Fallout
Welcome to c/Fallout, the unofficially official community to discuss the franchise.
Be sure to check out !falloutmods@lemmy.world, moderated by a friend of ours :)
Join us on https://matrix.to/#/#falloutnewmatrix:matrix.org!
Rules:
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Keep it civil. Don’t insult other community members in posts or comments, and don’t make posts designed to insult other community members or parts of the fandom with different opinions.
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Posts must be on-topic.
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No real life politics. That means no political advocacy, and no real life political discussions vaguely dressed up as on-topic posts. If you want to discuss real life politics, you are free to start your own community.
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Posts must be coherent.
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If a post is otherwise allowed but has realistic gore or nudity, please mark it NSFW.
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Spoilers about newly released official content must be marked as [SPOILERS] with post images blurred and no spoiler information in the thread title. Comments must adhere if the thread OP specified a non-spoiler thread.
PS: Don't use the fandom! please use fallout.wiki for everything instead.
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Did that ever get released? I seem to remember Bethesda patching FO4 just before that was going to launch and it supposedly broke support for the mod.
It did! It's available for free from GOG.
You'll need either the GOG version of 4 or the Steam version plus the downgrader to revert the Next Gen update that broke the F4SE version that London depends on.
I highly recommend it!
So now there are effectively two versions of FO4 that modders need to manage compatibility for. I remember when Skyrim SE launched and was incompatible with mods for Oldrim. Took quite some time for the modding community to catch up. Sure would be nice if Bethesda could stop "fixing" their games. Surely they know by now that modders will take care of debugging their messes. Making things more difficult for the modding community is only going to hurt their sales.