this post was submitted on 19 Jul 2024
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[–] SternburgExport@feddit.de 208 points 10 months ago (4 children)

sony made a console so hard to develop for they can't even figure it out themselves

[–] randomaside@lemmy.dbzer0.com 89 points 10 months ago (1 children)

This is the actual truth. Revisiting the catalog of early cross platform games and it's evident that Sony engineers couldn't get anything running well on there for the first three years of its lifespan. The same games ran just fine on the Xbox360.

[–] arefx@lemmy.ml 12 points 10 months ago (1 children)

I still remember what Gabe Newell said about it

[–] BleatingZombie@lemmy.world 4 points 10 months ago (2 children)
[–] RecallMadness@lemmy.nz 28 points 10 months ago (1 children)

The number 3 doesn’t exist at Valve

[–] littletranspunk@lemmus.org 6 points 10 months ago

Why must you hurt me so?

[–] BigBananaDealer@lemm.ee 8 points 10 months ago (1 children)

its why bethesda games always had lots of problems on ps3 and their dlc was always delayed

[–] djsaskdja@reddthat.com 21 points 10 months ago* (last edited 10 months ago)

Ah yes Bethesda. The company famous for releasing polished games with very few bugs.

[–] bruhduh@lemmy.world 8 points 10 months ago* (last edited 10 months ago)

KISS be like: am i a joke to you?

[–] mindbleach@sh.itjust.works 1 points 9 months ago

It's actually great to develop for. It was an early glimpse of fixed-size vector units, and to a lesser extent, general-purpose shaders.

What sucks is trying to do anything for it on any other hardware, or vice-versa.

There's a reason PS3 exclusives looked gorgeous and ran smoothly right out the gate. There's also a reason half of them remain PS3 exclusives, two decades later.