9
submitted 1 month ago* (last edited 1 month ago) by Comp4@hexbear.net to c/games@hexbear.net

cross-posted from: https://hexbear.net/post/2843304

So, I'm pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?

If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?

you are viewing a single comment's thread
view the rest of the comments
[-] Wxnzxn@lemmy.ml 4 points 1 month ago

I've done modding for Paradox games (never something for the public, but just for myself), and I've done game dev in Godot. I'd say modding of Paradox games like Stellaris is a lot more convenient. There are guides, too, and the lua scripts you will be working with are relatively intuitive in my opinion. Another advantage is, that you may have an easier time to gain an audience and feedback, as it already builds on something that has a lot of people playing it. But that is no guarantee, admittedly.

this post was submitted on 25 Jun 2024
9 points (100.0% liked)

games

20348 readers
431 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS