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submitted 1 month ago* (last edited 1 month ago) by Berin@discuss.tchncs.de to c/gamedev@programming.dev

cross-posted from: https://goblin.band/notes/a0t79m3yt7o92tbv

Itch.io Now has Generative AI Disclosure Tagging (and requires it for Assets)

Developer Update

Itch.io projects have a new "Generative AI disclosure" field. Projects that don't comply will no longer be indexed on Itch's browse pages after a grace period.

@indiedev@lemmy.world

#Itchio #GameDev #IndieGameDev

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[-] superkret@feddit.org 17 points 1 month ago

This is likely due to EU law again.
They made it mandatory to disclose the use of AI for all but the most mundane tasks (like Spam filtering).
Also, there's finally a good definition for what an Open Source AI is (only when the model and the training data are disclosed).

[-] mke@programming.dev 3 points 1 month ago

I'd like to add for the sake of context: it seems the "good" part is contested. I assume you're talking about the OSI definition. The training data is disclosed, yes, but many would have preferred that e.g. all of it had to be released or publically available.

[-] barsoap@lemm.ee 1 points 3 weeks ago* (last edited 3 weeks ago)

This has nothing to do with the EU regulation because those don't even begin to cover baked assets, at least if they're not impersonating actual people.

Also this is BS. Are they seriously expecting artists to tell gamedevs whether they ever used photoshop's content-aware fill and suchlike. The right way to deal with this is to have better systems to rank low-effort slop instead of assuming quality by artistic process.

...yes, that brick texture is AI generated. So fucking what you're not supposed to notice it in the first place. Am I supposed to hire a bricklayer and a photographer. Would you rather I use this one instead.

this post was submitted on 20 Nov 2024
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