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submitted 1 month ago* (last edited 4 weeks ago) by notnotmike@programming.dev to c/satisfactory@lemmy.world

Pre-1.0 I had aluminum factories that took the waste water from aluminum scrap and fed it back to the alumina solution refineries. However, in my new 1.0 world I can't seem to get it to flow correctly.

I've tried several solutions, including:

  • putting the waste water lower in the junction than the fresh water
  • adding a valve to the waste water to prevent backflow
  • adding a valve to the waste water to only supply the amount not provided by the fresh water

The only think I have not done yet is decrease the water extractor rates, mostly because I don't recall having to do that before when I used a valve.

Any tips? Anyone else had success in 1.0


Update: I believe I may have found a solution - I've added a fluid buffer just after the waste and fresh water merge.

waste       fresh
    \      /
     buffer
        | 
     refinery

This seems to give the pipeline a little wiggle room to settle, whereas without the buffer the fresh water would slowly fill in whenever the waste water wasn't at full production. The waste water would then back up, which meant production of aluminum scrap would back up, which meant that alumina solution would back up, and then meant the water would back up leading to a sort of deadlock With the buffer there's a little more wiggle room in the pipeline for excess water

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I found pre 1.0 that trying to feed machines their own waste water is too delicate because if it starves for any other resource or the output backs up it WILL jam with water.

What I end up doing is, I'll have a gang of machines, and lets say for the sake of math 6 machines that take 600 total water but they produce 300 total waste water. So that's enough waste water to fully run half of the machines. So I pipe the output of all six to three machine's input, and then only run the remaining three on fresh water. It may take it a second to start up fully but once it's going it's going and it won't jam on water.

this post was submitted on 22 Oct 2024
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