this post was submitted on 03 Feb 2025
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gunpointmadeline-stare i'm waiting

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[–] FourteenEyes@hexbear.net 10 points 15 hours ago

Prey (2017)

  • Poorly balanced in some ways. The Typhon Neuromods give you some nasty diminishing returns, requiring more and more Psi to the point that it's not worth it to max them out. Same with some of the standard Neuromods. It's to the point that I always recommend the Core Balance mod you can find on Nexus.

  • Really blows its wad with the mindfuckery early on and doesn't take more chances to layer it further, ending notwithstanding. When I first broke out of the apartment my jaw genuinely dropped. It surprised me in a way few games or even other pieces of media have. Then it just kinda peters out. It had the potential for more.

  • Poor pacing on the plot. It kind of herds you through every sector of the station and implies an urgency that can undercut the exploration if you take it at face value. It also locks you out of half the station for half the game. Not a great thing to have in an ImSim.

  • Visual variety on the Typhon is lacking. The Weavers look super cool and the way the Phantoms move is pretty unsettling, but the Telepaths and Technopaths are just big black blobs that kinda float around mind-controlling other enemies and hurling annoying projectiles at you. Likewise with the variant Phantoms just being tougher versions of the base one with different damage type auras.

Still my favorite goddamn game it is so fucking amazing