167
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 16 Dec 2024
167 points (92.4% liked)
Programming
17660 readers
241 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 2 years ago
MODERATORS
I forgot to add that I had a Masters in Game Development and Computer Graphics, which definitely helped, but I still learned most of my gamedev skills by regularly attending gamejams and working on my own projects. I've also started working in gamedev for the past year, and I wouldn't say that it teaches you much, since you are missing out on 80% of actuall development and only crunch JIRA tickets and bugfixes, as a junior that is, without being exposed to the more important parts or other skills. Assuming you join a larger studio with game in progress, in an indie studio with team of 10 people, you'll probably have a lot more responsibilities and impact on other stages of the game's development.
Yes, a small dev team is the ticket, and even then you might be excluded from marketing and all that jazz like funding, getting edited etc.
You seems to be on track to be a game dev of sorts, and who knows, maybe you'll make your own games one day, good luck!
Forgive a question from an oldtimer, what exactly is a master in game dev and computer graphics?
Do you learn how to code and like draw, model, rig & animate? Code 3D engine stuff? Game mechanics I guess? For 5 years?
I'm curious :-)
It was only two years, and it was basically half nornal computer science classes, and half working with engines, making a game with classmates and mentors from the industry throughout the year, and learning about rendering, AI behaviors (the videogame kind, not LLMs). The graphics part was about shaders, lighting, post-processing, global illumination, renderers and math, not modeling. It was mostly technical, but we had some game desing classes.