this post was submitted on 04 May 2025
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Gamedev

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[–] Kolanaki@pawb.social 16 points 4 weeks ago

Rebecca is the coolest.

[–] Chocrates@lemmy.world 12 points 4 weeks ago

Really really cool.

[–] ArbitraryValue@sh.itjust.works 2 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Heineman is currently in the midst of bringing MacPlay back, working to bring “native ports” of “casual and AAA games to the Mac”, just like she did back in the 90s.

If I wanted new customers for my business of porting games, I definitely wouldn't be announcing that I saved personal copies of the source code for all the games I ported.

[–] Jeffool@lemmy.world 12 points 4 weeks ago

I think I get what you're saying, but considering she's not releasing it unless she gets permission from the company, I don't think that's really much of a big deal? At least that's my amateur view. Hell, "secure copy kept in perpetuity" seems like it could be spun as a selling point.

[–] grue@lemmy.world 8 points 4 weeks ago

Unless you're doing some top secret government project where the source code is only accessed on secure machines in a secured facility or something like that, it's naive not to think at least some percentage of your software devs aren't keeping a copy of the codebase after they leave the job. IMO it's not really a problem unless they abuse it in some way.

[–] Korne127@lemmy.world 2 points 2 weeks ago

That's awesome; she sounds really great.

Heineman is currently in the midst of bringing MacPlay back, working to bring “native ports” of “casual and AAA games to the Mac”, just like she did back in the 90s.

That sounds really great as well :D