including basement and roof top rooms) houses a variety of projects and dozens of people pass through its open doors.“We have a café, we have a community kitchen where we prepare the free meals. We have a community bike shop in the basement and we have space for events, shows…theater,” explained Nat, a longtime organizer and collective member of Enclave. “We try to make the space available for the community to use as they please.”

But Enclave isn’t just a resource center for migrants and others in need—it is also a space for creativity, experimentation, and exchange of radical political ideas. It hosts drag shows, reading groups, lectures, film screenings, and workshops on topics outside the political mainstream. At such events, those who come to the space primarily for resources often stay to engage with those who come for the politics or to enjoy the safe space.

“The people that come to the shows and that organize events are, I would say, mostly punks and feminists and people from the LGBT community that have found also a safe space here where they know that here they will be respected no matter what,” said Nat.

I've had the opportunity to work with several community-owned-and-run spaces in the Bay Area, and they are wonderful microcosms of our communities, as well as being communities unto themselves. If you have not had the chance to interact with one of theses, I highly recommend you to look them up in your local areas; they can always use more members, no matter your role.

It's easy as members of a relatively small group (e.g. AnSocs) to feel and become isolated, and working with or even just inhabiting spaces like this help others, and ourselves!

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t3rmit3

joined 1 year ago