AernaLingus

joined 3 years ago
[–] AernaLingus@hexbear.net 2 points 4 hours ago

Finished watching Murder Drones! Gonna be so fr, I lost track of the plot after like 3 episodes bleh (I'll just go read the wiki or something) but it was a fun ride regardless. All the characters are so frickin' cute—they really know what they're doing over at Glitch.

[–] AernaLingus@hexbear.net 5 points 7 hours ago

So much for the intolerant left!

[–] AernaLingus@hexbear.net 6 points 1 day ago (1 children)

Really proud that I've been keeping up with transcribing music recently. Today I drew from the well of Cardcaptor Sakura which has a soundtrack full of memorable tunes. The piece I chose (さわやかな朝 Sawayaka na Asa) has some lovely bossa nova vamps in it, and it's got the wonderful combo of live orchestra backing, solo flute/guitar/oboe, and cheesy-ass 90s synth flute.

Speaking of which, I know we've got a few synth heads in here—if anyone happens to recognize that patch (heard most prominently in the solo starting at 2:10), let me know! The soundtrack was produced around late 1997/early 1998, if that helps. Reminds me a bit of the flute patch used in the Staff Roll in Super Mario 64 (the "Lyric Pipe Solo" from the Roland JD-990), but I think that one's a fair bit "breathier" than the one used across the CCS soundtrack.

[–] AernaLingus@hexbear.net 2 points 1 day ago

Okay, I don't feel so bad then! I might just play PaRappa 2, then, because it's hard for me to play a rhythm game without getting that satisfying feedback.

This is the second time in a week that Hexbear has made me wonder about doing a romhack that's way above my ability. I mean, the fact that no one's done it by now speaks volumes—sound code can be pretty gnarly by itself, and this wouldn't just be playing music but trying to adjust how the music syncs with the visuals and how input is evaluated...but it would be so cool! Maybe someday. At any rate, it sent me down a mini rabbit hole of poking around in the ROM, doing a bit of binary parsing, and learning about the PSX debugging tools, though, which is something I've been interested in!

[–] AernaLingus@hexbear.net 2 points 1 day ago

Korean is a language isolate, but from experience learning Korean will help you with Japanese and vice versa. The basic grammar is incredibly similar and they've got a lot of shared Sinitic vocabulary, although it might take a little getting used to the sound correspondences since Korean has more phonemes and more complex syllables than Japanese^[Take these two cognates: 비술 bi-sul = 美術 bi-jutsu ("(fine) art"), 수줄 su-jul = 手術 shu-jutsu (surgery). The pronunciation of 術 ("technique; skill; art") is pretty different in both languages, but it's consistent across compounds. You can use this knowledge to guess words in both directions. Also, fun fact: 비술/美術 is formed and pronounced like any normal Sinitic word, but it's actually a word that was coined in Japan during the Meiji Restoration and then seamlessly borrowed back into both Chinese and Korean.]. At the broadest level, both languages have subject-object-verb order and are agglutinative—both quite different from English, but you only have to get used to it once. Topic particles 은/는/は, subject 을/를/を and object 가/이/が particles, and possessive particles 의/の all work nearly identically, and both languages have a propensity for noun phrases with tons of modifiers stacked on top. Even something as specific as how (and when) to modify a noun to become "[noun]-like" 같은/みたい works similarly. Anyway, I could just keep listing things, but the point is that while they're not related on paper, there's a reason they were once theorized to be in the same language family.

But for everything else...yeeeeeah, that's a tall order. You get the same shared Sinitic vocab advantage with Chinese, but grammatically and phonologically it's in another universe compared to Japanese and Korean. And after being coddled by the simple conjugation of Japanese (no verb agreement! No grammatical gender! No cases! Only two irregular verbs!), the mere idea of tackling Russian with its six cases makes me want to cry.

[–] AernaLingus@hexbear.net 40 points 1 day ago

Shoutout to my dumbass relatives for sending their DNA to this company—thanks for nothing!

[–] AernaLingus@hexbear.net 9 points 1 day ago

That's just how all Axios "articles" are written—one of the founders said he wanted it to be a "mix between The Economist and Twitter."^[I grabbed this quote from Wikipedia, and out of curiosity I checked out the source for more context, where the author says about another founder, "This is best exemplified by Allen’s credulous approach to journalism. His proudly nonpartisan stance (he claims to have no ideology, and I absolutely take his word for it) [...]". If you read the rest of an article, you'll see that the author's idea of "ideology" is party politics, which completely ignores that the most pernicious acts of the state are bipartisan, and somehow the founders' naked ambition to make fistfuls of cash by pandering to advertisers does not qualify as "ideology". This is what Western journalists actually believe lmao]

Here's a random article from 2019 to illustrate:

https://www.axios.com/2019/05/19/ice-nominee-mark-morgan-emails-trump

[–] AernaLingus@hexbear.net 3 points 1 day ago (1 children)

Who's V2000 in this scenario

[–] AernaLingus@hexbear.net 27 points 2 days ago* (last edited 2 days ago) (4 children)

May 18: I published details about the TeleMessage server's vulnerability in WIRED. TLDR: if anyone on the internet loaded the URL archive.telemessage.com/management/heapdump, they would download a Java heap dump from TeleMessage's archive server, containing plaintext chat logs, among other things.

Lmfao, absolute clown fiesta.

[–] AernaLingus@hexbear.net 39 points 2 days ago (1 children)

embraces state power as a way to shape society

Doing anything other than tweaks at the margins is literally 1984

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submitted 1 week ago* (last edited 1 week ago) by AernaLingus@hexbear.net to c/traaaaaaannnnnnnnnns@hexbear.net
 

Video description:

This video is for transgender, non-binary, and gender nonconforming people, and anyone else who has been pushed to the margins.

You face unspeakable adversity. So many voices shame you and want you to be diminished to a more palatable effigy of yourself, and many don't care if that means the material or metaphysical disillusionment of who you truly are. The voices come from your government, from strangers on the internet, from your coworkers, from your family.

One of the voices probably comes from inside you.

Every voice in this video is from someone rooting for you. I'm rooting for you.

When you're too broken to work, too broken to play, too broken to even get out of bed, know this:

Every breath you take is a radical refusal to acquiesce to the voices that want you to be diminished. Your cellular metabolism follows the same basic chemical equation as any other fire. Focus on taking your next breath. Feed the flame oxygen and Don't. Be. Extinguished.

 

The Video Game History Foundation does some great work, and it's really cool to see this project getting off the ground! Their project to vastly improve OCR for magazines seems pretty awesome--curious to learn about the technical details of that project.

Only poked around a little, but here's a random tidbit: while perusing the E3 2001 Directory I learned that CliffyB (of Unreal and Gears of War fame) used to maintain a website called cat-scans.com which was home to literal cat scans (scans of cats on flatbed scanners). Also Tommy Tallarico was at that year's E3 as part of the "How to Break into Gaming" panel...lmao.

Also, if you're into video game history I definitely recommend their podcast (RSS link)! I thought their most recent episode with a couple who worked at GamePro was a lot of fun.

edit: also perhaps of interest to Hexbears: this collection of zines from Game Workers Unite, which helped spark the movement to unionize workers in the game industry back in 2018

 

Link to the site (it's a series of 12 strips, so just keep hitting "next" until there's no more Mario)

https://www.noncanon.com/comics/2017-12-12%20Lovely%20Notions.html

 

This cover is my happy place

 

The long-awaited sequel to one of my favorite videos of all time, Can you beat Pokemon FireRed while blind and deaf?, wherein MartSnack devises a single sequence of inputs that will beat Pokémon FireRed with >99% probability using clever strategies and a lot of number crunching--definitely check that one out first if you haven't seen it already.

In this video, MartSnack kicks it up a notch and comes up with a winning sequence of inputs for EVERY SINGLE RNG SEED in Pokémon Platinum (he gives the figure as ~4.2 billion--I would have guessed it's 2^32 which is more like 4.3 billion, but perhaps the RNG function is such that there are some sequences which are identical even for different seeds). He gives himself additional constraints like keeping Pokémon levels to a minimum and using Nuzlocke rules to keep things interesting, so he's not just grinding a Pokémon up to Level 100 and facerolling through the game.

There are some incredibly ingenious techniques employed, and it's a wonderfully produced video with all kinds of great visual aids. He gives just as much detail as you need to appreciate the strategies, introducing them as they come up without getting bogged down in detailing every single battle. So while it's a bit over an hour long, it's packed with content--this is the result of two years of hard work, not padded-out YouTube slop.

 

Was wondering about how Pikmin 2's procedural music works and came across this beautifully crafted video explaining the whole intricate system.

This channel seems like a treasure trove--if you just wanna jam, check out this sick Driftveil City arrangement for starters

 

Really cool work from Aaron Collins (a.k.a. The Mask Nerd) and his team. They're also working on an open source condensation particle counter which can be used for quantitative fit testing (among other things).

If anyone wants to learn more about the nitty-gritty of the respirator prototyping process, there's a longer video in the description, and the projects are all available on OpenAeros' GitLab, where the hardware is licensed under CERN OHL-S v2, software under GPLv3+, and documentation under CC BY-SA 4.0.

They mention that in particular they're looking for artists/designers/industrial engineers to help with the aesthetics of the mask, so if that interests anyone you can reach out to them using the email in the description (or if you know someone who might fit the bill, share this video with them).

 

There were a few posts showing interest already

https://hexbear.net/post/2909543
https://hexbear.net/post/2955745

so I figured I'd let people know! Idk if there are any scanlations in the works (let alone an official English localization), but if you're decent at Japanese I'd say the first chapter is pretty accessible. My kanji knowledge is pretty terrible but I was able to muscle through with only looking up a few key words and just relying on context for the rest. This is just a setup chapter, so there's not much to go on:

brief summaryIt introduces you to the setting and the main character, teaches you a bit about how ordinary Russians benefitted from communism, tells you about the MCs hopes and dreams, and then has everything come crashing down after Nazis roll into the village accusing them of harboring partisans and start summarily executing people.

 

The art is great, IMO--to be expected of the mangaka of Our Dreams at Dusk (highly recommended if you haven't read it already, and a short read at only four volumes!). Also there was a neat touch which I haven't personally seen before: when German is being spoken, it's still written in Japanese but typeset in the typical Western horizontal style which makes it clearly stand out without requiring any annotations. Look forward to seeing where it goes, and I hope it'll get an official localization to maximize its exposure to Western audiences! Also from a raw reading perspective, it's nice to get in on the ground floor since it can feel really daunting to have 100 chapters ahead of you when reading is somewhat slow and effortful.

 

Love how the rhythmic hitch caused by the "missing beat" makes the bass groove so hard

Oh yeah, post your favorite 7/4 tunes! I went for the low-hanging fruit, but I'd love to hear some others, especially ones with different beat groupings (e.g. 2 + 3 + 2 instead of the 2 + 2 + 3 used in "Money")

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