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this post was submitted on 26 Aug 2024
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Deadlock
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A Lemmy community for the upcoming Valve Corporation game Deadlock
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It's crazy to see how much the visuals changed to fit the aesthetic. Like Vindicta at 1:56 was apparently a moth girl with glowing hair, and dynamo at 2:10 looks to be a japanese robot. It's really cool that Valve shared this.
I think the new aesthetic is honestly a lot better and sets it apart from other games. The cyberpunk/neon future aesthetic is kind of overdone at this point. Neon Prime looked more like Overwatch or The Finals.
That said the environment in deadlock is kind of dull compared to this. Too brown and grey with little variety. It's probably among the biggest complaints so I hope it changes a bit as development continues.
Several of the characters (Yamato, Grey Talon, Bebop) are confirmed to be on the docket for redesign, as they're still Neon Prime leftovers. I think McGinnis is also, but no redesign has been announced so far I think.
One of the devs (Yoshi) is very active on the Discord, and has been refreshingly open with the community.
Yeah, the environment is still mostly placeholder I think. The muted greys and browns does make target acquisition easier, though. I'd expect more attention to be put into it eventually. I hope each lane gets its own visual identity so you can know where you are at all times.
I'm definitely biased on this. I've never played Overwatch, and have never heard of The Finals. The old aesthetic reminds me of GiTS or the futuristic level in one of the TimeSplitters series.
I don't think the map is anywhere near done. They're likely still working out the geometry so it feels like almost no work has gone into fleshing out detail.
The bases especially look like they are just one step up from untextured testing levels.