this post was submitted on 04 May 2025
55 points (100.0% liked)
Gamedev
315 readers
13 users here now
https://lemmy.world/c/Gamedev A Lemmy community to share game development news and info!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If I wanted new customers for my business of porting games, I definitely wouldn't be announcing that I saved personal copies of the source code for all the games I ported.
I think I get what you're saying, but considering she's not releasing it unless she gets permission from the company, I don't think that's really much of a big deal? At least that's my amateur view. Hell, "secure copy kept in perpetuity" seems like it could be spun as a selling point.
Unless you're doing some top secret government project where the source code is only accessed on secure machines in a secured facility or something like that, it's naive not to think at least some percentage of your software devs aren't keeping a copy of the codebase after they leave the job. IMO it's not really a problem unless they abuse it in some way.