this post was submitted on 16 May 2025
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I am a PaRappa fan - the first game is good BUT the inputs are notoriously fucked up on that game. The timing is incredibly off, it's not just you. One thing that helps is to freestyle and/or just not look at the timing that is presented on screen and just press buttons to the beat, which can be counterintuitive. They fixed it in PaRappa 2.
It was one of the first rhythm games ever made, so I'll cut them some slack. The only way I am able to play it these days is because I have all the goofy timing and buttons memorized because I've been playing it for two decades
Okay, I don't feel so bad then! I might just play PaRappa 2, then, because it's hard for me to play a rhythm game without getting that satisfying feedback.
This is the second time in a week that Hexbear has made me wonder about doing a romhack that's way above my ability. I mean, the fact that no one's done it by now speaks volumes—sound code can be pretty gnarly by itself, and this wouldn't just be playing music but trying to adjust how the music syncs with the visuals and how input is evaluated...but it would be so cool! Maybe someday. At any rate, it sent me down a mini rabbit hole of poking around in the ROM, doing a bit of binary parsing, and learning about the PSX debugging tools, though, which is something I've been interested in!