[-] wirelesswire@kbin.run 10 points 2 months ago

Do you really believe people shouldn't be traveling abroad? Why is that? Do you believe everyone should stay home instead?

[-] wirelesswire@kbin.run 11 points 2 months ago

Or they're going because now is a prime opportunity to visit on a budget. A tourist tax could mean some visitors staying for less time or deciding to visit somewhere else.

[-] wirelesswire@kbin.run 11 points 2 months ago* (last edited 2 months ago)

Satisfactory did it first: https://satisfactory.wiki.gg/wiki/Cyber_Wagon https://static1.srcdn.com/wordpress/wp-content/uploads/2020/07/Satisfactory-Cyber-Wagon.jpg

This was added in 2020. It's kinda hard to tell in the pics, but it even has square wheels.

[-] wirelesswire@kbin.run 10 points 3 months ago

In Japan. It's supposed to release globally sometime this year.

[-] wirelesswire@kbin.run 10 points 4 months ago

Because it's nice to have options, and as we've seen time and time again, once a certain site/service becomes the de facto for that niche, it's all too easy for them to start squeezing their userbase for more money.

If you think Nexus won't go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.

[-] wirelesswire@kbin.run 10 points 4 months ago

Quite a few people in The Division community loved the Survival mode from Division 1, so I figured would have had a good audience. I'm a Division fan, but didn't care for Survival or the Beta of Heartland, so can't say I'm heartbroken over this.

[-] wirelesswire@kbin.run 9 points 6 months ago

Just be careful about airflow with something like that.

[-] wirelesswire@kbin.run 10 points 6 months ago

I used to work help desk, so I've had lots of practice with patience of this sort, but I have come close a fair number of occasions. My company hires retired folk for some part-time positions, and I was helping one of them reset their password. I was on this call for 45 minutes because he couldn't type the default password correctly, eventually his manager came by and helped him type it in and make a new one (against corporate security policy, but I was so done by then that I didn't argue).

One thing I learned while working there is that most people, regardless of age or anything else, know exactly enough about computers to perform their job role, and as soon as they encounter anything slightly outside of their knowledge, it's freakout time.

[-] wirelesswire@kbin.run 10 points 6 months ago

It would make good business sense to drop Craftopia, but kind of a shitty move imo. Many people bought it with the hope that the devs would finish it.
I tend to avoid early access titles for mainly this reason, and am specifically waiting on Palworld to hit 1.0 because of how Craftopia development was handled.

[-] wirelesswire@kbin.run 14 points 7 months ago* (last edited 7 months ago)

I have a couple hundred hrs in and I would definitely say it's good. It's clear the devs care about making a good game, rather than just a financially successful one. If you're into ARPGs, it's worth the asking price.

It's worth noting that with the 1.0 launch, there have been connection and loading issues, but they're working through them and should (hopefully) be resolved soon.

Edit: I should also add that complexity-wise, it strikes a happy medium between Path of Exile and Diablo 4. There is a lot of customization depth between passives and skills, but it doesn't feel like you need a college degree just to theorycraft a build. You can also reset all passive and skill points, so you're free to experiment.

[-] wirelesswire@kbin.run 11 points 7 months ago

Per the article, it's sold 15M copies, with an additional 10M players on Xbox.

[-] wirelesswire@kbin.run 9 points 7 months ago

I picked up the game about a month ago in prep for 1.0, and have been having a blast with it. So many of the features and design decisions made show that the devs truly care about their game and are striving to make it good, rather than just financially successful. The game is $35 USD and well worth the asking price IMO. While there is an in-game cash shop, it's all cosmetic and can be easily ignored.

view more: ‹ prev next ›

wirelesswire

joined 7 months ago