Dev snapshot: Godot 4.1 beta 2
(godotengine.org)
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this post was submitted on 14 Jun 2023
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I wonder if it's safe to try the beta instead of 4.0.3 now that 4.1 is getting closer to release.
Probably safe enough if you're working on small hobby projects, I definitely wouldn't recommend it if you're doing something serious. There could still be regressions or breakage, I would wait until the release candidates later this month before switching.
Thanks for the advice! Do you (or anyone else) happen to know if there are big C#-related changes in 4.1? I'm worried I'm trying to fix something in 4.0.3 that will already be fixed in 4.1. I did read the Dev snapshots and I know about the custom resources and the
GlobalClass
attribute.Thank you!