this post was submitted on 21 May 2025
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It's all just so unrelentingly French. If I have to watch that man wiggle his head Frenchly one more time I'm not letting him dodge or parry for the rest of the game.

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[–] ProfessorOwl_PhD@hexbear.net 10 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

The bullshit dark souls-esque dodge-parry mechanic was actually one of the things that interested me - not because I particularly like either dark souls or dodging and parry, just because it does something to mix up the standard turn based formula. It's like Shadow Hearts adding a ring mini game to combat or Lost Odyssey's QTE's, it just adds a little bit more active engagement to the combat.

[–] Alaskaball@hexbear.net 6 points 2 weeks ago (2 children)

This is true. At least to me it makes it seem like we're edging closer to the gamer singularity where all genres blur together elements and incorporate elements from everything and lose all the distinctive aspects that define them...

Wait a minute am I a game genre racist?

[–] ProfessorOwl_PhD@hexbear.net 4 points 2 weeks ago

'fraid so, time to head to c/selfcrit

Seriously though, there's only so many base mechanics, genres, stories etc to go around, so they are going to blur together as they get combined in different ways, but that doesn't make the gestalts created from them a problem in themselves. The actual problem is the profit motive driving bland combinations with mass appeal - the PS2 era was a golden age for it, but you do still see developers combining them in interesting ways that improve the experience rather than just watering down both parts.

[–] Le_Wokisme@hexbear.net 2 points 2 weeks ago (1 children)

"RPG elements" were a mistake

[–] Alaskaball@hexbear.net 2 points 2 weeks ago (1 children)
[–] Le_Wokisme@hexbear.net 3 points 2 weeks ago (1 children)

nah they just made RPGs worse and shooters worse.

[–] Alaskaball@hexbear.net 2 points 2 weeks ago

Oh wait I misread that initial statement.

Hard agree.