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submitted 2 years ago by simple@lemmy.world to c/godot@programming.dev

Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.

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[-] Panda@lemmy.world 3 points 2 years ago

I wonder if it's safe to try the beta instead of 4.0.3 now that 4.1 is getting closer to release.

[-] simple@lemmy.world 2 points 2 years ago

Probably safe enough if you're working on small hobby projects, I definitely wouldn't recommend it if you're doing something serious. There could still be regressions or breakage, I would wait until the release candidates later this month before switching.

[-] Panda@lemmy.world 1 points 2 years ago

Thanks for the advice! Do you (or anyone else) happen to know if there are big C#-related changes in 4.1? I'm worried I'm trying to fix something in 4.0.3 that will already be fixed in 4.1. I did read the Dev snapshots and I know about the custom resources and the GlobalClass attribute.

Thank you!

[-] greeen_tomato@feddit.de 2 points 2 years ago

Too bad that NavMesh baking for 2D probably won't make it into 4.1: https://github.com/godotengine/godot/pull/70724

[-] simple@lemmy.world 2 points 2 years ago

Removing requirements for SharedArrayBuffers on web builds also isn't coming in 4.1 which is disappointing. The wait for 4.2 begins, I guess!

[-] greeen_tomato@feddit.de 1 points 2 years ago

Oh too bad. Would be great to finally be able to export to itch.io again.

[-] simple@lemmy.world 4 points 2 years ago

You can actually, itch does support SharedArrayBuffers. You just have to enable it in the settings for your page.

[-] greeen_tomato@feddit.de 2 points 2 years ago

Oh nice! I never investigated, because I thought it's not possible. Thanks!

this post was submitted on 14 Jun 2023
50 points (98.1% liked)

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