this post was submitted on 05 Dec 2024
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xkcd

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Stockfish 16 suggests the unconventional opening 1. RuntimeError: Out of bounds memory access

https://explainxkcd.com/3020/

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[–] rumba@lemmy.zip 21 points 2 months ago (2 children)

Now I want to make an undying mercinaries version, every time your piece is taken, it waits in a queue to be respawned when spaces open up in your closest row. King and Queen cannot respawn.

[–] clay_pidgin@sh.itjust.works 10 points 2 months ago (1 children)

How about a dodgeball version: every time you take an opponent's piece you can bring one back.

[–] 13esq@lemmy.world 4 points 2 months ago* (last edited 2 months ago) (1 children)

My first thought is that the game would become one sided very quickly, but it'd be interesting to try.

Also what if the starting position for that piece is already occupied?

[–] clay_pidgin@sh.itjust.works 1 points 2 months ago* (last edited 2 months ago) (1 children)

Explosion! Guess you'd better keep the starting spaces clear if you can! Ooh, what it your opponent gets to choose which of your pieces comes back, to compensate them for you greeting the advantage?

[–] 13esq@lemmy.world 2 points 2 months ago (1 children)

If they get to choose, it's probably going a pawn every time which kind of makes the option null.

Explosive would be interesting as it could force you to choose a less than optimal piece to prevent explosion.

[–] clay_pidgin@sh.itjust.works 1 points 2 months ago

It spawns in its home place, so the opponent may choose a better piece if you have something else in that spot!

[–] Rooty@lemmy.world 7 points 2 months ago (2 children)
[–] rumba@lemmy.zip 3 points 2 months ago

TIL

you just saved me a lot of time :)

[–] tanisnikana@lemmy.world 1 points 2 months ago

I adore the fascinating complications shogi brings to the game. Dropping pieces is a fantastic way to regain lost tempo!